Demo Data from EDBT 2026 / reviewers in the wild / expert
Lena Zou-Williams
dblp:292/5444
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › virtual reality
cinematic virtual reality |
0.5 | 1 | 2021 | Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors · VR 2021 |
Immersive interaction
presence and immersion |
0.1 | 1 | 2021 | Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors · VR 2021 |
Methods — techniques the papers use, named apart from their topics
user study · 0.5electroencephalography · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D MonitorsabstractIn this work, we explore if the immersion afforded by Virtual Reality can improve the cognitive integration of information in Cinematic Virtual Reality (CVR). We conducted a user study examining participants' cognitive activities (recall performance and cortical response) when consuming visual information of emotional and emotionally neutral scenes in a non-CVR environment (i.e. a monitor) versus a CVR environment (i.e. a head-mounted display). Cortical response was recorded using electroencephalography. The results showed that participants had greater early visual attention with neutral emotions in a CVR environment, and showed higher overall alpha power in a CVR environment. The use of CVR did not significantly affect participants' recall performance. Ruochen Cao, Lena Zou-Williams, Andrew Cunningham, James A. Walsh, Mark Kohler, Bruce H. Thomas |
VR | 2 |