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Chin-Hsuan Wu

dblp:290/8446 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
0000-0003-1547-0825ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 38% Generative modeling · 25% Transfer learning and domain adaptation · 19%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 64% Computational photography and imaging · 36%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding
room layout estimation
1.322024
Self-training Room Layout Estimation via Geometry-Aware Ray-Casting · ECCV (45) 2024
360-MLC: Multi-view Layout Consistency for Self-training and Hyper-parameter Tuning · NeurIPS 2022
Machine learning › Transfer learning and domain adaptation › domain adaptation › unsupervised domain adaptation
self-training
1.322024
Self-training Room Layout Estimation via Geometry-Aware Ray-Casting · ECCV (45) 2024
360-MLC: Multi-view Layout Consistency for Self-training and Hyper-parameter Tuning · NeurIPS 2022
Machine learning › Generative modeling
diffusion model
0.912025
CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion · CVPR 2025
Machine learning › Generative modeling › diffusion model › diffusion model adaptation
personalized diffusion model
0.912025
CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion · CVPR 2025
Visual content generation and editing
3d scene editing
0.912025
CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion · CVPR 2025
Computer vision › Segmentation and scene understanding
scene understanding
0.812024
Self-training Room Layout Estimation via Geometry-Aware Ray-Casting · ECCV (45) 2024
Machine learning › Learning paradigms
semi-supervised learning
0.612022
360-MLC: Multi-view Layout Consistency for Self-training and Hyper-parameter Tuning · NeurIPS 2022
Computer vision › 3D vision
camera pose estimation
0.512021
Robust 360-8PA: Redesigning The Normalized 8-point Algorithm for 360-FoV Images · ICRA 2021
Computer vision › 3D vision
robust estimation
0.512021
Robust 360-8PA: Redesigning The Normalized 8-point Algorithm for 360-FoV Images · ICRA 2021
Computational photography and imaging › camera geometry
essential matrix estimation
0.512021
Robust 360-8PA: Redesigning The Normalized 8-point Algorithm for 360-FoV Images · ICRA 2021
Computer vision › 3D vision
multi-view geometry
0.212022
360-MLC: Multi-view Layout Consistency for Self-training and Hyper-parameter Tuning · NeurIPS 2022
Computer vision › 3D vision › camera calibration › camera model
spherical projection
0.112021
Robust 360-8PA: Redesigning The Normalized 8-point Algorithm for 360-FoV Images · ICRA 2021

