Demo Data from EDBT 2026 / reviewers in the wild / expert
Hyoseung Lee
dblp:292/5932
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
motion effects |
0.5 | 1 | 2021 | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion Effects · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
deep learning · 0.5computer vision · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Improving Viewing Experiences of First-Person Shooter Gameplays with Automatically-Generated Motion EffectsabstractIn recent times, millions of people enjoy watching video gameplays at an eSports stadium or home. We seek a method that improves gameplay spectator or viewer experiences by presenting multisensory stimuli. Using a motion chair, we provide the motion effects automatically generated from the audiovisual stream to the viewers watching a first-person shooter (FPS) gameplay. The motion effects express the game character’s movement and gunfire action. We describe algorithms for the computation of such motion effects developed using computer vision techniques and deep learning. By a user study, we demonstrate that our method of providing motion effects significantly improves the viewing experiences of FPS gameplay. The contributions of this paper are with the motion synthesis algorithms integrated for FPS games and the empirical evidence for the benefits of experiencing multisensory gameplays. Gyeore Yun, Hyoseung Lee, Sangyoon Han, Seungmoon Choi |
CHI | 2 |