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Nicolas C. Pégard

dblp:292/5491 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 77% Virtual and augmented reality · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › physically based rendering › wave optics rendering
computer-generated holography
0.512021
DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays · VR 2021
Virtual and augmented reality
3d display
0.112021
DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays · VR 2021

Methods — techniques the papers use, named apart from their topics

spatial and temporal light modulation · 0.5digital micromirror device · 0.5
YearPublicationVenuePosition
2021 DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays
abstract
Computer Generated Holography (CGH) is a promising technique for synthesizing 3D images on-demand. CGH systems sculpt light by computing a 2D modulation pattern to shape the phase or the amplitude of a coherent light source. Yet, static wave modulation restricts feasible holograms to a very small subset of all the possible illumination patterns where speckle noise is omnipresent. Here, we introduce Dynamic Computer Generated Holography (DCGH), a novel light sculpting technique that modulates light both spatially and temporally. DCGH has many more degrees of control to eliminate unwanted wave correlations and yields high fidelity, speckle- free 3D holograms. Our technique relies on an algorithm that simultaneously computes a set of engineered coherent wavefronts by optimizing them as a whole to best render the desired 3D illumination pattern when their contributions are rapidly superimposed and averaged in time. We have implemented DCGH with a Digital Micromirror Device (DMD) and synthesized 3D holograms made of up to 50 mutually optimized waves with refresh rates of 190 3D images per second. Our experimental results indicate that DCGH yields 3D images with improved resolution and contrast, successfully addressing the shortcomings of single-frame holography. Our technique can be implemented with inexpensive, low-power hardware, as a compact, portable 3D display that is perfectly suited for virtual and augmented reality applications.
Vincent R. Curtis, Nicholas W. Caira, Jiayi Xu 0003, Asha Gowda Sata, Nicolas C. Pégard
VR5