Methods — techniques the papers use, named apart from their topics

two-stage optimization · 1.7instructpix2pix fine-tuning · 1.7deformable 3d gaussians · 1.7normalized 8-point algorithm · 1.0RANSAC · 1.0self-training · 0.8ray casting · 0.8uncertainty weighting · 0.6pseudo-labeling · 0.6entropy-based model selection · 0.6weighted least-squares optimization · 0.5
YearPublicationVenuePosition
2025 iFusion: Inverting Diffusion for Pose-Free Reconstruction From Sparse Views
abstract
We present iFusion, a novel 3D object reconstruction framework that requires only two views with unknown camera poses. While single-view reconstruction yields visually appealing results, it can deviate significantly from the actual object, especially on unseen sides. Additional views improve reconstruction fidelity but necessitate known camera poses. However, assuming the availability of pose may be unrealistic, and existing pose estimators fail in sparseview scenarios. To address this, we harness a pre-trained novel view synthesis diffusion model, which embeds implicit knowledge about the geometry and appearance of diverse objects. Our strategy unfolds in three steps: (1) We invert the diffusion model for camera pose estimation instead of synthesizing novel views. (2) The diffusion model is finetuned using provided views and estimated poses, turned into a novel view synthesizer tailored for the target object. (3) Leveraging registered views and the fine-tuned diffusion model, we reconstruct the 3D object. Experiments demonstrate strong performance in both pose estimation and novel view synthesis. Moreover, iFusion seamlessly integrates with various reconstruction methods and enhances them.
Chin-Hsuan Wu, Yen-Chun Chen 0001, Bolivar Solarte, Lu Yuan 0001, Min Sun 0001
3DV1
2025 CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion
abstract
Achieving controllable and consistent editing in dynamic 3D scenes remains a significant challenge. Previous work is largely constrained by its editing backbones, resulting in inconsistent edits and limited controllability. We propose to address this challenge using personalized diffusion models. In our work, we introduce a novel framework that first fine-tunes the InstructPix2Pix model, followed by a two-stage optimization of the scene based on deformable 3D Gaussians. The fine-tuning enables the model to "learn" the editing ability from a single edited reference image. This reduces the more complex task of dynamic scene editing to the more simple 2D image editing problem. By directly learning editing regions and styles from the reference, our approach enables consistent and precise local edits without the need for tracking desired editing regions, effectively addressing key challenges in dynamic scene editing. Then, our two-stage optimization progressively edits the trained dynamic scene, using a designed edited image buffer to accelerate convergence and improve temporal consistency. Compared to state-of-the-art methods, our approach offers more flexible and controllable local scene editing, achieving high-quality and consistent results.
Chin-Hsuan Wu, Igor Gilitschenski
CVPR2
2025 uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images
abstract
We present uLayout, a unified model for estimating room layout geometries from both perspective and panoramic images, whereas traditional solutions require different model designs for each image type. The key idea of our solution is to unify both domains into the equirectangular projection, particularly, allocating perspective images into the most suitable latitude coordinate to effectively exploit both domains seamlessly. To address the Field-of-View (FoV) difference between the input domains, we design uLayout with a shared feature extractor with an extra 1D-Convolution layer to condition each domain input differently. This conditioning allows us to efficiently formulate a column-wise feature regression problem regardless of the FoV input. This simple yet effective approach achieves competitive performance with current state-of-the-art solutions and shows for the first time a single end-to-end model for both domains. Extensive experiments in the real-world datasets, LSUN, Matterport3D, PanoContext, and Stanford 2D-3D evidence the contribution of our approach. Code is available at https://github.com/JonathanLee112/uLayout
Bolivar Solarte, Chin-Hsuan Wu, Jin-Cheng Jhang, Fu-En Wang, Yi-Hsuan Tsai, Min Sun 0001
WACV3
2024 Self-training Room Layout Estimation via Geometry-Aware Ray-Casting
Bolivar Solarte, Chin-Hsuan Wu, Jin-Cheng Jhang, Yi-Hsuan Tsai, Min Sun 0001
ECCV (45)2
2022 360-MLC: Multi-view Layout Consistency for Self-training and Hyper-parameter Tuning
abstract
We present 360-MLC, a self-training method based on multi-view layout consistency for finetuning monocular room-layout models using unlabeled 360-images only. This can be valuable in practical scenarios where a pre-trained model needs to be adapted to a new data domain without using any ground truth annotations. Our simple yet effective assumption is that multiple layout estimations in the same scene must define a consistent geometry regardless of their camera positions. Based on this idea, we leverage a pre-trained model to project estimated layout boundaries from several camera views into the 3D world coordinate. Then, we re-project them back to the spherical coordinate and build a probability function, from which we sample the pseudo-labels for self-training. To handle unconfident pseudo-labels, we evaluate the variance in the re-projected boundaries as an uncertainty value to weight each pseudo-label in our loss function during training. In addition, since ground truth annotations are not available during training nor in testing, we leverage the entropy information in multiple layout estimations as a quantitative metric to measure the geometry consistency of the scene, allowing us to evaluate any layout estimator for hyper-parameter tuning, including model selection without ground truth annotations. Experimental results show that our solution achieves favorable performance against state-of-the-art methods when self-training from three publicly available source datasets to a unique, newly labeled dataset consisting of multi-view images of the same scenes.
Bolivar Solarte, Chin-Hsuan Wu, Yueh-Cheng Liu, Yi-Hsuan Tsai, Min Sun 0001
NeurIPS2
2021 Robust 360-8PA: Redesigning The Normalized 8-point Algorithm for 360-FoV Images
abstract
In this paper, we present a novel preconditioning strategy for the classic 8-point algorithm (8-PA) for estimating an essential matrix from 360-FoV images (i.e., equirectangular images) in spherical projection. To alleviate the effect of uneven key-feature distributions and outlier correspondences, which can potentially decrease the accuracy of an essential matrix, our method optimizes a non-rigid transformation to deform a spherical camera into a new spatial domain, defining a new constraint and a more robust and accurate solution for an essential matrix. Through several experiments using random synthetic points, 360-FoV, and fish-eye images, we demonstrate that our normalization can increase the camera pose accuracy about 20% without significantly overhead the computation time. In addition, we present further benefits of our method through both a constant weighted least-square optimization that improves further the well known Gold Standard Method (GSM) (i.e., the non-linear optimization by using epipolar errors); and a relaxation of the number of RANSAC iterations, both showing that our normalization outcomes a more reliable, robust, and accurate solution.
Bolivar Solarte, Chin-Hsuan Wu, Kuan-Wei Lu 0001, Yi-Hsuan Tsai, Walon Wei-Chen Chiu, Min Sun 0001
ICRA2