EDBT 2026 Demo / reviewers in the wild / expert
Xiaowei Chi
dblp:293/7984
· DBLP profile ↗
13ranked-venue papers
3as first author
13since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 3 first-author · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 since 2021Computer networks · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VMChill: A Dataset for Fine-Grained Visual-Musical SynergyabstractMassive multi-modality datasets are fundamental to the success of large video-language models. However, existing datasets often focus on providing textual descriptions for visual content, treating audio, particularly music, as weakly related information. This overlooks the inherent semantic correlation between visual narratives and musical scores, limiting the development of models for fine-grained cross-modal understanding and generation. To address this gap, we introduce VMChill, a large-scale, fine-grained multimodal video dataset. We leverage trailers as our data source, as they are professionally edited to create a strong synergy between visual pacing, scene transitions, and background music for narrative and emotional impact. Our dataset comprises over 20 million video clips derived from more than 27.1k hours of high-resolution trailer videos. To annotate this data, we propose a systematic multimodal captioning framework. This framework first employs specialized unimodal models to extract descriptive features from multiple perspectives, including visual content, motion dynamics, and musical attributes (e.g., genre, instruments, mood). Subsequently, a large language model (LLM) is utilized to adaptively fuse these diverse descriptions into a single, coherent, and rich multimodal caption. This process yields VMChill-2M, a high-quality subset of 2 million clips with detailed multimodal annotations, and VMChill-Test, a manually refined test set for evaluation. We conduct extensive experiments on downstream tasks, including video understanding and generation, to establish benchmarks and demonstrate the dataset's quality. The results validate that VMChill effectively enhances model performance, highlighting its potential to facilitate future research in fine-grained multimodal learning. We will release the dataset, annotation codebase, and processing pipelines to support community research. Xiaowei Chi, Zeyue Tian, Wei Xue 0002 |
AAAI | 1 |
| 2026 | ManipDreamer3D: Synthesizing Plausible Robotic Manipulation Video with Occupancy-aware 3D TrajectoryabstractData scarcity continues to be a critical bottleneck in the field of robotic manipulation, limiting the ability to train robust and generalizable models. While diffusion models provide a promising approach to synthesizing realistic robotic manipulation videos, their effectiveness hinges on the availability of precise and reasonable control instructions. Current methods primarily rely on 2D trajectories as instruction prompts, which inherently face issues with 3D spatial ambiguity. In this work, we present a novel framework named ManipDreamer3Dfor generating plausible 3D-aware robotic manipulation videos from the input image and the text instruction. Our method combines 3D trajectory planning with a reconstructed 3D occupancy map created from a third-person perspective, along with a novel trajectory-to-video diffusion model. Specifically, ManipDreamer3D first reconstructs the 3D occupancy representation from the input image and then computes an optimized 3D end-effector trajectory, minimizing path length, avoiding collisions and retiming. Next, we employ a latent editing technique to create video sequences from the initial image latent, text instruction and the optimized 3D trajectory. This process conditions our specially trained trajectory-to-video diffusion model to produce robotic pick-and-place videos. Our method significantly reduces human intervention requirements by autonomously planing plausible 3D trajectories. Experimental results demonstrate its superior visual quality and precision. Ying Li 0128, Xiaobao Wei, Xiaowei Chi, Zhongyu Zhao, Hao Wang 0073, Ningning Ma, Ming Lu 0002, Sirui Han |
AAAI | 3 |
| 2026 | MoLe-VLA: Dynamic Layer-skipping Vision Language Action Model via Mixture-of-Layers for Efficient Robot ManipulationabstractVision-Language-Action (VLA) models enable robotic systems to perform embodied tasks but face deployment challenges due to the high computational demands of the dense Large Language Models (LLMs), with existing early-exit-based sparsification methods often overlooking the critical semantic role of final layers in downstream tasks. Aligning with the recent breakthrough of the Shallow Brain Hypothesis (SBH) in neuroscience and the mixture of experts in model sparsification, we conceptualize each LLM layer as an expert and propose a Mixture-of-LayEr Vision Language Action model (MoLe-VLA or simply MoLe) architecture for dynamic LLM layer activation. Specifically, we introduce a Spatial-Temporal Aware Router (STAR) for MoLe to selectively activate only parts of the layers based on the robot’s current state, mimicking the brain's distinct signal pathways specialized for cognition and causal reasoning. Additionally, to compensate for the cognition ability of LLM lost during the layer-skipping, we devise a Cognitive self-Knowledge Distillation (CogKD) to enhance the understanding of task demands and generate task-relevant action sequences by leveraging cognition features. Extensive experiments in RLBench simulations and real-world environments demonstrate the superiority of MoLe-VLA in both efficiency and performance, improving the mean success rate by 9.7% across ten simulation tasks while accelerating inference by 36.8% over OpenVLA. Rongyu Zhang, Menghang Dong, Yuan Zhang 0020, Liang Heng, Xiaowei Chi, Gaole Dai, Dan Wang 0002, Yuan Du, Shanghang Zhang |
