Wenqi Ge

dblp:293/4294 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0004-1925-0226ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 38% Motion planning and robot control · 31% Legged, aerial and field robots · 24%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
behavior foundation models
1.012026
A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Robotics › Legged, aerial and field robots
humanoid robot
1.012026
A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Robotics › Motion planning and robot control
whole-body control
1.012026
A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Reinforcement learning
behavioral prior
0.312026
A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Representation and self-supervised learning
pre-training
0.312026
A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Robotics › Motion planning and robot control
robot learning
0.312026
A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Machine learning › Reinforcement learning › transfer learning in reinforcement learning
skill reuse
0.312026
A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots · IEEE Trans. Pattern Anal. Mach. Intell. 2026

Methods — techniques the papers use, named apart from their topics

zero-shot adaptation · 1.0large-scale pretraining · 1.0
YearPublicationVenuePosition
2026 A Survey of Behavior Foundation Model: Next-Generation Whole-Body Control System of Humanoid Robots
abstract
Humanoid robots are drawing significant attention as versatile platforms for complex motor control, human-robot interaction, and general-purpose physical intelligence. However, achieving efficient whole-body control (WBC) in humanoids remains a fundamental challenge due to sophisticated dynamics, underactuation, and diverse task requirements. While learning-based controllers have shown promise for complex tasks, their reliance on labor-intensive and costly retraining for new scenarios limits real-world applicability. To address these limitations, behavior(al) foundation models (BFMs) have emerged as a new paradigm that leverages large-scale pre-training to learn reusable primitive skills and broad behavioral priors, enabling zero-shot or rapid adaptation to a wide range of downstream tasks. In this paper, we present a comprehensive overview of BFMs for humanoid WBC, tracing their development across diverse pre-training pipelines. Furthermore, we discuss real-world applications, current limitations, urgent challenges, and future opportunities, positioning BFMs as a key approach toward scalable and general-purpose humanoid intelligence. Finally, we provide a curated and regularly updated collection of BFM papers and projects to facilitate further research, which is available at https://github.com/yuanmingqi/awesome-bfm-papers.
Mingqi Yuan, Tao Yu 0012, Wenqi Ge, Xiuyong Yao, Huijiang Wang, Jiayu Chen 0006, Bo Li 0037, Wei Zhang 0262, Wenjun Zeng 0001, Hua Chen 0007, Xin Jin 0014
IEEE Trans. Pattern Anal. Mach. Intell.3
2024 Commonsense Scene Graph-based Target Localization for Object Search
abstract
Object search is a fundamental skill for household robots, yet the core problem lies in the robot’s ability to locate the target object accurately. The dynamic nature of household environments, characterized by the arbitrary placement of daily objects by users, makes it challenging to perform target localization. To efficiently locate the target object, the robot needs to be equipped with knowledge at both the object and room level. However, existing approaches rely solely on one type of knowledge, leading to unsatisfactory object localization performance and, consequently, inefficient object search processes. To address this problem, we propose a commonsense scene graph-based target localization, CSG-TL, to enhance target object search in the household environment. Given the pre-built map with stationary items, the robot models the room-level spatial knowledge with object-level commonsense knowledge generated by a large language model (LLM) to a commonsense scene graph (CSG), supporting both types of knowledge for CSG-TL. To demonstrate the superiority of CSG-TL on target localization, extensive experiments are performed on the real-world ScanNet dataset and the AI2THOR simulator. Moreover, we have extended CSG-TL to an object search framework, CSG-OS, validated in both simulated and real-world environments. Code and videos are available at https://sites.google.com/view/csg-os.
Wenqi Ge, Chao Tang 0001, Hong Zhang 0013
IROS1