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Avik Kar

dblp:293/7256 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0002-6532-9208ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 66% Motion planning and robot control · 25% Learning theory · 5%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 50% Mathematical optimization · 50%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
adaptive discretization
1.012026
Policy Zooming: Adaptive Discretization-based Infinite-Horizon Average-Reward Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning › markov decision process
average-reward reinforcement learning
1.012026
Policy Zooming: Adaptive Discretization-based Infinite-Horizon Average-Reward Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning
exploration
1.012026
Policy Zooming: Adaptive Discretization-based Infinite-Horizon Average-Reward Reinforcement Learning · AAAI 2026
Robotics › Motion planning and robot control › robot control
adaptive control
0.812024
Finite Time Logarithmic Regret Bounds for Self-Tuning Regulation · ICML 2024
Machine learning › Reinforcement learning
regret minimization
0.812024
Finite Time Logarithmic Regret Bounds for Self-Tuning Regulation · ICML 2024
Robotics › Motion planning and robot control › robot control › adaptive control
self-tuning control
0.812024
Finite Time Logarithmic Regret Bounds for Self-Tuning Regulation · ICML 2024
Recommender systems
sequential recommendation
0.812024
Linear Bandits With Side Observations on Networks · IEEE/ACM Trans. Netw. 2024
Recommender systems
social recommendation
0.812024
Linear Bandits With Side Observations on Networks · IEEE/ACM Trans. Netw. 2024
Machine learning › Learning theory › online learning
regret bounds
0.312026
Policy Zooming: Adaptive Discretization-based Infinite-Horizon Average-Reward Reinforcement Learning · AAAI 2026
Machine learning › Reinforcement learning › model-based reinforcement learning
certainty equivalence
0.212024
Finite Time Logarithmic Regret Bounds for Self-Tuning Regulation · ICML 2024
Machine learning › Probabilistic and Bayesian machine learning › dynamical system
linear systems
0.212024
Finite Time Logarithmic Regret Bounds for Self-Tuning Regulation · ICML 2024
Algorithmic game theory and mechanism design › multi-agent systems
multi-agent learning
0.212024
Linear Bandits With Side Observations on Networks · IEEE/ACM Trans. Netw. 2024
Mathematical optimization › online optimization
regret bounds
0.212024
Linear Bandits With Side Observations on Networks · IEEE/ACM Trans. Netw. 2024

