Demo Data from EDBT 2026 / reviewers in the wild / expert
Manuel Meier
dblp:292/0054
· DBLP profile ↗
8ranked-venue papers
3as first author
8since 2021 · last 2025
0000-0001-6593-7695ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
7 papers |
Wearable and physiological sensing · 51% Interaction techniques and input · 27% Human-robot interaction · 10% | |
| Artificial intelligence
1 paper |
Face, body and person analysis · 100% |
Topics — the 13 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing › vital sign monitoring
heart rate monitoring |
1.6 | 2 | 2025 | EgoPPG: Heart Rate Estimation From Eye-Tracking Cameras in Egocentric Systems to Benefit Downstream Vision Tasks · ICCV 2025 WildPPG: A Real-World PPG Dataset of Long Continuous Recordings · NeurIPS 2024 |
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation |
0.8 | 1 | 2024 | EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere · ECCV (2) 2024 |
Computer vision › Face, body and person analysis
human pose estimation |
0.8 | 1 | 2024 | EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere · ECCV (2) 2024 |
Wearable and physiological sensing › biosignal sensing
photoplethysmography |
0.8 | 1 | 2024 | WildPPG: A Real-World PPG Dataset of Long Continuous Recordings · NeurIPS 2024 |
Human-robot interaction
physical human-robot interaction |
0.8 | 1 | 2024 | MiBOT: A head-worn robot that modulates cardiovascular responses through human-like soft massage · ICRA 2024 |
Interaction techniques and input › text entry
surface typing |
0.6 | 1 | 2022 | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference · CHI 2022 |
Interaction techniques and input
text entry |
0.6 | 1 | 2022 | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference · CHI 2022 |
Wearable and physiological sensing
inertial sensing |
0.5 | 1 | 2021 | TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing · VR 2021 |
Interaction techniques and input
pen input |
0.5 | 1 | 2021 | Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality · VR 2021 |
Interaction techniques and input
touch interaction |
0.5 | 1 | 2021 | TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing · VR 2021 |
Immersive interaction
virtual reality |
0.3 | 2 | 2021 | Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual Reality · VR 2021 TapID: Rapid Touch Interaction in Virtual Reality using Wearable Sensing · VR 2021 |
Health and well-being technologies › health monitoring
cardiac monitoring |
0.2 | 1 | 2024 | WildPPG: A Real-World PPG Dataset of Long Continuous Recordings · NeurIPS 2024 |
Wearable and physiological sensing › on-body sensing
wrist-worn sensing |
0.2 | 1 | 2022 | TapType: Ten-finger text entry on everyday surfaces via Bayesian inference · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
photoplethysmography · 0.9pneumatic artificial muscle actuation · 0.8motion artifact rejection · 0.8contact pressure control · 0.8n-gram language model · 0.6bayesian neural network · 0.6bayesian inference · 0.6machine learning classification · 0.5inertial measurement · 0.5gaming mouse sensor tracking · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EgoPPG: Heart Rate Estimation From Eye-Tracking Cameras in Egocentric Systems to Benefit Downstream Vision Tasks
Björn Braun, Rayan Armani, Manuel Meier, Max Möbus, Christian Holz 0001 |
ICCV | 3 |
| 2024 | Tri-Spectral PPG: Robust Reflective Photoplethysmography by Fusing Multiple Wavelengths for Cardiac MonitoringabstractMulti-channel photoplethysmography (PPG) sensors have found widespread adoption in wearable devices for monitoring cardiac health. Channels thereby serve different functions-whereas green is commonly used for metrics such as heart rate and heart rate variability, red and infrared are commonly used for pulse oximetry. In this paper, we introduce a novel method that simultaneously fuses multi-channel PPG signals into a single recovered PPG signal that can be input to further processing. Via signal fusion, our learning-based method compensates for the artifacts that affect wavelengths to different extents, such as motion and ambient light changes. We evaluate our method on a novel dataset of multi-channel PPG recordings and electrocardiogram recordings for reference from 10 participants over the course of 13 hours during real-world activities outside the laboratory. Using the fusion PPG signal our method recovered, participants' heart rates can be calculated with a mean error of 4.5 bpm (23% lower than from green PPG signals at 5.9 bpm). Manuel Meier, Berken Utku Demirel, Christian Holz 0001 |
BSN | 1 |
| 2024 | EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere
Jiaxi Jiang, Paul Streli, Manuel Meier, Christian Holz 0001 |
ECCV (2) | 3 |
| 2024 | MiBOT: A head-worn robot that modulates cardiovascular responses through human-like soft massageabstractMassage therapy is helpful for the rehabilitation of various diseases, such as headaches caused by migraines and stress. Existing robotic systems have focused on massage therapy on the torso and limbs, but performing massage motions through suitable actuation on a person’s head has been a challenge. In this paper, we present MiBOT, a head-worn massage robot that actuates two soft tactors to produce touch motions mimicking human massage. A key design principle behind MiBOT is its silent actuation, which we achieve through pneumatic artificial muscles in conjunction with a controller loop to respond to contact pressure. We evaluated the effectiveness of MiBOT in a controlled study and assessed subjects’ blood pressure and heart rate levels while applying MiBOT. We found that our mechanical system generated positive and conclusive quantitative outcomes that are similar to the human-administered massage, decreasing participants’ mean systolic and diastolic blood pressure by 2.8 mmHg and 1.7 mmHg, respectively, as well as calming their heart rate by 8–10% on average. Alice Mylaeus, Stephanie Vogt, Berken Utku Demirel, Marcel Gort, Mirko Meboldt, Manuel Meier, Christian Holz 0001 |
ICRA | 6 |
