EDBT 2026 Demo / reviewers in the wild / expert
Yinan Fu
dblp:292/6265
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Storage systems · 70% Memory systems · 30% | |
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 57% Visualization and visual analytics · 36% Image and video processing · 7% | |
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 54% Interaction techniques and input · 27% Wearable and physiological sensing · 11% |
Topics — the 12 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Memory systems › cache management
cache replacement |
1.0 | 1 | 2026 | eCache: A Sample-Inference-Based Intelligent Cache Scheme for High-Performance SSDs · IEEE Trans. Computers 2026 |
Storage systems
flash and SSD |
1.0 | 1 | 2026 | eCache: A Sample-Inference-Based Intelligent Cache Scheme for High-Performance SSDs · IEEE Trans. Computers 2026 |
Storage systems › flash and SSD
SSD cache |
1.0 | 1 | 2026 | eCache: A Sample-Inference-Based Intelligent Cache Scheme for High-Performance SSDs · IEEE Trans. Computers 2026 |
Visual content generation and editing › scene authoring
3d scene design |
0.6 | 1 | 2022 | C3 Assignment: Camera Cubemap Color Assignment for Creative Interior Design · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics › visual encoding
color assignment |
0.6 | 1 | 2022 | C3 Assignment: Camera Cubemap Color Assignment for Creative Interior Design · IEEE Trans. Vis. Comput. Graph. 2022 |
Interaction techniques and input › selection techniques
object selection |
0.5 | 1 | 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors · CHI 2021 |
Immersive interaction › avatar
virtual mirror |
0.5 | 1 | 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors · CHI 2021 |
Immersive interaction
virtual reality interaction |
0.5 | 1 | 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors · CHI 2021 |
Storage systems › flash and SSD
SSD performance |
0.3 | 1 | 2026 | eCache: A Sample-Inference-Based Intelligent Cache Scheme for High-Performance SSDs · IEEE Trans. Computers 2026 |
Visualization and visual analytics › visualization recommendation
view selection |
0.2 | 1 | 2023 | Creative and Progressive Interior Color Design with Eye-tracked User Preference · ACM Trans. Comput. Hum. Interact. 2023 |
Wearable and physiological sensing
eye tracking |
0.2 | 1 | 2023 | Creative and Progressive Interior Color Design with Eye-tracked User Preference · ACM Trans. Comput. Hum. Interact. 2023 |
Image and video processing
occlusion handling |
0.1 | 1 | 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
visual attention modeling · 1.3preference inference · 1.3user study · 1.1surrogate-assisted evolutionary algorithm · 1.1optimization · 1.1target-selection experiment · 1.0sample inference · 1.0random-group sampling · 1.0machine learning · 1.0formative study · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | eCache: A Sample-Inference-Based Intelligent Cache Scheme for High-Performance SSDsabstractDRAM-based cache is a practical approach to enhancing the performance of large-capacity SSDs. Due to DRAM’s limited capacity, cache sizes are significantly smaller than the data scale of workloads – and cache replacement schemes determine the cache hit ratio and SSD performance when a cache reaches full capacity. Prior work embarked on leveraging machine learning models (ML) to predict future access patterns in workloads, aiding cache replacement decisions for intelligent cache schemes inside SSDs. Unfortunately, existing ML-based cache schemes often overlook the impacts of data granularity – including page, request, and coarse granularities – of training datasets, model inference time overhead, and computational overhead on SSD performance. To address these challenges, we are motivated to propose an sample-inference-based intelligentcachescheme – eCache. eCache accurately predicts the future reuse distance of each sampled requested pages, which can enhance the accuracy of decision-making for the cache replacement. In particular, we design a parallel framework to curb the time overhead caused by model inference. We advocate for a random-group sampling inference method that utilizes the most accurate model while reducing computational overhead. Moreover, we implement eCache on the state-of-the-art SSD simulator, MQSim, and compare it against alternative cache schemes (i.e., CCache, NCache, LAC, and VS-batch). The experimental results unveil that compared with the other cache schemes, eCache significantly reduces the average response time by up to 79.68% with an average reduction of 44.08%. When compared with the page-granularity-ML-empowered cache schemes, eCache greatly curtails computational overhead by up to 85.23% with an average reduction of 66.00%. Hui Sun 0002, Yinan Fu, Yi Zhou 0009, Xiao Qin 0001 |
IEEE Trans. Computers | 2 |
| 2023 | Creative and Progressive Interior Color Design with Eye-tracked User PreferenceabstractInterior scene colorization is vastly demanded in areas such as personalized architecture design. Existing works either require manual efforts to colorize individual objects or conform to fixed color patterns automatically learned from prior knowledge, whilst neglecting user preference. Quantitatively identifying user preferences is challenging, particularly at the early stage of the design process. The 3D setup also presents new challenges as the inhabitant can observe from any possible viewpoint. We propose a representative view selection method based on visual attention and a progressive preference inference model. We particularly focus on the progressive integration of eye-tracked user preference, which enables the assistance in creativity support and allows the possibility of convergent thinking. A series of user studies have been conducted to validate the effectiveness of the proposed view selection method, preference inference model and the creativity support mechanism. Shihui Guo, Yubin Shi, Pintong Xiao, Yinan Fu, Juncong Lin, Wei Zeng 0004, Tong-Yee Lee |
ACM Trans. Comput. Hum. Interact. | 4 |
| 2022 | C3 Assignment: Camera Cubemap Color Assignment for Creative Interior DesignabstractColor design for 3D indoor scenes is a challenging problem due to many factors that need to be balanced. Although learning from images is a commonly adopted strategy, this strategy may be more suitable for natural scenes in which objects tend to have relatively fixed colors. For interior scenes consisting mostly of man-made objects, creative yet reasonable color assignments are expected. We propose$C^{3}$C3Assignment, a system providing diverse suggestions for interior color design while satisfying general global and local rules including color compatibility, color mood, contrast, and user preference. We extend these constraints from the image domain to$\mathbb {R}^3$, and formulate 3D interior color design as an optimization problem. The design is accomplished in an omnidirectional manner to ensure a comfortable experience when the inhabitant observes the interior scene from possible positions and directions. We design a surrogate-assisted evolutionary algorithm to efficiently solve the highly nonlinear optimization problem for interactive applications, and investigate the system performance concerning problem complexity, solver convergence, and suggestion diversity. Preliminary user studies have been conducted to validate the rule extension from 2D to 3D and to verify system usability. Juncong Lin, Pintong Xiao, Yinan Fu, Yubin Shi, Hongran Wang, Shihui Guo, Ying He 0001, Tong-Yee Lee |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual MirrorsabstractInteracting with out of reach or occluded VR objects can be cumbersome. Although users can change their position and orientation, such as via teleporting, to help observe and select, doing so frequently may cause loss of spatial orientation or motion sickness. We present vMirror, an interactive widget leveraging reflection of mirrors to observe and select distant or occluded objects. We first designed interaction techniques for placing mirrors and interacting with objects through mirrors. We then conducted a formative study to explore a semi-automated mirror placement method with manual adjustments. Next, we conducted a target-selection experiment to measure the effect of the mirror’s orientation on users’ performance. Results showed that vMirror can be as efficient as direct target selection for most mirror orientations. We further compared vMirror with teleport technique in a virtual treasure hunt game and measured participants’ task performance and subjective experiences. Finally, we discuss vMirorr user experience and present future directions. Nianlong Li, Zhengquan Zhang, Can Liu 0003, Zengyao Yang, Yinan Fu, Feng Tian 0001, Teng Han, Mingming Fan 0001 |
CHI | 5 |