Demo Data from EDBT 2026 / reviewers in the wild / expert
Yipeng Deng
dblp:291/9362
· DBLP profile ↗
4ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
0.9 | 1 | 2025 | Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References · CVPR 2025 |
Computer animation and physical simulation › motion synthesis
physics-based motion synthesis |
0.9 | 1 | 2025 | Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References · CVPR 2025 |
Robotics › Robot manipulation › grasping › grasp planning
grasp pose generation |
0.3 | 1 | 2025 | Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking References · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
motion capture · 1.7local feature alignment · 1.7active data generation · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning Physics-Based Full-Body Human Reaching and Grasping from Brief Walking ReferencesabstractExisting motion generation methods based on MoCap data are often limited by data quality and coverage. In this work, we propose a framework that generates diverse, physically feasible full-body human reaching and grasping motions using only brief walking MoCap data. Based on the observation that walking data captures valuable movement patterns transferable across tasks and, on the other hand, the advanced kinematic methods can generate diverse grasping poses, which can then be interpolated into motions to serve as task-specific guidance. Our approach incorporates an active data generation strategy to maximize the utility of the generated motions, along with a local feature alignment mechanism that transfers natural movement patterns from walking data to enhance both the success rate and naturalness of the synthesized motions. By combining the fidelity and stability of natural walking with the flexibility and generalizability of task-specific generated data, our method demonstrates strong performance and robust adaptability in diverse scenes and with unseen objects. Yitang Li, Mingxian Lin, Zhuo Lin, Yipeng Deng, Li Yi 0001 |
CVPR | 4 |
| 2022 | Attention-guided network with inverse tone-mapping guided up-sampling for HDR imaging of dynamic scenes
Yipeng Deng, Qin Liu 0002, Takeshi Ikenaga |
Multim. Tools Appl. | 1 |
| 2021 | Texture and exposure awareness based refill for HDRI reconstruction of saturated and occluded areasabstractAbstract High‐dynamic‐range image (HDRI) displays scenes as vivid as the real scenes. HDRI can be reconstructed by fusing a set of bracketed‐exposure low‐dynamic‐range images (LDRI). For the reconstruction, many works succeed in removing the ghost artefacts caused by moving objects. The critical issue is reconstructing the areas which are saturated due to bad exposure and occluded due to motion with no ghost artefacts. To overcome this issue, this paper proposes texture and exposure awareness based refill. The proposed work first locates the saturated and occluded areas existing in input image set, then refills background textures or patches containing rough exposure and colour information into located areas. Proposed work can be integrated with multiple existing ghost removal works to improve the reconstruction result. Experimental results show that proposed work removes the ghost artefacts caused by saturated and occluded areas in subjective evaluation. For the objective evaluation, the proposed work improves the HDR‐VDP‐2 evaluation result for multiple conventional works by 1.33% on average. Yipeng Deng, Qin Liu 0002, Takeshi Ikenaga |
IET Image Process. | 2 |
| 2020 | Selective Kernel and Motion-emphasized Loss Based Attention-guided Network for HDR Imaging of Dynamic ScenesabstractGhost-like artifact caused by ill-exposed and motion areas is one of the most challenging problems in high dynamic range (HDR) image reconstruction. When the motion range is small, previous methods based on optical flow or patch-match can suppress ghost-like artifacts by first aligning input images before merging them. However, they are not robust enough and still produce artifacts for challenging scenes where large foreground motions exist. To this end, we propose a deep network with an attention module and motion-emphasized loss function to produce ghost-free HDR images. In the attention module, we use the channel and spatial attention to guide the network to emphasize important components such as motion and saturated areas automatically. To be robust to images with different resolutions and objects with distinct scales, we adopt the selective kernel network as the basic framework for channel attention. In addition to the attention module, the motion-emphasized loss function based on the motion and ill-exposed areas mask is designed to help the network reconstruct motion areas. Experiments on the public dataset indicate that the proposed SK-AHDRNet produces ghost-free results where detail in ill-exposed areas is well recovered. The proposed method scores 43.17 with PSNR metric and 61.02 with HDR-VDP-2 metric on test which outperforms all conventional works. According to quantitative and qualitative evaluations, the proposed method can achieve state-of-the-art performance. Yipeng Deng, Qin Liu 0002, Takeshi Ikenaga |
ICPR | 1 |