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Zengjun Zhao

dblp:293/8621 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025
Machine learning › Generative modeling › diffusion model › conditional diffusion model
text-guided diffusion model
0.912025
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025
Visual content generation and editing › texture synthesis
text-to-texture generation
0.912025
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025
Visual content generation and editing
texture synthesis
0.912025
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation · AAAI 2025

Methods — techniques the papers use, named apart from their topics

local attention reweighing · 1.7latent space merging · 1.7
YearPublicationVenuePosition
2025 GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation
abstract
Large-scale text-guided image diffusion models have demonstrated remarkable results in text-to-image (T2I) generation. However, applying these models to synthesize textures for 3D geometries remains challenging due to the domain gap between 2D images and textures on a 3D surface. Early works that used a projecting-inpainting approach managed to preserve generation diversity, but often resulted in noticeable artifacts and style inconsistencies. While recent methods have attempted to address these inconsistencies, they often introduce other issues, such as blurring, over-saturation, or over-smoothing. To overcome these challenges, we propose a novel text-to-texture synthesis framework that takes advantage of pre-trained diffusion models. We introduce a local attention reweighing mechanism in the self-attention layers to guide the model in focusing on spatial-correlated patches across different views, thereby enhancing local details while preserving cross-view consistency. Additionally, we propose a novel latent space merge pipeline, which further ensures consistency across different viewpoints without sacrificing too much diversity. Our method significantly outperforms existing state-of-the-art techniques in terms of texture consistency and visual quality, while delivering results much faster than distillation-based methods. Importantly, our framework does not require additional training or fine-tuning, making it highly adaptable to a wide range of models available on public platforms.
Yingpeng Zhang, Zengjun Zhao, He Wang 0002, Kun Zhou 0001, Tianjia Shao
AAAI3
2022 RECCraft System: Towards Reliable and Efficient Collective Robotic Construction
abstract
This research presents a novel Collective Robotic Construction (CRC) system named RECCraft. The RECCraft hardware system is composed of the mobile manipulation vehicles, the cubic blocks, and the folding ramp blocks. Solid connection and easy removal of the blocks are achieved by an electropermanent magnet and silicon steel sheets. With one degree of freedom (DOF) lifting manipulator, the robot can carry a block 3.7 times its volume. An active folding ramp block can provide a robust passage to the upper level for the robot. Our study focuses on systemic improvement of the construction speed and reliability of the robotic construction system. Visual perception system realized by Apritag is adopted, featured by convenient deployment and high precision, to provide a reliable guarantee for robotic construction. RL-based planner provides end-to-end solution for planning tasks of building multi-layer constructions, which is validated by simulation platform and real prototype. Compared with construction speed of existing robotic construction systems, our proposed RECCraft system achieves state-of-the-art level. The robot builds a 2-layer construction by RL-based planner in 4 minutes and 16 seconds, which achieves construction volumetric throughput of 6.7×105mm3/s.
Qiwei Xu, Yizheng Zhang, Shenghao Zhang 0001, Zhuoxing Wu, Xiong Li 0001, Jiahong Chen, Zengjun Zhao, Luyang Tang, Zhengyou Zhang, Lei Han 0001
IROS10