Danpeng Chen

dblp:291/2465 · DBLP profile ↗
← Back
12ranked-venue papers
3as first author
11since 2021 · last 2026
0000-0003-2045-0239ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2026 CoSurfGS: 3D Surface Gaussian Splatting with Collaborative Distributed Learning for Large-scale Scene Reconstruction
Yalun Dai, Hao Li 0075, Weicai Ye, Danpeng Chen, Dingwen Zhang, Tong He 0001, Guofeng Zhang 0001, Junwei Han 0001
Int. J. Comput. Vis.6
2025 GigaGS: 3D Gaussian Based Planar Representation for Large-Scene Surface Reconstruction
abstract
3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.
Weicai Ye, Yifan Wang 0025, Danpeng Chen, Wanli Ouyang, Guofeng Zhang 0001, Yu Qiao 0001, Tong He 0001
AAAI4
2025 StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generation
abstract
Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small area, making long-range consistent scene generation challenging. To address this, we propose StarGen, a novel framework that employs a pre-trained video diffusion model in an autoregressive manner for long-range scene generation. The generation of each video clip is conditioned on the 3D warping of spatially adjacent images and the tem-porally overlapping image from previously generated clips, improving spatiotemporal consistency in long-range scene generation with precise pose control. The spatiotemporal condition is compatible with various input conditions, facilitating diverse tasks, including sparse view interpolation, perpetual view generation, and layout-conditioned city generation. Quantitative and qualitative evaluations demonstrate StarGen’s superior scalability, fidelity, and pose accuracy compared to state-of-the-art methods. Project page: https://zju3dv.github.io/StarGen.
Shangjin Zhai, Zhichao Ye, Weijian Xie, Danpeng Chen, Nan Wang 0020, Haomin Liu, Guofeng Zhang 0001
CVPR8
2025 PGSR: Planar-Based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
abstract
Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and multi-view consistency simply by relying on image reconstruction loss. Although many studies on surface reconstruction based on 3DGS have emerged recently, the quality of their meshes is generally unsatisfactory. To address this problem, we propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction while ensuring high-quality rendering. Specifically, we first introduce an unbiased depth rendering method, which directly renders the distance from the camera origin to the Gaussian plane and the corresponding normal map based on the Gaussian distribution of the point cloud, and divides the two to obtain the unbiased depth. We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy. We also propose a camera exposure compensation model to cope with scenes with large illumination variations. Experiments on indoor and outdoor scenes show that the proposed method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.
Danpeng Chen, Weicai Ye, Yifan Wang 0025, Weijian Xie, Shangjin Zhai, Nan Wang 0020, Haomin Liu, Hujun Bao, Guofeng Zhang 0001
IEEE Trans. Vis. Comput. Graph.1
2025 Depth Completion With Multiple Balanced Bases and Confidence for Dense Monocular SLAM
abstract
Dense SLAM based on monocular cameras does indeed have immense application value in the field of AR/VR, especially when it is performed on a mobile device. In this article, we propose a novel method that integrates a light-weight depth completion network into a sparse SLAM system using a multi-basis depth representation, so that dense mapping can be performed online even on a mobile phone. Specifically, we present a specifically optimized multi-basis depth completion network, called BBC-Net, tailored to the characteristics of traditional sparse SLAM systems. BBC-Net can predict multiple balanced bases and a confidence map from a monocular image with sparse points generated by off-the-shelf keypoint-based SLAM systems. The final depth is a linear combination of predicted depth bases that can be easily optimized by tuning the corresponding weights. To seamlessly incorporate the weights into traditional SLAM optimization and ensure efficiency and robustness, we design a set of depth weight factors, which makes our network a versatile plug-in module, facilitating easy integration into various existing sparse SLAM systems and significantly enhancing global depth consistency through bundle adjustment. To verify the portability of our method, we integrate BBC-Net into two representative SLAM systems. The experimental results on various datasets show that the proposed method achieves better performance in monocular dense mapping than the state-of-the-art methods. We provide an online demo running on a mobile phone, which verifies the efficiency and mapping quality of the proposed method in real-world scenarios.
