Demo Data from EDBT 2026 / reviewers in the wild / expert
Connor Z. Lin
dblp:292/3704
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0003-1388-6974ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 48% Geometric modeling and processing · 36% Visual content generation and editing · 8% | |
| Artificial intelligence
1 paper |
Generative modeling · 67% 3D vision · 33% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis |
0.6 | 1 | 2022 | Efficient Geometry-aware 3D Generative Adversarial Networks · CVPR 2022 |
Machine learning › Generative modeling
generative adversarial network |
0.6 | 1 | 2022 | Efficient Geometry-aware 3D Generative Adversarial Networks · CVPR 2022 |
Computer vision › 3D vision
neural rendering |
0.6 | 1 | 2022 | Efficient Geometry-aware 3D Generative Adversarial Networks · CVPR 2022 |
Rendering
hybrid explicit-implicit representation |
0.5 | 1 | 2021 | Acorn: adaptive coordinate networks for neural scene representation · ACM Trans. Graph. 2021 |
Rendering › neural rendering
neural scene representation |
0.5 | 1 | 2021 | Acorn: adaptive coordinate networks for neural scene representation · ACM Trans. Graph. 2021 |
Geometric modeling and processing › shape modeling
shape synthesis |
0.2 | 1 | 2022 | NeuForm: Adaptive Overfitting for Neural Shape Editing · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 1.1StyleGAN2 · 1.1weight blending · 0.6neural representation · 0.6feature grid · 0.5feature decoder · 0.5coordinate network · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | GazeFusion: Saliency-Guided Image GenerationabstractDiffusion models offer unprecedented image generation power given just a text prompt. While emerging approaches for controlling diffusion models have enabled users to specify the desired spatial layouts of the generated content, they cannot predict or control where viewers will pay more attention due to the complexity of human vision. Recognizing the significance of attention-controllable image generation in practical applications, we present a saliency-guided framework to incorporate the data priors of human visual attention mechanisms into the generation process. Given a user-specified viewer attention distribution, our control module conditions a diffusion model to generate images that attract viewers’ attention toward the desired regions. To assess the efficacy of our approach, we performed an eye-tracked user study and a large-scale model-based saliency analysis. The results evidence that both the cross-user eye gaze distributions and the saliency models’ predictions align with the desired attention distributions. Lastly, we outline several applications, including interactive design of saliency guidance, attention suppression in unwanted regions, and adaptive generation for varied display/viewing conditions. Connor Z. Lin, Gordon Wetzstein, Qi Sun 0003 |
ACM Trans. Appl. Percept. | 3 |
| 2022 | Efficient Geometry-aware 3D Generative Adversarial NetworksabstractUnsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing 3D GANs are either compute intensive or make approximations that are not 3D-consistent; the former limits quality and resolution of the generated images and the latter adversely affects multi-view consistency and shape quality. In this work, we improve the computational efficiency and image quality of 3D GANs without overly relying on these approximations. We introduce an expressive hybrid explicit implicit network architecture that, together with other design choices, synthesizes not only high-resolution multi-view-consistent images in real time but also produces high-quality 3D geometry. By decoupling feature generation and neural rendering, our framework is able to leverage state-of-the-art 2D CNN generators, such as StyleGAN2, and inherit their efficiency and expressiveness. We demonstrate state-of-the-art 3D-aware synthesis with FFHQ and AFHQ Cats, among other experiments. Eric R. Chan, Connor Z. Lin, Matthew A. Chan 0001, Koki Nagano, Boxiao Pan, Shalini De Mello, Orazio Gallo, Leonidas J. Guibas, Jonathan Tremblay, Sameh Khamis, Tero Karras, Gordon Wetzstein |
CVPR | 2 |
| 2022 | NeuForm: Adaptive Overfitting for Neural Shape EditingabstractNeural representations are popular for representing shapes as they can be used for data cleanup, model completion, shape editing, and shape synthesis. Current neural representations can be categorized as either overfitting to a single object instance, or representing a collection of objects. However, neither allows accurate editing of neural scene representations: on the one hand, methods that overfit objects achieve highly accurate reconstructions but do not support editing, as they do not generalize to unseen object configurations; on the other hand, methods that represent a family of objects with variations do generalize but produce approximate reconstructions. We propose NeuForm to combine the advantages of both overfitted and generalizable representations by adaptively overfitting a generalizable representation to regions where reliable data is available, while using the generalizable representation everywhere else. We achieve this with a carefully designed architecture and an approach that blends the network weights of the two representations. We demonstrate edits that successfully reconfigure parts of human-made shapes, such as chairs, tables, and lamps, while preserving the accuracy of an overfitted shape representation. We compare with two state-of-the-art competitors and demonstrate clear improvements in terms of plausibility and fidelity of the resultant edits. Connor Z. Lin, Niloy J. Mitra, Gordon Wetzstein, Leonidas J. Guibas, Paul Guerrero 0001 |
NeurIPS | 1 |
| 2021 | Acorn: adaptive coordinate networks for neural scene representationabstractNeural representations have emerged as a new paradigm for applications in rendering, imaging, geometric modeling, and simulation. Compared to traditional representations such as meshes, point clouds, or volumes they can be flexibly incorporated into differentiable learning-based pipelines. While recent improvements to neural representations now make it possible to represent signals with fine details at moderate resolutions (e.g., for images and 3D shapes), adequately representing large-scale or complex scenes has proven a challenge. Current neural representations fail to accurately represent images at resolutions greater than a megapixel or 3D scenes with more than a few hundred thousand polygons. Here, we introduce a new hybrid implicit-explicit network architecture and training strategy that adaptively allocates resources during training and inference based on the local complexity of a signal of interest. Our approach uses a multiscale block-coordinate decomposition, similar to a quadtree or octree, that is optimized during training. The network architecture operates in two stages: using the bulk of the network parameters, a coordinate encoder generates a feature grid in a single forward pass. Then, hundreds or thousands of samples within each block can be efficiently evaluated using a lightweight feature decoder. With this hybrid implicit-explicit network architecture, we demonstrate the first experiments that fit gigapixel images to nearly 40 dB peak signal-to-noise ratio. Notably this represents an increase in scale of over 1000X compared to the resolution of previously demonstrated image-fitting experiments. Moreover, our approach is able to represent 3D shapes significantly faster and better than previous techniques; it reduces training times from days to hours or minutes and memory requirements by over an order of magnitude. Julien N. P. Martel, David B. Lindell, Connor Z. Lin, Eric R. Chan, Marco Monteiro, Gordon Wetzstein |
ACM Trans. Graph. | 3 |