Demo Data from EDBT 2026 / reviewers in the wild / expert
Zengjun Zhao
dblp:293/8621
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025 |
Machine learning › Generative modeling › diffusion model › conditional diffusion model
text-guided diffusion model |
0.9 | 1 | 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025 |
Visual content generation and editing › texture synthesis
text-to-texture generation |
0.9 | 1 | 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025 |
Visual content generation and editing
texture synthesis |
0.9 | 1 | 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025 |
Methods — techniques the papers use, named apart from their topics
local attention reweighing · 1.7latent space merging · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture GenerationabstractLarge-scale text-guided image diffusion models have demonstrated remarkable results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geometries remains challenging due to the domain gap between 2D images and textures on a 3D surface. Early works that used a projecting-inpainting approach managed to preserve generation diversity, but often resulted in noticeable artifacts and style inconsistencies. While recent methods have attempted to address these inconsistencies, they often introduce other issues, such as blurring, over-saturation, or over-smoothing. To overcome these challenges, we propose a novel text-to-texture synthesis framework that takes advantage of pre-trained diffusion models. We introduce a local attention reweighing mechanism in the self-attention layers to guide the model in focusing on spatial-correlated patches across different views, thereby enhancing local details while preserving cross-view consistency. Additionally, we propose a novel latent space merge pipeline, which further ensures consistency across different viewpoints without sacrificing too much diversity. Our method significantly outperforms existing state-of-the-art techniques in terms of texture consistency and visual quality, while delivering results much faster than distillation-based methods. Importantly, our framework does not require additional training or fine-tuning, making it highly adaptable to a wide range of models available on public platforms. Yingpeng Zhang, Zengjun Zhao, He Wang 0002, Kun Zhou 0001, Tianjia Shao |
AAAI | 3 |
| 2022 | RECCraft System: Towards Reliable and Efficient Collective Robotic ConstructionabstractThis research presents a novel Collective Robotic Construction (CRC) system named RECCraft. The RECCraft hardware system is composed of the mobile manipulation vehicles, the cubic blocks, and the folding ramp blocks. Solid connection and easy removal of the blocks are achieved by an electropermanent magnet and silicon steel sheets. With one degree of freedom (DOF) lifting manipulator, the robot can carry a block 3.7 times its volume. An active folding ramp block can provide a robust passage to the upper level for the robot. Our study focuses on systemic improvement of the construction speed and reliability of the robotic construction system. Visual perception system realized by Apritag is adopted, featured by convenient deployment and high precision, to provide a reliable guarantee for robotic construction. RL-based planner provides end-to-end solution for planning tasks of building multi-layer constructions, which is validated by simulation platform and real prototype. Compared with construction speed of existing robotic construction systems, our proposed RECCraft system achieves state-of-the-art level. The robot builds a 2-layer construction by RL-based planner in 4 minutes and 16 seconds, which achieves construction volumetric throughput of 6.7×105mm3/s. Qiwei Xu, Yizheng Zhang, Shenghao Zhang 0001, Zhuoxing Wu, Xiong Li 0001, Jiahong Chen, Zengjun Zhao, Luyang Tang, Zhengyou Zhang, Lei Han 0001 |
IROS | 10 |