Weijian Xie, Guanyi Chu, Quanhao Qian, Yihao Yu, Danpeng Chen, Shangjin Zhai, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001
IEEE Trans. Vis. Comput. Graph.6
2024 Omnidirectional Dense SLAM for Back-to-back Fisheye Cameras
abstract
We propose a real-time visual-inertial dense SLAM system that utilizes the online data streams from back-to-back dual fisheye cameras setup, providing 360◦coverage of the environment. Firstly, we employ a sliding-window-based front-end to estimate real-time poses from the binocular fisheye images and IMU data. Then, we implement a lightweight panoramic depth completion network based on multi-basis depth representation. The network takes panoramic images (obtained by stitching dual-fisheye images with extrinsics and intrinsic parameters) and sparse depths (generated by the front-end local tracking) as input and predicts multiple depth bases along with corresponding confidence as output. The final dense depth is the linear combination of the multiple depth bases. Thanks to the multi-basis depth representation, we can continuously optimize the 360° depth with the traditional optimizer to achieve higher global consistency in depth. We conducted experiments on both simulated and real-world datasets to evaluate our method. The results demonstrate that the proposed method outperforms SoTA methods in terms of depth prediction and 3D reconstruction. In addition, we develop a demo that can run on a mobile to demonstrate the real-time capabilities of our method.
Weijian Xie, Guanyi Chu, Quanhao Qian, Yihao Yu, Shangjin Zhai, Danpeng Chen, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001
ICRA6
2023 MagLoc-AR: Magnetic-Based Localization for Visual-Free Augmented Reality in Large-Scale Indoor Environments
abstract
Accurate localization of a display device is essential for AR in large-scale environments. Visual-based localization is the most commonly used solution, but poses privacy risks, suffers from robustness issues and consumes high power. Wireless signal-based localization is a potential visual-free solution, but its accuracy is not enough for AR. In this paper, we present MagLoc-AR, a novel visual-free localization solution that achieves sufficient accuracy for some AR applications (e.g. AR navigation) in large-scale indoor environments. We exploit the location-dependent magnetic field interference that is ubiquitous indoors as a localization signal. Our method requires only a consumer-grade 9-axis IMU, with the gyroscope and acceleration measurements used to recover the motion trajectory, and the magnetic measurements used to register the trajectory to the global map. To meet the accuracy requirement of AR, we propose a mapping method to reconstruct a globally consistent magnetic field of the environment, and a localization method fusing the biased magnetic measurements with the network-predicted motion to improve localization accuracy. In addition, we provide the first dataset for both visual-based and geomagnetic-based localization in large-scale indoor environments. Evaluations on the dataset demonstrate that our proposed method is sufficiently accurate for AR navigation and has advantages over the visual-based methods in terms of power consumption and robustness. Project page: https://github.com/zju3dv/MagLoc-AR/.
Haomin Liu, Linsheng Zhao, Danpeng Chen, Guofeng Zhang 0001
IEEE Trans. Vis. Comput. Graph.4
2022 VIP-SLAM: An Efficient Tightly-Coupled RGB-D Visual Inertial Planar SLAM
abstract
In this paper, we propose a tightly-coupled SLAM system fused with RGB, Depth, IMU and structured plane information. Traditional sparse points based SLAM systems always maintain a mass of map points to model the environment. Huge number of map points bring us a high computational complexity, making it difficult to be deployed on mobile devices. On the other hand, planes are common structures in man-made environment especially in indoor environments. We usually can use a small number of planes to represent a large scene. So the main purpose of this article is to decrease the high complexity of sparse points based SLAM. We build a lightweight back-end map which consists of a few planes and map points to achieve efficient bundle adjustment (BA) with an equal or better accuracy. We use homography constraints to eliminate the parameters of numerous plane points in the optimization and reduce the complexity of BA. We separate the parameters and measurements in homography and point-to-plane constraints and compress the measurements part to further effectively im-prove the speed of BA. We also integrate the plane information into the whole system to realize robust planar feature extraction, data association, and global consistent planar reconstruction. Finally, we perform an ablation study and compare our method with similar methods in simulation and real environment data. Our system achieves obvious advantages in accuracy and efficiency. Even if the plane parameters are involved in the optimization, we effectively simplify the back-end map by using planar structures. The global bundle adjustment is nearly 2 times faster than the sparse points based SLAM algorithm.
Danpeng Chen, Weijian Xie, Shangjin Zhai, Nan Wang 0020, Hujun Bao, Guofeng Zhang 0001
ICRA1
2022 Robust Tightly-Coupled Visual-Inertial Odometry with Pre-built Maps in High Latency Situations
abstract
In this paper, we present a novel monocular visual-inertial odometry system with pre-built maps deployed on the remote server, which can robustly run in real-time on a mobile device even in high latency situations. By tightly coupling VIO with geometric priors from pre-built maps, our system can tolerate the high latency and low frequency of global localization service, which is especially suitable for practical applications when the localization service is deployed on the remote server. Firstly, sparse point clouds are obtained from the dense mesh by the ray casting method according to the localization results. The dense mesh can be reconstructed from the point clouds generated by Structure-from-Motion. We directly use the sparse point clouds in feature tracking and state update to suppress drift. In the process of feature tracking, the high local accuracy of VIO is fully utilized to effectively remove outliers and make our system robust. The experiments on EurocMav datasets and simulation datasets show that compared with state-of-the-art methods, our method can achieve better results in terms of both precision and robustness. The effectiveness of the proposed method is further demonstrated through a real-time AR demo on a mobile phone with the aid of visual localization on the remote server.
