Demo Data from EDBT 2026 / reviewers in the wild / expert
Kai Mihata
dblp:290/9173
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 44% User interface design and tools · 44% Design research and methods · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
social robot |
0.6 | 1 | 2022 | FLEX-SDK: An Open-Source Software Development Kit for Creating Social Robots · UIST 2022 |
User interface design and tools › developer tools
software development kit |
0.6 | 1 | 2022 | FLEX-SDK: An Open-Source Software Development Kit for Creating Social Robots · UIST 2022 |
Design research and methods
participatory design |
0.2 | 1 | 2022 | FLEX-SDK: An Open-Source Software Development Kit for Creating Social Robots · UIST 2022 |
Methods — techniques the papers use, named apart from their topics
wizard-of-oz · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Robots for Connection: A Co-Design Study with AdolescentsabstractAdolescents isolated at home during the COVID19 pandemic lockdown are more likely to feel lonely and in need of social connection. Social robots may provide a much needed social interaction without the risk of contracting an infection. In this paper, we detail our co-design process used to engage adolescents in the design of a social robot prototype intended to broadly support their mental health. Data gathered from our four week design study of nine remote sessions and interviews with 16 adolescents suggested the following design requirements for a home robot: (1) be able to enact a set of roles including a coach, companion, and confidant; (2) amplify human-to-human connection by supporting peer relationships; (3) account for data privacy and device ownership. Design materials are available in open-access, contributing to best practices for the field of Human-Robot Interaction. Patrícia Alves-Oliveira, Elin A. Björling, Patriya Wiesmann, Heba Dwikat, Simran Bhatia, Kai Mihata, Maya Cakmak |
RO-MAN | 6 |
| 2022 | FLEX-SDK: An Open-Source Software Development Kit for Creating Social RobotsabstractWe present FLEX-SDK: an open-source software development kit that allows creating a social robot from two simple tablet screens. FLEX-SDK involves tools for designing the robot face and its facial expressions, creating screens for input/output interactions, controlling the robot through a Wizard-of-Oz interface, and scripting autonomous interactions through a simple text-based programming interface. We demonstrate how this system can be used to replicate an interaction study and we present nine case studies involving controlled experiments, observational studies, participatory design sessions, and outreach activities in which our tools were used by researchers and participants to create and interact with social robots. We discuss common observations and lessons learned from these case studies. Our work demonstrates the potential of FLEX-SDK to lower the barrier to entry for Human-Robot Interaction research. Patrícia Alves-Oliveira, Kai Mihata, Raida Karim, Elin A. Björling, Maya Cakmak |
UIST | 2 |