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Viraj Parimi

dblp:292/1726 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0002-7867-780XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 50% Robot navigation and mapping · 25% Multi-agent systems · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent path finding
conflict-based search
0.912025
Safe Multi-Agent Navigation Guided by Goal-Conditioned Safe Reinforcement Learning · ICRA 2025
Knowledge, reasoning and agents › Multi-agent systems › multi-agent control
multi-agent navigation
0.912025
Safe Multi-Agent Navigation Guided by Goal-Conditioned Safe Reinforcement Learning · ICRA 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
0.912025
Safe Multi-Agent Navigation Guided by Goal-Conditioned Safe Reinforcement Learning · ICRA 2025
Robotics › Robot navigation and mapping › mobile robot navigation
safe navigation
0.912025
Safe Multi-Agent Navigation Guided by Goal-Conditioned Safe Reinforcement Learning · ICRA 2025

Methods — techniques the papers use, named apart from their topics

safe reinforcement learning · 0.9graph pruning · 0.9goal-conditioned reinforcement learning · 0.9conflict-based search · 0.9
YearPublicationVenuePosition
2025 Safe Multi-Agent Navigation Guided by Goal-Conditioned Safe Reinforcement Learning
abstract
Safe navigation is essential for autonomous systems operating in hazardous environments. Traditional planning methods are effective for solving long-horizon tasks but depend on the availability of a graph representation with prede-fined distance metrics. In contrast, safe Reinforcement Learning (RL) is capable of learning complex behaviors without relying on manual heuristics but fails to solve long-horizon tasks, particularly in goal-conditioned and multi-agent scenarios. In this paper, we introduce a novel method that integrates the strengths of both planning and safe RL. Our method leverages goal-conditioned RL (GCRL) and safe RL to learn a goal-conditioned policy for navigation while concurrently estimating cumulative distance and safety levels using learned value functions via an automated self-training algorithm. By constructing a graph with states from the replay buffer, our method prunes unsafe edges and generates a waypoint-based plan that the agent then executes by following those waypoints sequentially until their goal locations are reached. This graph pruning and planning approach via the learned value functions allows our approach to flexibly balance the trade-off between faster and safer routes especially over extended horizons. Utilizing this unified high-level graph and a shared low-level safe GCRL policy, we extend this approach to address the multi-agent safe navigation problem. In particular, we leverage Conflict-Based Search (CBS) to create waypoint-based plans for multiple agents allowing for their safer navigation over extended horizons. This integration enhances the scalability of goal-conditioned safe RL in multi-agent scenarios, enabling efficient coordination among agents. Extensive benchmarking against state-of-the-art baselines demonstrates the effectiveness of our method in achieving distance goals safely for multiple agents in complex and hazardous environments. Our code and further details about or work is available at https://safe-visual-mapf-mers.csail.mit.edu/.
Meng Feng, Viraj Parimi, Brian C. Williams
ICRA2
2024 Multi-Agent Vulcan: An Information-Driven Multi-Agent Path Finding Approach
abstract
Scientists often search for phenomenon of interest while exploring new environments. Autonomous vehicles are deployed to explore such areas where human-operated vehicles would be costly or dangerous. Online control of autonomous vehicles for information-gathering is called adaptive sampling and can be framed as a Partially Observable Markov Decision Process (POMDPs) that uses information gain as its principal objective. While prior work focuses largely on single-agent scenarios, this paper confronts challenges unique to multi-agent adaptive sampling, such as avoiding redundant observations, preventing vehicle collision, and facilitating path planning under limited communication. We start with Multi-Agent Path Finding (MAPF) methods, which address collision avoidance by decomposing the multi-agent path planning problem into a series of single-agent path planning problems. We present an extension to these methods called information-driven MAPF which addresses multi-agent information gain under limited communication. First, we introduce an admissible heuristic that relaxes mutual information gain to an additive function that can be evaluated as a set of independent single agent path planning problems. Second, we extend our approach to a distributed system that is robust to limited communication. When all agents are in range, the group plans jointly to maximize information. When some agents move out of range, communicating subgroups are formed and the subgroups plan independently. Since redundant observations are less likely when vehicles are far apart, this approach only incurs a small loss in information gain, resulting in an approach that gracefully transitions from full to partial communication. We evaluate our method against other adaptive sampling strategies across various scenarios, including real-world robotic applications. Our method was able to locate up to 200% more unique phenomena in certain scenarios, and each agent located its first unique phenomenon faster by up to 50%.
Jake Olkin, Viraj Parimi, Brian C. Williams
IROS2
2021 Hierarchical Bayesian Framework for Bus Dwell Time Prediction
abstract
In many applications, uncertainty regarding the duration of activities complicates the generation of accurate plans and schedules. Such is the case for the problem considered in this paper - predicting the arrival times of buses at signalized intersections. Direct vehicle-to-infrastructure communication of location, speed and heading information offers unprecedented opportunities for real-time optimization of traffic signal timing plans, but to be useful bus arrival time prediction must reliably account for bus dwell time at near-side bus stops. To address this problem, we propose a novel, Bayesian hierarchical approach for constructing bus dwell time duration distributions from historical data. Unlike traditional statistical learning techniques, the proposed approach relies on minimal data, is inherently adaptive to time varying task duration distribution, and provides a rich description of confidence for decision making, all of which are important in the bus dwell time prediction context. The effectiveness of this approach is demonstrated using historical data provided by a local transit authority on bus dwell times at urban bus stops. Our results show that the dwell time distributions generated by our approach yield significantly more accurate predictions than those generated by both standard regression techniques and a more data intensive deep learning approach.
Isaac K. Isukapati, Conor Igoe, Eli Bronstein, Viraj Parimi, Stephen F. Smith
IEEE Trans. Intell. Transp. Syst.4