Hujun Bao, Weijian Xie, Quanhao Qian, Danpeng Chen, Shangjin Zhai, Nan Wang 0020, Guofeng Zhang 0001
IEEE Trans. Vis. Comput. Graph.4
2021 RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes
abstract
In this work, we propose a tightly-coupled EKF framework for visual-inertial odometry with NIN (Neural Inertial Navigation) aided. Traditional VIO systems are fragile in challenging scenes with weak or confusing visual information, such as weak/repeated texture, dynamic environment, fast camera motion with serious motion blur, etc. It is extremely difficult for a vision-based algorithm to handle these problems. So we firstly design a robust deep learning based inertial network (called RNIN), using only IMU measurements as input. RNIN is significantly more robust in challenging scenes than traditional VIO systems. In order to take full advantage of vision-based algorithms in AR/VR areas, we further develop a multi-sensor fusion system RNIN-VIO, which tightly couples the visual, IMU and NIN measurements. Our system performs robustly in extremely challenging conditions, with high precision both in trajectories and AR effects. The experimental results of evaluation on dataset evaluation and online AR demo demonstrate the superiority of the proposed system in robustness and accuracy.
Danpeng Chen, Nan Wang 0020, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang 0001
ISMAR1
2021 Mobile3DScanner: An Online 3D Scanner for High-quality Object Reconstruction with a Mobile Device
abstract
We present a novel online 3D scanning system for high-quality object reconstruction with a mobile device, called Mobile3DScanner. Using a mobile device equipped with an embedded RGBD camera, our system provides online 3D object reconstruction capability for users to acquire high-quality textured 3D object models. Starting with a simultaneous pose tracking and TSDF fusion module, our system allows users to scan an object with a mobile device to get a 3D model for real-time preview. After the real-time scanning process is completed, the scanned 3D model is globally optimized and mapped with multi-view textures as an efficient postprocess to get the final textured 3D model on the mobile device. Unlike most existing state-of-the-art systems which can only scan homeware objects such as toys with small dimensions due to the limited computation and memory resources of mobile platforms, our system can reconstruct objects with large dimensions such as statues. We propose a novel visual-inertial ICP approach to achieve real-time accurate 6DoF pose tracking of each incoming frame on the front end, while maintaining a keyframe pool on the back end where the keyframe poses are optimized by local BA. Simultaneously, the keyframe depth maps are fused by the optimized poses to a TSDF model in real-time. Especially, we propose a novel adaptive voxel resizing strategy to solve the out-of-memory problem of large dimension TSDF fusion on mobile platforms. In the post-process, the keyframe poses are globally optimized and the keyframe depth maps are optimized and fused to obtain a final object model with more accurate geometry. The experiments with quantitative and qualitative evaluation demonstrate the effectiveness of the proposed 3D scanning system based on a mobile device, which can successfully achieve online high-quality 3D reconstruction of natural objects with larger dimensions for efficient AR content creation.
Xiaojun Xiang, Hanqing Jiang, Guofeng Zhang 0001, Yihao Yu, Xingbin Yang, Danpeng Chen, Hujun Bao
IEEE Trans. Vis. Comput. Graph.7
2019 Survey and evaluation of monocular visual-inertial SLAM algorithms for augmented reality
abstract
Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due to the lack of an appropriate benchmark. For AR applications in practice, a variety of challenging situations (e.g., fast motion, strong rotation, serious motion blur, dynamic interference) may be easily encountered since a home user may not carefully move the AR device, and the real environment may be quite complex. In addition, the frequency of camera lost should be minimized and the recovery from the failure status should be fast and accurate for good AR experience. Existing SLAM datasets/benchmarks generally only provide the evaluation of pose accuracy and their camera motions are somehow simple and do not fit well the common cases in the mobile AR applications. With the above motivation, we build a new visual-inertial dataset as well as a series of evaluation criteria for AR. We also review the existing monocular VSLAM/VISLAM approaches with detailed analyses and comparisons. Especially, we select 8 representative monocular VSLAM/VISLAM approaches/systems and quantitatively evaluate them on our benchmark. Our dataset, sample code and corresponding evaluation tools are available at the benchmark website http://www.zjucvg.net/eval-vislam/.
Jinyu Li 0002, Bangbang Yang, Danpeng Chen, Nan Wang 0020, Guofeng Zhang 0001, Hujun Bao
Virtual Real. Intell. Hardw.3