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Longtao Zheng

dblp:293/7155 · DBLP profile ↗
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8ranked-venue papers
2as first author
8since 2021 · last 2025
0000-0002-7301-0862ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 31% Language models and text generation · 23% Multi-agent systems · 22%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational finance and economics · 100%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
exploration
0.912025
Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement Learning · ICML 2025
Natural language and speech › Language models and text generation
foundation model agents
0.912025
Cradle: Empowering Foundation Agents towards General Computer Control · ICML 2025
Machine learning › Reinforcement learning › online decision making
online reinforcement learning
0.912025
Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement Learning · ICML 2025
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
virtual agents
0.912025
AgentStudio: A Toolkit for Building General Virtual Agents · ICLR 2025
Natural language and speech › Language models and text generation
LLM agents
0.812024
Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control · ICLR 2024
Computational finance and economics
algorithmic trading
0.812024
A Multimodal Foundation Agent for Financial Trading: Tool-Augmented, Diversified, and Generalist · KDD 2024
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork
0.712023
Controlling Type Confounding in Ad Hoc Teamwork with Instance-wise Teammate Feedback Rectification · ICML 2023
Machine learning › Trustworthy machine learning › robustness
causal robustness
0.712023
Controlling Type Confounding in Ad Hoc Teamwork with Instance-wise Teammate Feedback Rectification · ICML 2023
Machine learning › Trustworthy machine learning
robustness
0.712023
Controlling Type Confounding in Ad Hoc Teamwork with Instance-wise Teammate Feedback Rectification · ICML 2023
Computer vision › Vision and language › vision-language model
multimodal large language model
0.312025
AgentStudio: A Toolkit for Building General Virtual Agents · ICLR 2025
Knowledge, reasoning and agents › Multi-agent systems › multimodal agent
vision-language model agent
0.312025
Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement Learning · ICML 2025
Robotics › Robot navigation and mapping
embodied interaction
0.212024
True Knowledge Comes from Practice: Aligning Large Language Models with Embodied Environments via Reinforcement Learning · ICLR 2024
Natural language and speech › Language models and text generation
in-context learning
0.212024
Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control · ICLR 2024

Methods — techniques the papers use, named apart from their topics

self-reflection · 1.7large multimodal model · 1.7action planning · 1.7soft reinforcement learning · 0.9counterfactual reasoning · 0.9state abstraction · 0.8reinforcement learning · 0.8prompt design · 0.8multimodal foundation model · 0.8memory retrieval · 0.8exemplar memory · 0.8PPO · 0.8LoRA · 0.8
YearPublicationVenuePosition
2025 AgentStudio: A Toolkit for Building General Virtual Agents
abstract
General virtual agents need to handle multimodal observations, master complex action spaces, and self-improve in dynamic, open-domain environments. However, existing environments are often domain-specific and require complex setups, which limits agent development and evaluation in real-world settings. As a result, current evaluations lack in-depth analyses that decompose fundamental agent capabilities. We introduce AgentStudio, a trinity of environments, tools, and benchmarks to address these issues. AgentStudio provides a lightweight, interactive environment with highly generic observation and action spaces, e.g., video observations and GUI/API actions. It integrates tools for creating online benchmark tasks, annotating GUI elements, and labeling actions in videos. Based on our environment and tools, we curate an online task suite that benchmarks both GUI interactions and function calling with efficient auto-evaluation. We also reorganize existing datasets and collect new ones using our tools to establish three datasets: GroundUI, IDMBench, and CriticBench. These datasets evaluate fundamental agent abilities, including GUI grounding, learning from videos, and success detection, pointing to the desiderata for robust, general, and open-ended virtual agents.
Longtao Zheng, Zhenghai Xue, Xinrun Wang, Bo An 0001, Shuicheng Yan
ICLR1
2025 Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement Learning
abstract
Online fine-tuning vision-language model (VLM) agents with reinforcement learning (RL) has shown promise for equipping agents with multi-step, goal-oriented capabilities in dynamic environments. However, their open-ended textual action space and non-end-to-end nature of action generation present significant challenges to effective online exploration in RL, e.g., explosion of the exploration space. We propose a novel online fine-tuning method, Counterfactual Soft Reinforcement Learning (CoSo), better suited to the textual output space of VLM agents. Compared to prior methods that assign uniform uncertainty to all tokens, CoSo leverages counterfactual reasoning to dynamically assess the causal influence of individual tokens on post-processed actions. By prioritizing the exploration of action-critical tokens while reducing the impact of semantically redundant or low-impact tokens, CoSo enables a more targeted and efficient online rollout process. We provide theoretical analysis proving CoSo's convergence and policy improvement guarantees, and extensive empirical evaluations supporting CoSo's effectiveness. Our results across a diverse set of agent tasks, including Android device control, card gaming, and embodied AI, highlight its remarkable ability to enhance exploration efficiency and deliver consistent performance gains. The code is available at https://github.com/langfengQ/CoSo.
