Demo Data from EDBT 2026 / reviewers in the wild / expert
Moloud Nasiri
dblp:292/0083
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0001-9347-6697ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 83% Image and video processing · 17% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 53% Haptics and multimodal interaction · 47% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › calibration and registration
calibration |
1.0 | 1 | 2026 | Empirically Evaluating the Effects of Calibration Perturbations on the Near-field Size Perception of Graspable Tangible Objects in VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality › spatial perception
size perception |
1.0 | 1 | 2026 | Empirically Evaluating the Effects of Calibration Perturbations on the Near-field Size Perception of Graspable Tangible Objects in VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Image and video processing › motion analysis
gait analysis |
0.6 | 1 | 2022 | Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience · ISMAR 2022 |
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments |
0.6 | 1 | 2022 | Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience · ISMAR 2022 |
Haptics and multimodal interaction › multimodal perception
visuo-haptic perception |
0.5 | 2 | 2026 | Empirically Evaluating the Effects of Calibration Perturbations on the Near-field Size Perception of Graspable Tangible Objects in VR · IEEE Trans. Vis. Comput. Graph. 2026 Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality · VR 2021 |
Virtual and augmented reality › virtual environment
immersive virtual environments |
0.2 | 1 | 2022 | Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience · ISMAR 2022 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0calibration perturbation · 2.0gait parameter measurement · 0.6experiment · 0.6between-subjects user study · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Empirically Evaluating the Effects of Calibration Perturbations on the Near-field Size Perception of Graspable Tangible Objects in VRabstractImmersive Virtual Environments (IVEs) incorporating tangible graspable objects are becoming more accessible for training and other applications. Visual and proprioceptive information has been shown to be important for accurate distance and size perception. However, previous research has shown that users overestimate the size of tangible objects in IVEs. To address this issue, researchers have demonstrated the use of calibration to alter users' perceptions. In this study, we examined the carryover effects of calibration on the perceived size of graspable dials in IVEs. Participants wore head-mounted displays and experienced two calibration perturbations: Divergent Plus (physical dials 10% larger than virtual) and Divergent Minus (physical dials smaller than virtual). These were compared to the baseline Convergent condition (equal diameters). The results showed significant effects of the calibration on the accuracy of diameter estimates. Overall, a higher overestimation of dial sizes for the haptics-only condition was observed as compared to the vision-only condition. Additionally, participants' estimations worsened when haptic information was added to the vision during calibration but improved when vision information was added to the haptics-only condition during calibration. These findings highlight the importance of calibration in improving the accuracy of size perception in IVEs and contribute to our understanding of how tangible graspable objects are perceived in immersive virtual environments. Alexandre Gomes de Siqueira, Roshan Venkatakrishnan, Kathryn M. Lucaites, Rohith Venkatakrishnan, Hannah Solini, Ayush Bhargava, Moloud Nasiri, Andrew C. Robb, Christopher C. Pagano, Brygg Ullmer, Sabarish V. Babu |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2023 | Changes in Navigation over Time: A Comparison of Teleportation and Joystick-Based LocomotionabstractLittle research has studied how people use Virtual Reality (VR) changes as they experience VR. This article reports the results of an experiment investigating how users’ behavior with two locomotion methods changed over 4 weeks: teleportation and joystick-based locomotion. Twenty novice VR users (with no more than 1 hour prior experience with any form of walking in VR) were recruited. They loaned an Oculus Quest for 4 weeks on their own time, including an activity we provided them with. Results showed that the time required to complete the navigation task decreased faster for joystick-based locomotion. Spatial memory improved with time, particularly when using teleportation (which starts disadvantaged to joystick-based locomotion). In addition, overall cybersickness decreased slightly over time; however, two dimensions of cybersickness (nausea and disorientation) increased notably over time using joystick-based navigation. Moloud Nasiri, John Porter III, Kristopher Kohm, Andrew C. Robb |
ACM Trans. Appl. Percept. | 1 |
| 2022 | Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality ExperienceabstractWalking through immersive virtual environments is one of the important parts of Virtual Reality (VR) applications. Prior research has established that users’ gait in virtual and real environments differs; however, little research has evaluated how users’ gait differs as users gain more experience with VR. We conducted experiments measuring novice and experienced subjects’ gait parameters in VR and real environments. Results showed that subjects’ performance in VR and Real World was more similar in the last trials than in the first trials; their walking dissimilarity in the start trials diminished by walking more trials. We found trial as a significant variable affecting the walking speed, step length, and trunk angle for both groups of users. While the main effect of expertise was not observed, an interaction effect between expertise and the trial number was shown. Trunk angle increased over time for novices but decreased for experts. Moloud Nasiri, Reza Ghaiumy Anaraky, Sabarish V. Babu, Andrew C. Robb |
ISMAR | 1 |
| 2021 | Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual RealityabstractImmersive Virtual Environments (IVEs) incorporating tangibles are becoming more accessible. The success of applications combining 3D printed tangibles and VR often depends on how accurately size is perceived. Research has shown that visuo-haptic perceptual information is important in the perception of size. However, it is unclear how these sensory-perceptual channels are affected by immersive virtual environments that incorporate tangible objects. Towards understanding the effects of different sensory information channels in the near field size perception of tangibles of graspable sizes in IVEs, we conducted a between-subjects study evaluating the accuracy of size perception across three experimental conditions (Vision-only, Haptics-only, Vision and Haptics). We found that overall, participants consistently over-estimated the size of the dials regardless of the type of perceptual information that was presented. Participants in the haptics only condition overestimated diameters to a larger degree as compared to other conditions. Participants were most accurate in the vision only condition and least accurate in the haptics only condition. Our results also revealed that increased efficiency in reporting size over time was most pronounced in the visuo- haptic condition. Alexandre Gomes de Siqueira, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Ayush Bhargava, Kathryn M. Lucaites, Hannah Solini, Moloud Nasiri, Andrew C. Robb, Christopher C. Pagano, Brygg Ullmer, Sabarish V. Babu |
VR | 7 |