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Zizheng Que

dblp:292/3047 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › point cloud compression
geometry compression
0.512021
VoxelContext-Net: An Octree Based Framework for Point Cloud Compression · CVPR 2021
Image and video coding › point cloud compression › geometry compression
octree-based compression
0.512021
VoxelContext-Net: An Octree Based Framework for Point Cloud Compression · CVPR 2021
Image and video coding
point cloud compression
0.512021
VoxelContext-Net: An Octree Based Framework for Point Cloud Compression · CVPR 2021

Methods — techniques the papers use, named apart from their topics

voxel context · 0.5octree · 0.5entropy coding · 0.5deep learning · 0.5
YearPublicationVenuePosition
2021 VoxelContext-Net: An Octree Based Framework for Point Cloud Compression
abstract
In this paper, we propose a two-stage deep learning framework called VoxelContext-Net for both static and dynamic point cloud compression. Taking advantages of both octree based methods and voxel based schemes, our approach employs the voxel context to compress the octree structured data. Specifically, we first extract the local voxel representation that encodes the spatial neighbouring context information for each node in the constructed octree. Then, in the entropy coding stage, we propose a voxel context based deep entropy model to compress the symbols of non-leaf nodes in a lossless way. Furthermore, for dynamic point cloud compression, we additionally introduce the local voxel representations from the temporal neighbouring point clouds to exploit temporal dependency. More importantly, to alleviate the distortion from the octree construction procedure, we propose a voxel context based 3D coordinate refinement method to produce more accurate reconstructed point cloud at the decoder side, which is applicable to both static and dynamic point cloud compression. The comprehensive experiments on both static and dynamic point cloud benchmark datasets(e.g., ScanNet and Semantic KITTI) clearly demonstrate the effectiveness of our newly proposed method VoxelContext-Net for 3D point cloud geometry compression.
Zizheng Que, Guo Lu, Dong Xu 0001
CVPR1