Methods — techniques the papers use, named apart from their topics

optimization-based learning · 1.5linear bandits · 1.5graph domination number · 1.5policy zooming · 1.0model-free reinforcement learning · 1.0model-based reinforcement learning · 1.0probing inputs · 0.8input clipping · 0.8
YearPublicationVenuePosition
2026 Policy Zooming: Adaptive Discretization-based Infinite-Horizon Average-Reward Reinforcement Learning
abstract
We study infinite-horizon average-reward reinforcement learning for continuous space Lipschitz Markov decision processes (MDPs) in which an agent can play policies from a given set Φ. The proposed algorithms efficiently explore the policy space by “zooming” into the “promising regions” of Φ, thereby achieving adaptivity gains in the performance. We upper bound the regret as O ̃(T^(1-d_(eff.)^(-1) ) ), where d_(eff.) = d_z^Φ+2 for our model-free algorithm PZRL-MF and d_(eff.) = 2d_S + d_z^Φ+ 3 for our model-based algorithm PZRL-MB. Here, d_S is the dimension of the state space, and d_z^Φ is the zooming dimension given a set of policies Φ. d_z^Φ is an alternative measure of the complexity of the problem, and it depends on the underlying MDP as well as on Φ. Hence, the proposed algorithms exhibit low regret in case the problem instance is benign and/or the agent competes against a low-complexity Φ (that has a small d_z^Φ). When specialized to the case of finite-dimensional policy space, we obtain that d_(eff.) scales as the dimension of this space under mild technical conditions; and also obtain d_(eff.) = 2, or equivalently O ̃(√T) regret for PZRL-MF, under a curvature condition on the average reward function that is commonly used in the multi-armed bandit (MAB) literature.
Avik Kar, Rahul Singh 0001
AAAI1
2025 Provably Adaptive Average Reward Reinforcement Learning for Metric Spaces
abstract
We study infinite-horizon average-reward reinforcement learning (RL) for Lipschitz MDPs, a broad class that subsumes several important classes such as linear and RKHS MDPs, function approximation frameworks, and develop an adaptive algorithm $\text{ZoRL}$ with regret bounded as $\mathcal{O}\big(T^{1 - d_{\text{eff.}}^{-1}}\big)$, where $d_{\text{eff.}}= 2d_\mathcal{S} + d_z + 3$, $d_\mathcal{S}$ is the dimension of the state space and $d_z$ is the zooming dimension. In contrast, algorithms with fixed discretization yield $d_{\text{eff.}} = 2(d_\mathcal{S} + d_\mathcal{A}) + 2$, $d_\mathcal{A}$ being the dimension of action space. $\text{ZoRL}$ achieves this by discretizing the state-action space adaptively and zooming into ”promising regions” of the state-action space. $d_z$, a problem-dependent quantity bounded by the state-action space’s dimension, allows us to conclude that if an MDP is benign, then the regret of $\text{ZoRL}$ will be small. The zooming dimension and $\text{ZoRL}$ are truly adaptive, i.e., the current work shows how to capture adaptivity gains for infinite-horizon average-reward RL. $\text{ZoRL}$ outperforms other state-of-the-art algorithms in experiments, thereby demonstrating the gains arising due to adaptivity.
Avik Kar, Rahul Singh 0001
UAI1
2024 Fantom: Federated Adversarial Network for Training Multi-Sequence Magnetic Resonance Imaging in Semantic Segmentation
abstract
Ischemic stroke lesions (ISL) segmentation aids clinicians in the diagnosis of stroke in acute care units. But, a generalized segmentation model requires data from various patients. However considering the data privacy, the patient’s data is not available for centralized training. The Federated Learning (FL) framework overcomes this, but in FL, semantic segmentation is challenging due to the complex model, adversarial training, and non-independent and identically distributed dataset. In this work, we address these drawbacks for the segmentation of ISL into core and penumbra using multi-sequence magnetic resonance imaging data. Instead of applying cordinate-wise weight aggregation which is normally followed in vanilla FL aggregation strategies, we have applied the concept of neural matching in the proposed method named FANTOM. It helped in faster convergence of the training when performed with different non-IID data across clients. We have adversarially trained and tested our segmentation model comprises of generator and discriminator for the ISLES-2015 dataset. It is observed that keeping the discriminator model locally and aggregating only the generator model not only performs well but also lowers the communication burden in the FL framework. Also, FANTOM outperformed centralized training, attaining average dice and precision scores of $0.7713 \pm 0.03$ and $0.7875 \pm 0.01$ for segmentation.
Anupam Borthakur, Apoorva Srivastava, Avik Kar, Dipayan Dewan, Debdoot Sheet
ICIP3
2024 Finite Time Logarithmic Regret Bounds for Self-Tuning Regulation
abstract
We establish the first finite-time logarithmic regret bounds for the self-tuning regulation problem. We introduce a modified version of the certainty equivalence algorithm, which we call PIECE, that clips inputs in addition to utilizing probing inputs for exploration. We show that it has a $C \log T$ upper bound on the regret after $T$ time-steps for bounded noise, and $C\log^3 T$ in the case of sub-Gaussian noise, unlike the LQ problem where logarithmic regret is shown to be not possible. The PIECE algorithm is also designed to address the critical challenge of poor initial transient performance of reinforcement learning algorithms for linear systems. Comparative simulation results illustrate the improved performance of PIECE.
Rahul Singh 0001, Akshay Mete, Avik Kar, P. R. Kumar 0001
ICML3
2024 Linear Bandits With Side Observations on Networks
abstract
We investigate linear bandits in a network setting in the presence of side-observations across nodes in order to design recommendation algorithms for users connected via social networks. Users in social networks respond to their friends’ activity and, hence, provide information about each other’s preferences. In our model, when a learning algorithm recommends an article to a user, not only does it observe her response (e.g., an ad click) but also the side-observations, i.e., the response of her neighbors if they were presented with the same article. We model these observation dependencies by a graph$\mathcal {G}$in which nodes correspond to users and edges to social links. We derive a problem/instance-dependent lower-bound on the regret of any consistent algorithm. We propose an optimization-based data-driven learning algorithm that utilizes the structure of$\mathcal {G}$in order to make recommendations to users and show that it is asymptotically optimal, in the sense that its regret matches the lower-bound as the number of rounds$T\to \infty $. We show that this asymptotically optimal regret is upper-bounded as$O\left ({{|\chi (\mathcal {G})|\log T}}\right)$, where$|\chi (\mathcal {G})|$is the domination number of$\mathcal {G}$. In contrast, a naive application of the existing learning algorithms results in$O\left ({{N\log T}}\right)$regret, where N is the number of users.
Avik Kar, Rahul Singh 0001, Fang Liu 0020, Xin Liu 0002, Ness Shroff
IEEE/ACM Trans. Netw.1