Lang Feng 0002, Weihao Tan, Zhiyi Lyu, Longtao Zheng, Haiyang Xu 0001, Ming Yan 0008, Fei Huang 0002, Bo An 0001
ICML4
2025 Cradle: Empowering Foundation Agents towards General Computer Control
abstract
Despite their success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Information Gathering, Self-Reflection, Task Inference, Skill Curation, Action Planning, and Memory, Cradle is able to understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning and information retrieval, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games (Red Dead Redemption 2, Cities:Skylines, Stardew Valley and Dealer’s Life 2), five software applications (Chrome, Outlook, Feishu, Meitu and CapCut), and a comprehensive benchmark, OSWorld. With a unified interface to interact with any software, Cradle greatly extends the reach of foundation agents thus paving the way for generalist agents.
Weihao Tan, Wentao Zhang 0007, Xinrun Xu, Haochong Xia, Ziluo Ding, Boyu Li 0003, Junpeng Yue, Jiechuan Jiang, Yewen Li, Ruyi An, Molei Qin, Chuqiao Zong, Longtao Zheng, Xiaoqiang Chai, Yifei Bi, Tianbao Xie, Pengjie Gu, Xiyun Li, Ceyao Zhang, Chaojie Wang 0001, Xinrun Wang, Börje Karlsson 0001, Bo An 0001, Shuicheng Yan, Zongqing Lu 0002
ICML14
2024 Multi-agent Multi-game Entity Transformer: Towards Generalist Models in MARL
abstract
Building large-scale generalist pre-trained models for many tasks is becoming an emerging and potential direction in reinforcement learning (RL).Research such as Gato and Multi-Game Decision Transformer have displayed outstanding performance and generalization capabilities on many games and domains.However, there exists a research blank about developing highly capable and generalist models in multi-agent RL (MARL), which can substantially accelerate progress toward general AI.To fill this gap, we propose Multi-Agent multi-Game ENtity TrAnsformer (MA-GENTA) from the entity perspective as orthogonal research to previous time-sequential modeling.Specifically, to deal with different state/observation spaces in different games, we analogize games as languages by aligning one single game to one single language, thus training different "tokenizers" and a shared transformer for various games.The feature inputs are split according to different entities and tokenized in the same continuous space.Then, two types of transformer-based models are proposed as permutationinvariant architectures to deal with various numbers of entities and capture the attention of different entities.MAGENTA is trained on
Xianhan Zeng, Liang Wang 0015, Zhengjie Liang, Yiming Gao 0007, Feiyu Liu, Siqin Li, Xianliang Wang, Qiang Fu 0016, Wei Yang 0032, Lanxiao Huang, Longtao Zheng, Zinovi Rabinovich, Bo An 0001
DAI13
2024 True Knowledge Comes from Practice: Aligning Large Language Models with Embodied Environments via Reinforcement Learning
abstract
Despite the impressive performance across numerous tasks, large language models (LLMs) often fail in solving simple decision-making tasks due to the misalignment of the knowledge in LLMs with environments. On the contrary, reinforcement learning (RL) agents learn policies from scratch, which makes them always align with environments but difficult to incorporate prior knowledge for efficient explorations. To narrow the gap, we propose TWOSOME, a novel general online framework that deploys LLMs as decision-making agents to efficiently interact and align with embodied environments via RL without requiring any prepared datasets or prior knowledge of the environments. Firstly, we query the joint probabilities of each valid action with LLMs to form behavior policies. Then, to enhance the stability and robustness of the policies, we propose two normalization methods and summarize four prompt design principles. Finally, we design a novel parameter-efficient training architecture where the actor and critic share one frozen LLM equipped with low-rank adapters (LoRA) updated by PPO. We conduct extensive experiments to evaluate TWOSOME. i) TWOSOME exhibits significantly better sample efficiency and performance compared to the conventional RL method, PPO, and prompt tuning method, SayCan, in both classical decision-making environment, Overcooked, and simulated household environment, VirtualHome. ii) Benefiting from LLMs' open-vocabulary feature, TWOSOME shows superior generalization ability to unseen tasks. iii) Under our framework, there is no significant loss of the LLMs' original ability during online PPO finetuning.
