EDBT 2026 Demo / reviewers in the wild / expert
Zhenghai Xue
dblp:292/8460
· DBLP profile ↗
14ranked-venue papers
5as first author
14since 2021 · last 2026
0000-0002-9340-0366ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 4 first-author · 12 since 2021Databases, data management, data science and information retrieval · 4 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Sampling optimization and interpretable machine learning for high-resolution soil thickness mapping in mountainous terrain
Shuangquan Li, Wenkai Feng, Xian Shan, Zhenghai Xue, Chaoxu Guo, Xuefeng Tang |
Eng. Appl. Artif. Intell. | 5 |
| 2025 | Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared AutonomyabstractWe introduce AGSA, an Agent-Gated Shared Autonomy framework that learns from high-level human feedback to tackle the challenges of reward-free training, safe exploration, and imperfect low-level human control. Recent human-in-the loop learning methods enable human participants to intervene a learning agent’s control and provide online demonstrations. Nonetheless, these methods rely heavily on perfect human interactions, including accurate human-monitored intervention decisions and near-optimal human demonstrations. AGSA employs a dedicated gating agent to determine when to switch control, thereby reducing the need of constant human monitoring. To obtain a precise and foreseeable gating agent, AGSA trains a long-term gating value function from human evaluative feedback on the gating agent’s intervention requests and preference feedback on pairs of human intervention trajectories. Instead of relying on potentially suboptimal human demonstrations, the learning agent is trained using control-switching signals from the gating agent. We provide theoretical insights on performance bounds that respectively describe the ability of the two agents. Experiments are conducted with both simulated and real human participants at different skill levels in challenging continuous control environments. Comparative results highlight that AGSA achieves significant improvements over previous human-in-the-loop learning methods in terms of training safety, policy performance, and user-friendliness. Zhenghai Xue, Bo An 0001, Shuicheng Yan |
ICLR | 1 |
| 2025 | AgentStudio: A Toolkit for Building General Virtual AgentsabstractGeneral virtual agents need to handle multimodal observations, master complex action spaces, and self-improve in dynamic, open-domain environments. However, existing environments are often domain-specific and require complex setups, which limits agent development and evaluation in real-world settings. As a result, current evaluations lack in-depth analyses that decompose fundamental agent capabilities. We introduce AgentStudio, a trinity of environments, tools, and benchmarks to address these issues. AgentStudio provides a lightweight, interactive environment with highly generic observation and action spaces, e.g., video observations and GUI/API actions. It integrates tools for creating online benchmark tasks, annotating GUI elements, and labeling actions in videos. Based on our environment and tools, we curate an online task suite that benchmarks both GUI interactions and function calling with efficient auto-evaluation. We also reorganize existing datasets and collect new ones using our tools to establish three datasets: GroundUI, IDMBench, and CriticBench. These datasets evaluate fundamental agent abilities, including GUI grounding, learning from videos, and success detection, pointing to the desiderata for robust, general, and open-ended virtual agents. Longtao Zheng, Zhenghai Xue, Xinrun Wang, Bo An 0001, Shuicheng Yan |
ICLR | 3 |
| 2025 | Policy Regularization on Globally Accessible States in Cross-Dynamics Reinforcement LearningabstractTo learn from data collected in diverse dynamics, Imitation from Observation (IfO) methods leverage expert state trajectories based on the
premise that recovering expert state distributions in other dynamics facilitates policy learning in the current one. However, Imitation Learning inherently imposes a performance upper bound of learned policies. Additionally, as the environment dynamics change, certain expert states may become inaccessible, rendering their distributions less valuable for imitation. To address this, we propose a novel framework that integrates reward maximization with IfO, employing F-distance regularized policy optimization. This framework enforces constraints on globally accessible states—those with nonzero visitation frequency across all considered dynamics—mitigating the challenge posed by inaccessible states. By instantiating F-distance in different ways, we derive two theoretical analysis and develop a practical algorithm called Accessible State Oriented Policy Regularization (ASOR). ASOR serves as a general-purpose module that can be incorporated into various RL approaches, including offline RL and off-policy RL. Extensive experiments across multiple benchmarks demonstrate ASOR’s effectiveness in enhancing state-of-the-art cross-domain policy transfer algorithms, significantly improving their performance. Zhenghai Xue, Lang Feng 0002, Kang Kang, Bo An 0001, Shuicheng Yan |
