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Xiaoyan Cong

dblp:293/2450 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
0000-0003-3940-3336ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 81% Image and video processing · 19%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image and video editing
1.012026
Oscillation Inversion: Training-Free Image and Video Enhancement Through Oscillated Latents in Large Flow Models · AAAI 2026
Visual content generation and editing › image editing
training-free editing
1.012026
Oscillation Inversion: Training-Free Image and Video Enhancement Through Oscillated Latents in Large Flow Models · AAAI 2026
Visual content generation and editing
image colorization
0.812024
Automatic Controllable Colorization via Imagination · CVPR 2024
Visual content generation and editing
image editing
0.812024
Automatic Controllable Colorization via Imagination · CVPR 2024
Visual content generation and editing › image colorization
interactive colorization
0.812024
Automatic Controllable Colorization via Imagination · CVPR 2024
Machine learning › Generative modeling
normalizing flow
0.312026
Oscillation Inversion: Training-Free Image and Video Enhancement Through Oscillated Latents in Large Flow Models · AAAI 2026

Methods — techniques the papers use, named apart from their topics

oscillated latents · 2.0fixed-point iteration · 2.0distribution transfer · 2.0reference refinement · 0.8image generation model · 0.8
YearPublicationVenuePosition
2026 DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation
abstract
Section 1 introduces the details of our capture procedure for capturing new sequences for DyTact-21 benchmark. Section 2 discusses how we visualize the contact map. Section 3 describes the implementation details of DyTact. Section 4 shows more qualitative comparisons on novel view synthesis. Section 5 provides a detailed related work. Section 6 discusses limitations and future work. We kindly refer readers to our supplementary video for more results.
Xiaoyan Cong, Angela Xing, Chandradeep Pokhariya, Rao Fu 0003, Srinath Sridhar 0002
3DV1
2026 Oscillation Inversion: Training-Free Image and Video Enhancement Through Oscillated Latents in Large Flow Models
abstract
We explore the oscillatory behavior observed in inversion methods applied to large-scale flow models, including text-to-image and text-to-video. By employing an augmented fixed-point-inspired iterative approach to invert real-world images, we observe that the solution does not achieve convergence, instead oscillating between distinct clusters. Through both experiments on synthetic data, text-to-image and text-to-video, we demonstrate that these oscillating clusters exhibit notable semantic coherence. We offer theoretical insights, showing that this behavior arises from oscillatory dynamics in flow models. Building on this understanding, we introduce a simple and fast distribution transfer technique that facilitates training-free image and video editing/enhancement. Furthermore, we provide quantitative results demonstrating the effectiveness of our method on tasks such as image enhancement, editing, and reconstruction. Notably, our approach enables the transformation of image-only enhancers and editors into lightweight, video-capable tools—without additional training—highlighting its practical versatility and impact.
Zhenxiao Liang, Xiaoyan Cong, Yi Yang 0001, Lanqing Guo, Yuehao Wang, Peihao Wang, Zhangyang Wang
AAAI3
2026 GenHSI: Controllable Generation of Human-Scene Interaction Videos
abstract
Large-scale pre-trained video diffusion models have exhibited remarkable capabilities in diverse video generation. However, existing solutions face several challenges in generating long videos with rich human–scene interactions (HSI), including unrealistic dynamics and affordance, lack of subject identity preservation, and the need for expensive training. To this end, we propose GenHSI, a training-free method for controllable generation of long HSI videos with 3D awareness. Taking inspiration from movie animation, we subdivide the video synthesis into three stages: (1) script writing, (2) pre-visualization, and (3) animation. Given an image of a scene and a character with a user description, we use these three stages to generate long videos that preserve human identity and provide rich and plausible HSI. Script writing converts a complex text prompt involving a chain of HSI into simple atomic actions that are used in the pre-visualization stage to generate 3D keyframes. To synthesize plausible human interaction poses in 3D keyframes, we utilize pre-trained 2D inpainting diffusion models to generate plausible 2D human interactions based on view canonicalization, which eliminates the need for multi-view fitting in previous works. We then extend these interactions to 3D using robust iterative optimization, informed by contact cues and reasoning from VLMs. Prompted by these 3D keyframes, the pretrained video diffusion models can better generate consistent long videos with plausible dynamics and affordance in a 3D-aware manner. We are the first to synthesize a long video sequence with a chain of HSI actions without training based on the image references of the scene and character. Experiments demonstrate that our method can generate HSI videos that effectively preserve scene content and character identity with plausible humanscene interaction from a single image scene.
Zekun Li 0002, Rahul Sajnani, Xiaoyan Cong, Daniel Ritchie 0001, Srinath Sridhar 0002
WACV4
2024 Automatic Controllable Colorization via Imagination
abstract
We propose a framework for automatic colorization that allows for iterative editing and modifications. The core of our framework lies in an imagination module: by understanding the content within a grayscale image, we utilize a pre-trained image generation model to generate multiple images that contain the same content. These images serve as references for coloring, mimicking the process of human experts. As the synthesized images can be imperfect or different from the original grayscale image, we propose a Reference Refinement Module to select the optimal reference composition. Unlike most previous end-to-end automatic colorization algorithms, our framework allows for iterative and localized modifications of the colorization results because we explicitly model the coloring samples. Extensive experiments demonstrate the superiority of our framework over existing automatic colorization algorithms in editability and flexibility. Project page: https://xy-cong.github.io/imagine-colorization/.
Xiaoyan Cong, Yue Wu 0012, Qifeng Chen 0001, Chenyang Lei
CVPR1