AAAI | 5 |
| 2025 | PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit RemeshingabstractPhotorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, existing methods for monocular full-body reconstruction, typically relying on front and/or predicted back view, still struggle with satisfactory performance due to the ill-posed nature of the problem and sophisticated self-occlusions. In this paper, we propose PSHuman, a novel framework that explicitly reconstructs human meshes utilizing priors from the multiview diffusion model. It is found that directly applying multiview diffusion on single-view human images leads to severe geometric distortions, especially on generated faces. To address it, we propose a cross-scale diffusion that models the joint probability distribution of global full-body shape and local facial characteristics, enabling identity-preserved novel-view generation without geometric distortion. Moreover, to enhance cross-view body shape consistency of varied human poses, we condition the generative model on parametric models (SMPL-X), which provide body priors and prevent unnatural views inconsistent with human anatomy. Leveraging the generated multiview normal and color images, we present SMPLX-initialized explicit human carving to recover realistic textured human meshes efficiently. Extensive experiments on CAPE and THuman2.1 demonstrate PSHuman’s superiority in geometry details, texture fidelity, and generalization capability. Wangguandong Zheng, Yuan Liu 0025, Tao Yu 0007, Yangguang Li 0001, Xingqun Qi, Xiaowei Chi, Si-Yu Xia, Yan-Pei Cao 0001, Wei Xue 0002, Wenhan Luo, Yike Guo |
CVPR | 7 |
| 2025 | VideoVAE+: Large Motion Video Autoencoding with Cross-Modal Video VAE
Yazhou Xing, Yingqing He, Jingye Chen, Jiaxin Xie, Xiaowei Chi, Qifeng Chen 0001 |
ICCV | 6 |
| 2025 | Empowering World Models with Reflection for Embodied Video PredictionabstractVideo generation models have made significant progress in simulating future states, showcasing their potential as world simulators in embodied scenarios. However, existing models often lack robust understanding, limiting their ability to perform multi-step predictions or handle Out-of-Distribution (OOD) scenarios. To address this challenge, we propose the Reflection of Generation (RoG), a set of intermediate reasoning strategies designed to enhance video prediction. It leverages the complementary strengths of pre-trained vision-language and video generation models, enabling them to function as a world model in embodied scenarios. To support RoG, we introduce Embodied Video Anticipation Benchmark(EVA-Bench), a comprehensive benchmark that evaluates embodied world models across diverse tasks and scenarios, utilizing both in-domain and OOD datasets. Building on this foundation, we devise a world model, Embodied Video Anticipator (EVA), that follows a multistage training paradigm to generate high-fidelity video frames and apply an autoregressive strategy to enable adaptive generalization for longer video sequences. Extensive experiments demonstrate the efficacy of EVA in various downstream tasks like video generation and robotics, thereby paving the way for large-scale pre-trained models in real-world video prediction applications. The video demos are available at https://sites.google.com/view/icml-eva. Xiaowei Chi, Chun-Kai Fan, Xingqun Qi, Rongyu Zhang, Anthony Chen, Chi-Min Chan, Wei Xue 0002, Shanghang Zhang, Yike Guo |
ICML | 1 |
| 2025 | SEEA-R1: Tree-Structured Reinforcement Fine-Tuning for Self-Evolving Embodied AgentsabstractSelf-evolution, the ability of agents to autonomously improve their reasoning and behavior, is essential for the embodied domain with long-horizon, real-world tasks. Despite current advancements in reinforcement fine-tuning (RFT) showing strong performance in enhancing reasoning in LLMs, its potential to enable self-evolving embodied intelligence with multi-modal interactions remains largely unexplored. Specifically, reinforcement fine-tuning faces two fundamental obstacles in embodied settings: (i) the lack of accessible intermediate rewards in multi-step reasoning tasks limits effective learning signals, and (ii) reliance on hand-crafted reward functions restricts generalization to novel tasks and environments. To address these challenges, we present *Self-Evolving Embodied Agents-R1*, **SEEA-R1**, the first RFT framework designed for enabling the self-evolving capabilities of embodied agents. Specifically, to convert sparse delayed rewards into denser intermediate signals that improve multi-step reasoning, we propose Tree-based group relative policy optimization (**Tree-GRPO**) integrates Monte Carlo Tree Search into GRPO. To generalize reward