ICML | 1 |
| 2025 | Group-in-Group Policy Optimization for LLM Agent TrainingabstractRecent advances in group-based reinforcement learning (RL) have driven frontier large language models (LLMs) in single-turn tasks like mathematical reasoning. However, their scalability to multi-turn LLM agent training remains limited. Unlike static tasks, agent-environment interactions unfold over many steps and often yield sparse or delayed rewards, making credit assignment across individual steps significantly more challenging. In this work, we propose Group-in-Group Policy Optimization (GiGPO), a novel RL algorithm that achieves fine-grained credit assignment for LLM agents while preserving the appealing properties of group-based RL: critic-free, low memory, and stable convergence. GiGPO introduces a two-level structure for estimating relative advantage: (i) At the episode-level, GiGPO computes macro relative advantages based on groups of complete trajectories; (ii) At the step-level, GiGPO introduces an anchor state grouping mechanism that retroactively constructs step-level groups by identifying repeated environment states across trajectories. Actions stemming from the same state are grouped together, enabling micro relative advantage estimation. This hierarchical structure effectively captures both global trajectory quality and local step effectiveness without relying on auxiliary models or additional rollouts. We evaluate GiGPO on challenging agent benchmarks, including ALFWorld and WebShop, as well as tool-integrated reasoning on search-augmented QA tasks, using Qwen2.5-1.5B/3B/7B-Instruct. Crucially, GiGPO delivers fine-grained per-step credit signals, achieves performance gains of > 12\% on ALFWorld and > 9\% on WebShop over GRPO, and obtains superior performance on QA tasks (42.1\% on 3B and 47.2\% on 7B): all while maintaining the same GPU memory overhead, identical LLM rollout, and incurring little to no additional time cost. Lang Feng 0002, Zhenghai Xue, Tingcong Liu, Bo An 0001 |
NeurIPS | 2 |
| 2025 | AURO: Reinforcement Learning for Adaptive User Retention Optimization in Recommender SystemsabstractThe field of Reinforcement Learning (RL) has garnered increasing attention for its ability of optimizing user retention in recommender systems. A primary obstacle in this optimization process is the environment non-stationarity stemming from the continual and complex evolution of user behavior patterns over time, such as variations in interaction rates and retention propensities. These changes pose significant challenges to existing RL algorithms for recommendations, leading to issues with dynamics and reward distribution shifts. This paper introduces a novel approach called Adaptive User Retention Optimization (AURO) to address this challenge. To navigate the recommendation policy in non-stationary environments, AURO introduces an state abstraction module in the policy network. The module is trained with a new value-based loss function, aligning its output with the estimated performance of the current policy. As the policy performance of RL is sensitive to environment drifts, the loss function enables the state abstraction to be reflective of environment changes and notify the recommendation policy to adapt accordingly. Additionally, the non-stationarity of the environment introduces the problem of implicit cold start, where the recommendation policy continuously interacts with users displaying novel behavior patterns. AURO encourages exploration guarded by performance-based rejection sampling to maintain a stable recommendation quality in the cost-sensitive online environment. Extensive empirical analysis are conducted in a user retention simulator, the MovieLens dataset, and a live short-video recommendation platform, demonstrating AURO's superior performance against all evaluated baseline algorithms. Code is available at https://github.com/AIDefender/AURO Zhenghai Xue, Qingpeng Cai 0001, Bin Yang 0042, Lantao Hu, Peng Jiang 0002, Kun Gai, Bo An 0001 |
WWW | 1 |
| 2024 | S2AC: Energy-Based Reinforcement Learning with Stein Soft Actor CriticabstractLearning expressive stochastic policies instead of deterministic ones has been proposed to achieve better stability, sample complexity and robustness. Notably, in Maximum Entropy reinforcement learning (MaxEnt RL), the policy is modeled as an expressive energy-based model (EBM) over the Q-values. However, this formulation requires the estimation of the entropy of such EBM distributions which is an open problem. To address this, previous MaxEnt RL methods either implicitly estimate the entropy, yielding high computational complexity and variance (SQL), or follow a variational inference approach that fits simplified distributions (e.g., Gaussian) for tractability (SAC). We propose Sein Soft Actor-Critic (S$^2$AC), a MaxEnt RL algorithm that learns expressive policies without compromising efficiency. S$^2$AC uses parameterized Stein Variational Gradient Descent (SVGD) as the underlying policy. At the core of S$^2$AC is a new solution to the above open challenge of entropy computation for EBMs. Our entropy formula is computationally efficient and only depends on first-order derivatives and vector products. Empirical results show that S$^2$AC yields more optimal solutions to the MaxEnt objective than SQL and SAC in the multi-goal environment, and outperforms SAC and SQL on the MuJoCo benchmark. Our code is available at: https://anonymous.4open.science/r/Stein-Soft-Actor-Critic/ Safa Messaoud, Billel Mokeddem, Zhenghai Xue, Linsey Pang, Bo An 0001, Haipeng Chen 0001, Sanjay Chawla |
