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Sicong Zang

dblp:293/1257 · DBLP profile ↗
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9ranked-venue papers
5as first author
9since 2021 · last 2026
0000-0002-0548-5356ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 84% Multimedia analysis and retrieval · 8% Geometric modeling and processing · 7%
Artificial intelligence
2 papers
Generative modeling · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
sketch generation
1.722026
Generating Sketches in a Hierarchical Auto-Regressive Process for Flexible Sketch Drawing Manipulation at Stroke-Level · AAAI 2026
Linking Sketch Patches by Learning Synonymous Proximity for Graphic Sketch Representation · AAAI 2023
Machine learning › Generative modeling
autoregressive model
1.012026
Generating Sketches in a Hierarchical Auto-Regressive Process for Flexible Sketch Drawing Manipulation at Stroke-Level · AAAI 2026
Multimedia analysis and retrieval › image analysis
sketch analysis
0.212024
Self-Supervised Learning for Enhancing Spatial Awareness in Free-Hand Sketches · IJCAI 2024
Geometric modeling and processing › shape representation › 2d shape representation
sketch representation
0.212023
Linking Sketch Patches by Learning Synonymous Proximity for Graphic Sketch Representation · AAAI 2023

Methods — techniques the papers use, named apart from their topics

stroke embedding · 3.0hierarchical autoregressive process · 3.0self-supervised learning · 1.5graph convolutional network · 0.7contrastive learning · 0.7clustering · 0.7
YearPublicationVenuePosition
2026 Generating Sketches in a Hierarchical Auto-Regressive Process for Flexible Sketch Drawing Manipulation at Stroke-Level
abstract
Generating sketches with specific patterns as expected, i.e., manipulating sketches in a controllable way, is a popular task. Recent studies control sketch features at stroke-level by editing values of stroke embeddings as conditions. However, in order to provide generator a global view about what a sketch is going to be drawn, all these edited conditions should be collected and fed into generator simultaneously before generation starts, i.e., no further manipulation is allowed during sketch generating process. In order to realize sketch drawing manipulation more flexibly, we propose a hierarchical auto-regressive sketch generating process. Instead of generating an entire sketch at once, each stroke in a sketch is generated in a three-staged hierarchy: 1) predicting a stroke embedding to represent which stroke is going to be drawn, and 2) anchoring the predicted stroke on the canvas, and 3) translating the embedding to a sequence of drawing actions to form the full sketch. Moreover, the stroke prediction, anchoring and translation are proceeded auto-regressively, i.e., both the recently generated strokes and their positions are considered to predict the current one, guiding model to produce an appropriate stroke at a suitable position to benefit the full sketch generation. It is flexible to manipulate stroke-level sketch drawing at any time during generation by adjusting the exposed editable stroke embeddings.
Sicong Zang, Shuhui Gao, Zhijun Fang 0001
AAAI1
2025 Learning Adaptive Basis Fonts to Fuse Content Features for Few-Shot Font Generation
Keyang Lin, Zhijun Fang 0001, Sicong Zang
CVM (3)3
2025 Learning Basis Fonts on a Hypersphere to Guide Gated Content Features Fusion for Few-Shot Font Generation
Keyang Lin, Zhijun Fang 0001, Sicong Zang
PRCV (4)4
2025 Equipping sketch patches with context-aware positional encoding for graphic sketch representation
Sicong Zang, Zhijun Fang 0001
Comput. Vis. Image Underst.1
2024 Self-Supervised Learning for Enhancing Spatial Awareness in Free-Hand Sketches
Tengjie Li, Sicong Zang, Shikui Tu, Lei Xu 0001
IJCAI3
2024 Lmser-pix2seq: Learning stable sketch representations for sketch healing
Tengjie Li, Sicong Zang, Shikui Tu, Lei Xu 0001
Comput. Vis. Image Underst.2
2024 Self-Organizing a Latent Hierarchy of Sketch Patterns for Controllable Sketch Synthesis
abstract
Encoding sketches as Gaussian mixture model (GMM)-distributed latent codes is an effective way to control sketch synthesis. Each Gaussian component represents a specific sketch pattern, and a code randomly sampled from the Gaussian can be decoded to synthesize a sketch with the target pattern. However, existing methods treat the Gaussians as individual clusters, which neglects the relationships between them. For example, the giraffe and horse sketches heading left are related to each other by their face orientation. The relationships between sketch patterns are important messages to reveal cognitive knowledge in sketch data. Thus, it is promising to learn accurate sketch representations by modeling the pattern relationships into a latent structure. In this article, we construct a tree-structured taxonomic hierarchy over the clusters of sketch codes. The clusters with the more specific descriptions of sketch patterns are placed at the lower levels, while the ones with the more general patterns are ranked at the higher levels. The clusters at the same rank relate to each other through the inheritance of features from common ancestors. We propose a hierarchical expectation-maximization (EM)-like algorithm to explicitly learn the hierarchy, jointly with the training of encoder-decoder network. Moreover, the learned latent hierarchy is utilized to regularize sketch codes with structural constraints. Experimental results show that our method significantly improves controllable synthesis performance and obtains effective sketch analogy results.
Sicong Zang, Shikui Tu, Lei Xu 0001
IEEE Trans. Neural Networks Learn. Syst.1
2023 Linking Sketch Patches by Learning Synonymous Proximity for Graphic Sketch Representation
abstract
Graphic sketch representations are effective for representing sketches. Existing methods take the patches cropped from sketches as the graph nodes, and construct the edges based on sketch's drawing order or Euclidean distances on the canvas. However, the drawing order of a sketch may not be unique, while the patches from semantically related parts of a sketch may be far away from each other on the canvas. In this paper, we propose an order-invariant, semantics-aware method for graphic sketch representations. The cropped sketch patches are linked according to their global semantics or local geometric shapes, namely the synonymous proximity, by computing the cosine similarity between the captured patch embeddings. Such constructed edges are learnable to adapt to the variation of sketch drawings, which enable the message passing among synonymous patches. Aggregating the messages from synonymous patches by graph convolutional networks plays a role of denoising, which is beneficial to produce robust patch embeddings and accurate sketch representations. Furthermore, we enforce a clustering constraint over the embeddings jointly with the network learning. The synonymous patches are self-organized as compact clusters, and their embeddings are guided to move towards their assigned cluster centroids. It raises the accuracy of the computed synonymous proximity. Experimental results show that our method significantly improves the performance on both controllable sketch synthesis and sketch healing.
Sicong Zang, Shikui Tu, Lei Xu 0001
AAAI1
2021 Controllable stroke-based sketch synthesis from a self-organized latent space
Sicong Zang, Shikui Tu, Lei Xu 0001
Neural Networks1