Gianluca Scarpellini

dblp:290/7952 · DBLP profile ↗
← Back
5ranked-venue papers
3as first author
5since 2021 · last 2024
0000-0002-3468-8902ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 44% Generative modeling · 22% 3D vision · 11%
Computer graphics and multimedia
2 papers
Image and video processing · 56% Geometric modeling and processing · 44%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction › object reconstruction
3d reassembly
0.812024
DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.812024
DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly · CVPR 2024
Machine learning › Reinforcement learning
exploration
0.812024
Look Around and Learn: Self-training Object Detection by Exploration · ECCV (56) 2024
Machine learning › Generative modeling › diffusion model
graph diffusion model
0.812024
DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly · CVPR 2024
Machine learning › Graph learning › graph neural network › continuous graph neural network
graph neural diffusion
0.812024
DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly · CVPR 2024
Computer vision › Image recognition and object detection
object detection
0.812024
Look Around and Learn: Self-training Object Detection by Exploration · ECCV (56) 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
policy embedding
0.812024
π2vec: Policy Representation with Successor Features · ICLR 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
policy representation
0.812024
π2vec: Policy Representation with Successor Features · ICLR 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
successor features
0.812024
π2vec: Policy Representation with Successor Features · ICLR 2024

Methods — techniques the papers use, named apart from their topics

graph neural network · 1.5diffusion model · 1.5denoising · 1.5successor features · 0.8self-training · 0.8multimodal data · 0.83d scanning · 0.8
YearPublicationVenuePosition
2024 DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly
abstract
Reassembly tasks play a fundamental role in many fields and multiple approaches exist to solve specific reassembly problems. In this context, we posit that a general unified model can effectively address them all, irrespective of the input data type (images, 3D, etc.). We introduce DiffAssemble, a Graph Neural Network (GNN)-based architecture that learns to solve reassembly tasks using a diffusion model formulation. Our method treats the elements of a set, whether pieces of 2D patch or 3D object fragments, as nodes of a spatial graph. Training is performed by introducing noise into the position and rotation of the elements and iteratively denoising them to reconstruct the coherent initial pose. DiffAssemble achieves state-of-the-art (SOTA) results in most 2D and 3D reassembly tasks and is the first learning-based approach that solves 2D puzzles for both rotation and translation. Furthermore, we highlight its remarkable reduction in run-time, performing 11 times faster than the quickest optimization-based method for puzzle solving. Code available at https://github.com/IIT-PAVIS/DiffAssemble.
Gianluca Scarpellini, Stefano Fiorini, Francesco Giuliari, Pietro Morerio, Alessio Del Bue
CVPR1
2024 Look Around and Learn: Self-training Object Detection by Exploration
Gianluca Scarpellini, Stefano Rosa, Pietro Morerio, Lorenzo Natale, Alessio Del Bue
ECCV (56)1
2024 π2vec: Policy Representation with Successor Features
Gianluca Scarpellini, Ksenia Konyushkova, Claudio Fantacci, Thomas Paine, Yutian Chen 0001, Misha Denil
ICLR1
2024 Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving
abstract
This paper proposes the RePAIR dataset that represents a challenging benchmark to test modern computational and data driven methods for puzzle-solving and reassembly tasks. Our dataset has unique properties that are uncommon to current benchmarks for 2D and 3D puzzle solving. The fragments and fractures are realistic, caused by a collapse of a fresco during a World War II bombing at the Pompeii archaeological park. The fragments are also eroded and have missing pieces with irregular shapes and different dimensions, challenging further the reassembly algorithms. The dataset is multi-modal providing high resolution images with characteristic pictorial elements, detailed 3D scans of the fragments and meta-data annotated by the archaeologists. Ground truth has been generated through several years of unceasing fieldwork, including the excavation and cleaning of each fragment, followed by manual puzzle solving by archaeologists of a subset of approx. 1000 pieces among the 16000 available. After digitizing all the fragments in 3D, a benchmark was prepared to challenge current reassembly and puzzle-solving methods that often solve more simplistic synthetic scenarios. The tested baselines show that there clearly exists a gap to fill in solving this computationally complex problem.
Theodore Tsesmelis, Luca Palmieri 0002, Marina Khoroshiltseva, Adeela Islam, Gur Elkin, Ofir Itzhak Shahar, Gianluca Scarpellini, Stefano Fiorini, Yaniv Ohayon, Nadav Alali, Sinem Aslan, Pietro Morerio, Sebastiano Vascon, Elena Gravina, Maria Cristina Napolitano, Giuseppe Scarpati, Gabriel Zuchtriegel, Alexandra Spühler, Michel E. Fuchs, Stuart James, Ohad Ben-Shahar, Marcello Pelillo, Alessio Del Bue
NeurIPS7
2024 Positional diffusion: Graph-based diffusion models for set ordering
abstract
Positional reasoning is the process of ordering an unsorted set of parts into a consistent structure. To address this problem, we present Positional Diffusion , a plug-and-play graph formulation with Diffusion Probabilistic Models. Using a diffusion process, we add Gaussian noise to the set elements’ position and map them to a random position in a continuous space. Positional Diffusion learns to reverse the noising process and recover the original positions through an Attention-based Graph Neural Network. To evaluate our method, we conduct extensive experiments on three different tasks and seven datasets, comparing our approach against the state-of-the-art methods for visual puzzle-solving, sentence ordering, and room arrangement, demonstrating that our method outperforms long-lasting research on puzzle solving with up to + 17 % compared to the second-best deep learning method, and performs on par against the state-of-the-art methods on sentence ordering and room rearrangement. Our work highlights the suitability of diffusion models for ordering problems and proposes a novel formulation and method for solving various ordering tasks. We release our code at https://github.com/IIT-PAVIS/Positional_Diffusion . • The article presents a novel method for Ordering Elements of a Set in 1D and 2D space. • We propose a task-agnostic method, Positional Diffusion for different ordering tasks • Our approach combines Graph Neural Networks with Diffusion Probabilistic Models. • Without any task-specific modes, our method can outperform task-specific approaches. • We test our approach on Sentence ordering, Visual Puzzles, and Furniture Arrangement.
Francesco Giuliari, Gianluca Scarpellini, Stefano Fiorini, Stuart James, Pietro Morerio, Yiming Wang 0002, Alessio Del Bue
Pattern Recognit. Lett.2