Demo Data from EDBT 2026 / reviewers in the wild / expert
Zexin Sun
dblp:291/2992
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
depth estimation |
1.0 | 1 | 2026 | UCGR: Closing the Discretization Gap in Light Field Depth Estimation via Unified Continuous Geometry Representation · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › depth estimation › multi-view depth estimation
light field depth estimation |
1.0 | 1 | 2026 | UCGR: Closing the Discretization Gap in Light Field Depth Estimation via Unified Continuous Geometry Representation · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
deep learning · 1.0contextual depth correction · 1.0adaptive plane sampling · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | UCGR: Closing the Discretization Gap in Light Field Depth Estimation via Unified Continuous Geometry RepresentationabstractLight field (LF) cameras encode dense spatial-angular information for depth estimation, critical for applications such as 3D reconstruction, refocusing, and virtual reality. However, current deep learning methods for LF depth estimation still face significant challenges due to the discretization gap between the continuous geometry of real scenes and the discrete sampling of digital images, limiting their effectiveness in high-precision application. This gap manifests in two complementary forms: spatial discretization leads to structural ambiguities and information loss, while depth discretization introduces inaccuracies due to fixed, discrete depth sampling. To address these challenges, we propose Unified Continuous Geometry Representation (UCGR), a unified representation that models scene geometry as a continuous field over image coordinates and depth. UCGR treats spatial and depth discretization as two facets of the same problem and realized by two complementary operators: (1) Adaptive Plane Sampling Operator, which learns edge-aware planar priors to preserve geometric details and mitigate spatial discretization. (2) Contextual Depth Correction Operator, which utilizes contextual information for depth correction, ensuring continuous depth estimation and suppressing artifacts. Building on UCGR, we propose a Continuous Geometry Network (CGNet) that collaboratively optimizes both spatial and depth discretization for accurate and consistent LF depth estimation. Extensive experiments on synthetic and real-world LF datasets demonstrate that CGNet achieves state-of-the-art performance, significantly outperforming existing LF depth estimation methods in terms of both accuracy and robustness. Zexin Sun, Tun Wang, Rongshan Chen, Ruixuan Cong, Wei Ke 0001, Hao Sheng 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | Depth State Space Model for Light Field Depth Estimation via Text-Similar Representation
Zexin Sun, Tun Wang, Da Yang 0001, Zhenglong Cui, Rongshan Chen, Ying Li 0122, Guanqun Su, Hao Sheng 0001 |
KSEM (1) | 1 |
| 2025 | Online Distributed Generalized Nash Equilibrium Seeking of Energy Sharing Markets in Distribution NetworksabstractWith the proliferation of distributed generations and energy storage systems, traditional passive consumers in the distribution network have been gradually evolving into “prosumers”, who can both produce and consume energy. To alleviate the energy surplus and shortage problem, energy sharing between prosumers is advocated. This paper investigates an online distributed method to seek the generalized Nash equilibrium (GNE) of the energy sharing market. We first formulate the energy sharing problem as a multi-period generalized Nash game (GNG), which has been proven to have a unique variational GNE (v-GNE) with the same multiplier. Then, the GNG is transformed into an equivalent optimization problem based on the variational inequality, which is further divided into multiple single-period problems under the Lyapunov optimization framework. An online distributed algorithm is introduced to solve the Lyapunov drift problems and consequently seek the v-GNE in a time-varying environment. We prove that the expected performance gap is bounded compared to the deterministic offline v-GNE with perfect uncertainty information, while all the constraints across the entire horizon are maintained. Finally, numerical results with 33 and 123 prosumers validate the performance of the algorithm. Zhaojian Wang, Wenxian Hao, Wei Wei 0007, Zexin Sun |
IEEE Trans Autom. Sci. Eng. | 4 |