ICLR | 3 |
| 2024 | Modeling User Retention through Generative Flow NetworksabstractRecommender systems aim to fulfill the user's daily demands. While most existing research focuses on maximizing the user's engagement with the system, it has recently been pointed out that how frequently the users come back for the service also reflects the quality and stability of recommendations. However, optimizing this user retention behavior is non-trivial and poses several challenges including the intractable leave-and-return user activities, the sparse and delayed signal, and the uncertain relations between users' retention and their immediate feedback towards each item in the recommendation list. In this work, we regard the retention signal as an overall estimation of the user's end-of-session satisfaction and propose to estimate this signal through a probabilistic flow. This flow-based modeling technique can back-propagate the retention reward towards each recommended item in the user session, and we show that the flow combined with traditional learning-to-rank objectives eventually optimizes a non-discounted cumulative reward for both immediate user feedback and user retention. We verify the effectiveness of our method through both offline empirical studies on two public datasets and online A/B tests in an industrial platform. Ziru Liu, Shuchang Liu 0001, Bin Yang 0042, Zhenghai Xue, Qingpeng Cai 0001, Xiangyu Zhao 0001, Zijian Zhang 0009, Lantao Hu, Han Li 0005, Peng Jiang 0002 |
KDD | 4 |
| 2023 | Guarded Policy Optimization with Imperfect Online Demonstrations
Zhenghai Xue, Zhenghao Peng, Quanyi Li, Bolei Zhou |
ICLR | 1 |
| 2023 | PrefRec: Recommender Systems with Human Preferences for Reinforcing Long-term User EngagementabstractCurrent advances in recommender systems have been remarkably successful in optimizing immediate engagement. However, long-term user engagement, a more desirable performance metric, remains difficult to improve. Meanwhile, recent reinforcement learning (RL) algorithms have shown their effectiveness in a variety of long-term goal optimization tasks. For this reason, RL is widely considered as a promising framework for optimizing long-term user engagement in recommendation. Though promising, the application of RL heavily relies on well-designed rewards, but designing rewards related to long-term user engagement is quite difficult. To mitigate the problem, we propose a novel paradigm, recommender systems with human preferences (or Preference-based Recommender systems), which allows RL recommender systems to learn from preferences about users' historical behaviors rather than explicitly defined rewards. Such preferences are easily accessible through techniques such as crowdsourcing, as they do not require any expert knowledge. With PrefRec, we can fully exploit the advantages of RL in optimizing long-term goals, while avoiding complex reward engineering. PrefRec uses the preferences to automatically train a reward function in an end-to-end manner. The reward function is then used to generate learning signals to train the recommendation policy. Furthermore, we design an effective optimization method for PrefRec, which uses an additional value function, expectile regression and reward model pre-training to improve the performance. We conduct experiments on a variety of long-term user engagement optimization tasks. The results show that PrefRec significantly outperforms previous state-of-the-art methods in all the tasks. Wanqi Xue, Qingpeng Cai 0001, Zhenghai Xue, Shuchang Liu 0001, Peng Jiang 0002, Kun Gai, Bo An 0001 |
KDD | 3 |
| 2023 | State Regularized Policy Optimization on Data with Dynamics ShiftabstractIn many real-world scenarios, Reinforcement Learning (RL) algorithms are trained on data with dynamics shift, i.e., with different underlying environment dynamics. A majority of current methods address such issue by training context encoders to identify environment parameters. Data with dynamics shift are separated according to their environment parameters to train the corresponding policy.
However, these methods can be sample inefficient as data are used \textit{ad hoc}, and policies trained for one dynamics cannot benefit from data collected in all other environments with different dynamics. In this paper, we find that in many environments with similar structures and different dynamics, optimal policies have similar stationary state distributions. We exploit such property and learn the stationary state distribution from data with dynamics shift for efficient data reuse. Such distribution is used to regularize the policy trained in a new environment, leading to the SRPO (\textbf{S}tate \textbf{R}egularized \textbf{P}olicy \textbf{O}ptimization) algorithm.