| 2024 | WildPPG: A Real-World PPG Dataset of Long Continuous RecordingsabstractReflective photoplethysmography (PPG) has become the default sensing technique in wearable devices to monitor cardiac activity via a person’s heart rate (HR). However, PPG-based HR estimates can be substantially impacted by factors such as the wearer’s activities, sensor placement and resulting motion artifacts, as well as environmental characteristics such as temperature and ambient light. These and other factors can significantly impact and decrease HR prediction reliability. In this paper, we show that state-of-the-art HR estimation methods struggle when processing representative data from everyday activities in outdoor environments, likely because they rely on existing datasets that captured controlled conditions. We introduce a novel multimodal dataset and benchmark results for continuous PPG recordings during outdoor activities from 16 participants over 13.5 hours, captured from four wearable sensors, each worn at a different location on the body, totaling 216 hours. Our recordings include accelerometer, temperature, and altitude data, as well as a synchronized Lead I-based electrocardiogram for ground-truth HR references. Participants completed a round trip from Zurich to Jungfraujoch, a tall mountain in Switzerland over the course of one day. The trip included outdoor and indoor activities such as walking, hiking, stair climbing, eating, drinking, and resting at various temperatures and altitudes (up to 3,571 m above sea level) as well as using cars, trains, cable cars, and lifts for transport—all of which impacted participants’ physiological dynamics. We also present a novel method that estimates HR values more robustly in such real-world scenarios than existing baselines.Dataset & code for HR estimation: https://siplab.org/projects/WildPPG Manuel Meier, Berken Utku Demirel, Christian Holz 0001 |
NeurIPS | 1 |
| 2022 | TapType: Ten-finger text entry on everyday surfaces via Bayesian inferenceabstractDespite the advent of touchscreens, typing on physical keyboards remains most efficient for entering text, because users can leverage all fingers across a full-size keyboard for convenient typing. As users increasingly type on the go, text input on mobile and wearable devices has had to compromise on full-size typing. In this paper, we present TapType, a mobile text entry system for full-size typing on passive surfaces—without an actual keyboard. From the inertial sensors inside a band on either wrist, TapType decodes and relates surface taps to a traditional QWERTY keyboard layout. The key novelty of our method is to predict the most likely character sequences by fusing the finger probabilities from our Bayesian neural network classifier with the characters’ prior probabilities from an n-gram language model. In our online evaluation, participants on average typed 19 words per minute with a character error rate of 0.6% after 30 minutes of training. Expert typists thereby consistently achieved more than 25 WPM at a similar error rate. We demonstrate applications of TapType in mobile use around smartphones and tablets, as a complement to interaction in situated Mixed Reality outside visual control, and as an eyes-free mobile text input method using an audio feedback-only interface. Paul Streli, Jiaxi Jiang, Andreas Rene Fender, Manuel Meier, Hugo Romat, Christian Holz 0001 |
CHI | 4 |
| 2021 | TapID: Rapid Touch Interaction in Virtual Reality using Wearable SensingabstractCurrent Virtual Reality systems typically use cameras to capture user input from controllers or free-hand mid-air interaction. In this paper, we argue that this is a key impediment to productivity scenarios in VR, which require continued interaction over prolonged periods of time-a requirement that controller or free-hand input in mid-air does not satisfy. To address this challenge, we bring rapid touch interaction on surfaces to Virtual Reality-the input modality that users have grown used to on phones and tablets for continued use. We present TapID, a wrist-based inertial sensing system that complements headset-tracked hand poses to trigger input in VR. TapID embeds a pair of inertial sensors in a flexible strap, one at either side of the wrist; from the combination of registered signals, TapID reliably detects surface touch events and, more importantly, identifies the finger used for touch. We evaluated TapID in a series of user studies on event-detection accuracy (F1 = 0.997) and hand-agnostic finger-identification accuracy (within-user: F1 = 0.93; across users: F1 = 0.91 after 10 refinement taps and F1 = 0.87 without refinement) in a seated table scenario. We conclude with a series of applications that complement hand tracking with touch input and that are uniquely enabled by TapID, including UI control, rapid keyboard typing and piano playing, as well as surface gestures. Manuel Meier, Paul Streli, Andreas Rene Fender, Christian Holz 0001 |
VR | 1 |
| 2021 | Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual RealityabstractDigital pen interaction has become a first-class input modality for precision tasks such as writing, annotating, drawing, and 2D manipulation. The key enablers of digital inking are the capacitive or resistive sensors that are integrated in contemporary tablet devices. In Virtual Reality (VR), however, users typically provide input across large regions, hence limiting the suitability of using additional tablet devices for accurate pen input. In this paper, we present Flashpen, a digital pen for VR whose sensing principle affords accurately digitizing hand writing and intricate drawing, including small and quick turns. Flashpen re-purposes an inexpensive gaming mouse sensor that digitizes extremely fine grained motions in the micrometer range at over 8 kHz when moving on a surface. We combine Flashpen's high-fidelity relative input with the absolute tracking cues from a VR headset to enable pen interaction across a variety of VR applications. In our two-block evaluation, which consists of a tracing task and a writing task, we compare Flashpen to a professional drawing tablet (Wacom). With this, we demonstrate that Flashpen's fidelity matches the performance of state-of-the-art digitizers and approaches the fidelity of analog pens, while adding the flexibility of supporting a wide range of flat surfaces. Hugo Romat, Andreas Rene Fender, Manuel Meier, Christian Holz 0001 |
VR | 3 |