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Minyeop Choi

dblp:292/5588 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Network security · 50% Security and privacy of machine learning · 50%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 77% Wearable and physiological sensing · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Security and privacy of machine learning
adversarial robustness
0.712023
BotScreen: Trust Everybody, but Cut the Aimbots Yourself · USENIX Security Symposium 2023
Network security › intrusion detection and prevention
bot detection
0.712023
BotScreen: Trust Everybody, but Cut the Aimbots Yourself · USENIX Security Symposium 2023
Games and playful interaction › multiplayer games
esports
0.512021
Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters · CHI 2021
Wearable and physiological sensing
multimodal sensing
0.112021
Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters · CHI 2021

Methods — techniques the papers use, named apart from their topics

machine learning · 0.7statistical hypothesis testing · 0.5data collection study · 0.5
YearPublicationVenuePosition
2023 BotScreen: Trust Everybody, but Cut the Aimbots Yourself
Minyeop Choi, Gihyuk Ko, Sang Kil Cha
USENIX Security Symposium1
2021 Secrets of Gosu: Understanding Physical Combat Skills of Professional Players in First-Person Shooters
abstract
In first-person shooters (FPS), professional players (a.k.a., Gosu) outperform amateur players. The secrets behind the performance of professional FPS players have been debated in online communities with many conjectures; however, attempts of scientific verification have been limited. We addressed this conundrum through a data-collection study of the gameplay of eight professional and eight amateur players in the commercial FPS Counter-Strike: Global Offensive. The collected data cover behavioral data from six sensors (motion capture, eye tracker, mouse, keyboard, electromyography armband, and pulse sensor) and in-game data (player data and event logs). We examined conjectures in four categories: aiming, character movement, physicality, and device and settings. Only 6 out of 13 conjectures were supported with statistically sufficient evidence.
Eunji Park, Sangyoon Lee 0002, Auejin Ham, Minyeop Choi, Sunjun Kim, Byungjoo Lee
CHI4