estimation across tasks and scenes, supporting autonomous adaptation and reward-driven self-evolution, we further introduce Multi-modal Generative Reward Model (**MGRM**). To holistically evaluate the effectiveness of SEEA-R1, we evaluate on the ALFWorld benchmark, surpassing state-of-the-art methods with scores of 85.07\% (textual) and 46.27\% (multi-modal), outperforming prior models including GPT-4o. SEEA-R1 also achieves scores of 80.3\% (textual) and 44.03\% (multi-modal) without ground truth reward, surpassing all open-source baselines and highlighting its scalability as a self-evolving embodied agent. Additional experiments and qualitative analysis further support the potential of SEEA-R1 for future research in scalable embodied intelligence. Project page is at https://seea-r1.github.io/. Wanxin Tian, Xiaowei Chi, Chun-Kai Fan, Yulin Luo, Ning Liu 0007, Zhiyuan Qin, Xiaozhu Ju, Shanghang Zhang, Jian Tang 0008 |
NeurIPS | 4 |
| 2025 | BEVUDA++: Geometric-Aware Unsupervised Domain Adaptation for Multi-View 3D Object DetectionabstractVision-centric Bird’s Eye View (BEV) perception holds considerable promise for autonomous driving. Recent studies have prioritized efficiency or accuracy enhancements, yet the issue of domain shift has been overlooked, leading to substantial performance degradation upon transfer. We identify major domain gaps in real-world cross-domain scenarios and initiate the first effort to address the Domain Adaptation (DA) challenge in multi-view 3D object detection for BEV perception. Given the complexity of BEV perception approaches with their multiple components, domain shift accumulation across multi-geometric spaces (e.g., 2D, 3D Voxel, BEV) poses a significant challenge for BEV domain adaptation. In this paper, we introduce an innovative geometric-aware teacher-student framework, BEVUDA++, to diminish this issue, comprising a Reliable Depth Teacher (RDT) and a Geometric Consistent Student (GCS) model. Specifically, RDT effectively blends target LiDAR with dependable depth predictions to generate depth-aware information based on uncertainty estimation, enhancing the extraction of Voxel and BEV features that are essential for understanding the target domain. To collaboratively reduce the domain shift, GCS maps features from multiple spaces into a unified geometric embedding space, thereby narrowing the gap in data distribution between the two domains. Additionally, we introduce a novel Uncertainty-guided Exponential Moving Average (UEMA) to further reduce error accumulation due to domain shifts informed by previously obtained uncertainty guidance. To demonstrate the superiority of our proposed method, we execute comprehensive experiments in four cross-domain scenarios, securing state-of-the-art performance in BEV 3D object detection tasks, e.g., 12.9% NDS and 9.5% mAP enhancement on Day-Night adaptation. Rongyu Zhang, Jiaming Liu 0003, Xiaoqi Li 0009, Xiaowei Chi, Dan Wang 0002, Yuan Du, Shanghang Zhang |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2025 | Unimodal Training-Multimodal Prediction: Cross-Modal Federated Learning With Hierarchical AggregationabstractMultimodal learning has significantly advanced the extraction of features from varied data sources, enhancing model performance. Federated learning (FL) complements this by enabling collaborative training while maintaining data privacy. The fusion of these two fields, multimodal federated learning, offers considerable promise. Yet, standard methods often incorrectly assume that each node in the FL network has a full complement of multimodal data, which is rare in real-world applications. In our study, we present a novel architecture designed to surmount these challenges, termed the Unimodal Training - Multimodal Prediction (UTMP) framework, positioned within the multimodal federated learning paradigm. Our proposed model, the HA-Fedformer, is a transformer-based model crafted to facilitate unimodal training on the client-side using exclusively unimodal datasets and to execute multimodal inference by synthesizing insights from multiple clients. Our HA-Fedformer model effectively handles non-IID data through a novel uncertainty-aware aggregation technique and layer-wise Markov Chain Monte Carlo sampling in local encoders. It also resolves misaligned language sequences via cross-modal decoder aggregation, capturing correlations between decoders trained on different modalities. Our comprehensive evaluations conducted on widely recognized sentiment analysis benchmarks demonstrate the superiority of the HA-Fedformer. The results show that our model achieves a substantial uplift in performance. Rongyu Zhang, Xiaowei Chi, Guiliang Liu, Dan Wang 0002, Fangxin Wang 0001 |
IEEE Trans. Mob. Comput. | 2 |
