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Yotam Erel

dblp:293/8584 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0001-8319-5111ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computational photography and imaging · 84% Rendering · 12% Virtual and augmented reality · 4%
Artificial intelligence
1 paper
Deep learning architectures and training · 56% Segmentation and scene understanding · 28% Generative modeling · 17%

Topics — the 12 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
projection mapping
1.422024
Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands · SIGGRAPH Asia 2024
Neural Projection Mapping Using Reflectance Fields · IEEE Trans. Vis. Comput. Graph. 2023
Machine learning › Deep learning architectures and training
attention mechanism
0.912025
Attention (as Discrete-Time Markov) Chains · NeurIPS 2025
Machine learning › Deep learning architectures and training
transformer
0.912025
Attention (as Discrete-Time Markov) Chains · NeurIPS 2025
Computer vision › Segmentation and scene understanding › open-world segmentation
zero-shot segmentation
0.912025
Attention (as Discrete-Time Markov) Chains · NeurIPS 2025
Computational photography and imaging
illumination editing
0.912025
PractiLight: Practical Light Control Using Foundational Diffusion Models · ACM Trans. Graph. 2025
Computational photography and imaging
image relighting
0.912025
PractiLight: Practical Light Control Using Foundational Diffusion Models · ACM Trans. Graph. 2025
Computational photography and imaging › projection mapping
dynamic projection mapping
0.812024
Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands · SIGGRAPH Asia 2024
Rendering
neural rendering
0.712023
Neural Projection Mapping Using Reflectance Fields · IEEE Trans. Vis. Comput. Graph. 2023
Computational photography and imaging
projector-camera systems
0.712023
Neural Projection Mapping Using Reflectance Fields · IEEE Trans. Vis. Comput. Graph. 2023
Machine learning › Generative modeling
diffusion model
0.312025
Attention (as Discrete-Time Markov) Chains · NeurIPS 2025
Machine learning › Generative modeling
image generation
0.312025
Attention (as Discrete-Time Markov) Chains · NeurIPS 2025
Virtual and augmented reality
augmented reality
0.212023
Neural Projection Mapping Using Reflectance Fields · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

tokenrank · 0.9eigenanalysis · 0.9discrete-time markov chain · 0.9diffusion model · 0.9classifier guidance · 0.9LoRA · 0.9cascaded perceptual modeling · 0.8neural reflectance field · 0.7differentiable rendering · 0.7BRDF model · 0.7
YearPublicationVenuePosition
2025 Attention (as Discrete-Time Markov) Chains
abstract
We introduce a new interpretation of the attention matrix as a discrete-time Markov chain. Our interpretation sheds light on common operations involving attention scores such as selection, summation, and averaging in a unified framework. It further extends them by considering indirect attention, propagated through the Markov chain, as opposed to previous studies that only model immediate effects. Our key observation is that tokens linked to semantically similar regions form metastable states, i.e., regions where attention tends to concentrate, while noisy attention scores dissipate. Metastable states and their prevalence can be easily computed through simple matrix multiplication and eigenanalysis, respectively. Using these lightweight tools, we demonstrate state-of-the-art zero-shot segmentation. Lastly, we define TokenRank---the steady state vector of the Markov chain, which measures global token importance. We show that TokenRank enhances unconditional image generation, improving both quality (IS) and diversity (FID), and can also be incorporated into existing segmentation techniques to improve their performance over existing benchmarks. We believe our framework offers a fresh view of how tokens are being attended in modern visual transformers.
Yotam Erel, Olaf Dünkel, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, Amit Bermano
NeurIPS1
2025 PractiLight: Practical Light Control Using Foundational Diffusion Models
abstract
Light control in generated images is a difficult task, posing specific challenges, spanning over the entire image and frequency spectrum. Most approaches tackle this problem by training on extensive yet domain-specific datasets, limiting the inherent generalization and applicability of the foundational backbones used. Instead, PractiLight is a practical approach, effectively leveraging foundational understanding of recent generative models for the task. Our key insight is that lighting relationships in an image are similar in nature to token interaction in self-attention layers, and hence are best represented there. Based on this and other analyses regarding the importance of early diffusion iterations, PractiLight trains a lightweight LoRA regressor to produce the direct-irradiance map for a given image, using a small set of training images. We then employ this regressor to incorporate the desired lighting into the generation process of another image using Classifier Guidance. This careful design generalizes well to diverse conditions and image domains. We demonstrate state-of-the-art performance in terms of quality and control with proven parameter and data efficiency compared to leading works over a wide variety of scene types. We hope this work affirms that image lighting can feasibly be controlled by tapping into foundational knowledge, enabling practical and general relighting.
Yotam Erel, Rishabh Dabral, Vladislav Golyanik, Amit Bermano, Christian Theobalt
ACM Trans. Graph.1
2024 Casper DPM: Cascaded Perceptual Dynamic Projection Mapping onto Hands
Yotam Erel, Or Kozlovsky-Mordenfeld, Daisuke Iwai, Kosuke Sato, Amit Bermano
SIGGRAPH Asia1
2023 Neural Projection Mapping Using Reflectance Fields
abstract
We introduce a high resolution spatially adaptive light source, or a projector, into a neural reflectance field that allows to both calibrate the projector and photo realistic light editing. The projected texture is fully differentiable with respect to all scene parameters, and can be optimized to yield a desired appearance suitable for applications in augmented reality and projection mapping. Our neural field consists of three neural networks, estimating geometry, material, and transmittance. Using an analytical BRDF model and carefully selected projection patterns, our acquisition process is simple and intuitive, featuring a fixed uncalibrated projected and a handheld camera with a co-located light source. As we demonstrate, the virtual projector incorporated into the pipeline improves scene understanding and enables various projection mapping applications, alleviating the need for time consuming calibration steps performed in a traditional setting per view or projector location. In addition to enabling novel viewpoint synthesis, we demonstrate state-of-the-art performance projector compensation for novel viewpoints, improvement over the baselines in material and scene reconstruction, and three simply implemented scenarios where projection image optimization is performed, including the use of a 2D generative model to consistently dictate scene appearance from multiple viewpoints. We believe that neural projection mapping opens up the door to novel and exciting downstream tasks, through the joint optimization of the scene and projection images.
Yotam Erel, Daisuke Iwai, Amit Bermano
IEEE Trans. Vis. Comput. Graph.1