Weihao Tan, Wentao Zhang 0007, Shanqi Liu, Longtao Zheng, Xinrun Wang, Bo An 0001
ICLR4
2024 Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control
abstract
Building agents with large language models (LLMs) for computer control is a burgeoning research area, where the agent receives computer states and performs actions to complete complex tasks. Previous computer agents have demonstrated the benefits of in-context learning (ICL); however, their performance is hindered by several issues. First, the limited context length of LLMs and complex computer states restrict the number of exemplars, as a single webpage can consume the entire context. Second, the exemplars in current methods, such as high-level plans and multi-choice questions, cannot represent complete trajectories, leading to suboptimal performance in long-horizon tasks. Third, existing computer agents rely on task-specific exemplars and overlook the similarity among tasks, resulting in poor generalization to novel tasks. To address these challenges, we introduce Synapse, a computer agent featuring three key components: i) state abstraction, which filters out task-irrelevant information from raw states, allowing more exemplars within the limited context, ii) trajectory-as-exemplar prompting, which prompts the LLM with complete trajectories of the abstracted states and actions to improve multi-step decision-making, and iii) exemplar memory, which stores the embeddings of exemplars and retrieves them via similarity search for generalization to novel tasks. We evaluate Synapse on MiniWoB++, a standard task suite, and Mind2Web, a real-world website benchmark. In MiniWoB++, Synapse achieves a 99.2% average success rate (a 10% relative improvement) across 64 tasks using demonstrations from only 48 tasks. Notably, Synapse is the first ICL method to solve the book-flight task in MiniWoB++. Synapse also exhibits a 56% relative improvement in average step success rate over the previous state-of-the-art prompting scheme in Mind2Web.
Longtao Zheng, Xinrun Wang, Bo An 0001
ICLR1
2024 A Multimodal Foundation Agent for Financial Trading: Tool-Augmented, Diversified, and Generalist
abstract
Financial trading is a crucial component of the markets, informed by a multimodal information landscape encompassing news, prices, and Kline charts, and encompasses diverse tasks such as quantitative trading and high-frequency trading with various assets. While advanced AI techniques like deep learning and reinforcement learning are extensively utilized in finance, their application in financial trading tasks often faces challenges due to inadequate handling of multimodal data and limited generalizability across various tasks. To address these challenges, we present FinAgent, a multimodal foundational agent with tool augmentation for financial trading. FinAgent's market intelligence module processes a diverse range of data-numerical, textual, and visual-to accurately analyze the financial market. Its unique dual-level reflection module not only enables rapid adaptation to market dynamics but also incorporates a diversified memory retrieval system, enhancing the agent's ability to learn from historical data and improve decision-making processes. The agent's emphasis on reasoning for actions fosters trust in its financial decisions. Moreover, FinAgent integrates established trading strategies and expert insights, ensuring that its trading approaches are both data-driven and rooted in sound financial principles. With comprehensive experiments on 6 financial datasets, including stocks and Crypto, FinAgent significantly outperforms 12 state-of-the-art baselines in terms of 6 financial metrics with over 36% average improvement on profit. Specifically, a 92.27% return (a 84.39% relative improvement) is achieved on one dataset. Notably, FinAgent is the first advanced multimodal foundation agent designed for financial trading tasks.
Wentao Zhang 0007, Lingxuan Zhao, Haochong Xia, Jiaze Sun, Molei Qin, Yilei Zhao 0001, Xinyu Cai, Longtao Zheng, Xinrun Wang, Bo An 0001
KDD11
2023 Controlling Type Confounding in Ad Hoc Teamwork with Instance-wise Teammate Feedback Rectification
abstract
Ad hoc teamwork requires an agent to cooperate with unknown teammates without prior coordination. Many works propose to abstract teammate instances into high-level representation of types and then pre-train the best response for each type. However, most of them do not consider the distribution of teammate instances within a type. This could expose the agent to the hidden risk of type confounding. In the worst case, the best response for an abstract teammate type could be the worst response for all specific instances of that type. This work addresses the issue from the lens of causal inference. We first theoretically demonstrate that this phenomenon is due to the spurious correlation brought by uncontrolled teammate distribution. Then, we propose our solution, CTCAT, which disentangles such correlation through an instance-wise teammate feedback rectification. This operation reweights the interaction of teammate instances within a shared type to reduce the influence of type confounding. The effect of CTCAT is evaluated in multiple domains, including classic ad hoc teamwork tasks and real-world scenarios. Results show that CTCAT is robust to the influence of type confounding, a practical issue that directly hazards the robustness of our trained agents but was unnoticed in previous works.
Dong Xing, Pengjie Gu, Xinrun Wang, Shanqi Liu, Longtao Zheng, Bo An 0001, Gang Pan 0001
ICML6