| 2024 | Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-Speech Gesture GenerationabstractGenerating vivid and emotional 3D co-speech gestures is crucial for virtual avatar animation in human-machine interaction applications. While the existing methods enable generating the gestures to follow a single emotion label, they overlook that long gesture sequence modeling with emotion transition is more practical in real scenes. In addition, the lack of large-scale available datasets with emotional transition speech and corresponding 3D human gestures also limits the addressing of this task. To fulfill this goal, we first incorporate the ChatGPT-4 and an audio inpainting approach to construct the high-fidelity emotion transition human speeches. Considering obtaining the realistic 3D pose annotations corresponding to the dynamically inpainted emotion transition audio is extremely difficult, we propose a novel weakly supervised training strategy to encourage authority gesture transitions. Specifically, to enhance the coordination of transition gestures w. r. t. different emotional ones, we model the temporal association representation between two different emotional gesture sequences as style guidance and infuse it into the transition generation. We further devise an emotion mixture mechanism that provides weak supervision based on a learnable mixed emotion label for transition gestures. Last, we present a keyframe sampler to supply effective initial posture cues in long sequences, enabling us to generate diverse gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models constructed by adapting single emotion-conditioned counterparts on our newly defined emotion transition task and datasets. Our code and dataset will be released on the project page: https://xingqunqi-lab.github.io/Emo-Transition-Gesture/. Xingqun Qi, Ruibin Yuan, Xiaowei Chi, Wenhan Luo, Wei Xue 0002, Shanghang Zhang, Yike Guo |
CVPR | 5 |
| 2024 | BEVUDA: Multi-geometric Space Alignments for Domain Adaptive BEV 3D Object DetectionabstractVision-centric bird-eye-view (BEV) perception has shown promising potential in autonomous driving. Recent works mainly focus on improving efficiency or accuracy but neglect the challenges when facing environment changing, resulting in severe degradation of transfer performance. For BEV perception, we figure out the significant domain gaps existing in typical real-world cross-domain scenarios and comprehensively solve the Domain Adaption (DA) problem for multi-view 3D object detection. Since BEV perception approaches are complicated and contain several components, the domain shift accumulation on multiple geometric spaces (i.e., 2D, 3D Voxel, BEV) makes BEV DA even challenging. In this paper, we propose a Multi-space Alignment Teacher-Student (MATS) framework to ease the domain shift accumulation, which consists of a Depth-Aware Teacher (DAT) and a Geometric-space Aligned Student (GAS) model. DAT tactfully combines target lidar and reliable depth prediction to construct depth-aware information, extracting target domain-specific knowledge in Voxel and BEV feature spaces. It then transfers the sufficient domain knowledge of multiple spaces to the student model. In order to jointly alleviate the domain shift, GAS projects multi-geometric space features to a shared geometric embedding space and decreases data distribution distance between two domains. To verify the effectiveness of our method, we conduct BEV 3D object detection experiments on three cross-domain scenarios and achieve state-of-the-art performance. Code: https://github.com/liujiaming1996/BEVUDA. Jiaming Liu 0003, Rongyu Zhang, Xiaoqi Li 0020, Xiaowei Chi, Ming Lu 0002, Yandong Guo, Shanghang Zhang |
ICRA | 4 |
| 2023 | BEV-SAN: Accurate BEV 3D Object Detection via Slice Attention NetworksabstractBird'View (BEV) 3D Object Detection is a crucial multi-view technique for autonomous driving systems. Recently, plenty of works are proposed, following a similar paradigm consisting of three essential components, i.e., camera feature extraction, BEV feature construction, and task heads. Among the three components, BEV feature construction is BEV-specific compared with 2D tasks. Existing methods aggregate the multi-view camera features to the flattened grid in order to construct the BEV feature. However, flattening the BEV space along the height dimension fails to emphasize the informative features of different heights. For example, the barrier is located at a low height while the truck is located at a high height. In this paper, we propose a novel method named BEV Slice Attention Network (BEV-SAN) for exploiting the intrinsic characteristics of different heights. Instead of flattening the BEV space, we first sample along the height dimension to build the global and local BEV slices. Then, the features of BEV slices are aggregated from the camera features and merged by the attention mechanism. Finally, we fuse the merged local and global BEV features by a transformer to generate the final feature map for task heads. The purpose of local BEV slices is to emphasize informative heights. In order to find them, we further propose a LiDAR-guided sampling strategy to leverage the statistical distribution of LiDAR to determine the heights of local slices. Compared with uniform sampling, LiDAR-guided sampling can determine more informative heights. We conduct detailed experiments to demonstrate the effectiveness of BEV-SAN. Code will be released. Xiaowei Chi, Jiaming Liu 0003, Ming Lu 0002, Rongyu Zhang, Zhaoqing Wang, Yandong Guo, Shanghang Zhang |
CVPR | 1 |
| 2022 | Towards efficient full 8-bit integer DNN online training on resource-limited devices without batch normalization
Yukuan Yang, Xiaowei Chi, Lei Deng 0003, Tianyi Yan |
Neurocomputing | 2 |