To conduct theoretical analyses, the intuition of similar environment structures is characterized by the notion of homomorphous MDPs. We then demonstrate a lower-bound performance guarantee on policies regularized by the stationary state distribution. In practice, SRPO can be an add-on module to context-based algorithms in both online and offline RL settings.
Experimental results show that SRPO can make several context-based algorithms far more data efficient and significantly improve their overall performance. Zhenghai Xue, Qingpeng Cai 0001, Shuchang Liu 0001, Peng Jiang 0002, Kun Gai, Bo An 0001 |
NeurIPS | 1 |
| 2023 | Two-Stage Constrained Actor-Critic for Short Video RecommendationabstractThe wide popularity of short videos on social media poses new opportunities and challenges to optimize recommender systems on the video-sharing platforms. Users sequentially interact with the system and provide complex and multi-faceted responses, including WatchTime and various types of interactions with multiple videos. On the one hand, the platforms aim at optimizing the users’ cumulative WatchTime (main goal) in the long term, which can be effectively optimized by Reinforcement Learning. On the other hand, the platforms also need to satisfy the constraint of accommodating the responses of multiple user interactions (auxiliary goals) such as Like, Follow, Share, etc. In this paper, we formulate the problem of short video recommendation as a Constrained Markov Decision Process (CMDP). We find that traditional constrained reinforcement learning algorithms fail to work well in this setting. We propose a novel two-stage constrained actor-critic method: At stage one, we learn individual policies to optimize each auxiliary signal. In stage two, we learn a policy to (i) optimize the main signal and (ii) stay close to policies learned in the first stage, which effectively guarantees the performance of this main policy on the auxiliaries. Through extensive offline evaluations, we demonstrate the effectiveness of our method over alternatives in both optimizing the main goal as well as balancing the others. We further show the advantage of our method in live experiments of short video recommendations, where it significantly outperforms other baselines in terms of both WatchTime and interactions. Our approach has been fully launched in the production system to optimize user experiences on the platform. Qingpeng Cai 0001, Zhenghai Xue, Wanqi Xue, Shuchang Liu 0001, Ruohan Zhan, Tianyou Zuo, Wentao Xie 0002, Peng Jiang 0002, Kun Gai |
WWW | 2 |
| 2023 | MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement LearningabstractDriving safely requires multiple capabilities from human and intelligent agents, such as the generalizability to unseen environments, the safety awareness of the surrounding traffic, and the decision-making in complex multi-agent settings. Despite the great success of Reinforcement Learning (RL), most of the RL research works investigate each capability separately due to the lack of integrated environments. In this work, we develop a new driving simulation platform called MetaDrive to support the research of generalizable reinforcement learning algorithms for machine autonomy. MetaDrive is highly compositional, which can generate an infinite number of diverse driving scenarios from both the procedural generation and the real data importing. Based on MetaDrive, we construct a variety of RL tasks and baselines in both single-agent and multi-agent settings, including benchmarking generalizability across unseen scenes, safe exploration, and learning multi-agent traffic. The generalization experiments conducted on both procedurally generated scenarios and real-world scenarios show that increasing the diversity and the size of the training set leads to the improvement of the RL agent's generalizability. We further evaluate various safe reinforcement learning and multi-agent reinforcement learning algorithms in MetaDrive environments and provide the benchmarks. Source code, documentation, and demo video are available at https://metadriverse.github.io/metadrive. Quanyi Li, Zhenghao Peng, Lan Feng, Qihang Zhang, Zhenghai Xue, Bolei Zhou |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2021 | Regret Minimization Experience Replay in Off-Policy Reinforcement LearningabstractIn reinforcement learning, experience replay stores past samples for further reuse. Prioritized sampling is a promising technique to better utilize these samples. Previous criteria of prioritization include TD error, recentness and corrective feedback, which are mostly heuristically designed. In this work, we start from the regret minimization objective, and obtain an optimal prioritization strategy for Bellman update that can directly maximize the return of the policy. The theory suggests that data with higher hindsight TD error, better on-policiness and more accurate Q value should be assigned with higher weights during sampling. Thus most previous criteria only consider this strategy partially. We not only provide theoretical justifications for previous criteria, but also propose two new methods to compute the prioritization weight, namely ReMERN and ReMERT. ReMERN learns an error network, while ReMERT exploits the temporal ordering of states. Both methods outperform previous prioritized sampling algorithms in challenging RL benchmarks, including MuJoCo, Atari and Meta-World. Xu-Hui Liu, Zhenghai Xue, Jing-Cheng Pang, Shengyi Jiang, Feng Xu 0007, Yang Yu 0001 |
NeurIPS | 2 |