Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Sergey Bashkirov

dblp:293/8744 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0006-7086-4885ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 50% Legged, aerial and field robots · 44% Motion planning and robot control · 7%
Computer graphics and multimedia
1 paper
Image and video processing · 50% Computer animation and physical simulation · 50%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-objective reinforcement learning
0.912025
Physics-Based Motion Imitation with Adversarial Differential Discriminators · SIGGRAPH Asia 2025
Image and video processing › motion analysis
motion tracking
0.912025
Physics-Based Motion Imitation with Adversarial Differential Discriminators · SIGGRAPH Asia 2025
Computer animation and physical simulation › motion synthesis › physics-based motion synthesis
physics-based motion imitation
0.912025
Physics-Based Motion Imitation with Adversarial Differential Discriminators · SIGGRAPH Asia 2025
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
bipedal locomotion
0.512021
Learning Bipedal Robot Locomotion from Human Movement · ICRA 2021
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.512021
Learning Bipedal Robot Locomotion from Human Movement · ICRA 2021
Machine learning › Reinforcement learning
reward design
0.312025
Physics-Based Motion Imitation with Adversarial Differential Discriminators · SIGGRAPH Asia 2025
Robotics › Motion planning and robot control
robot learning
0.112021
Learning Bipedal Robot Locomotion from Human Movement · ICRA 2021

Methods — techniques the papers use, named apart from their topics

multi-objective optimization · 1.7adversarial learning · 1.7reinforcement learning · 0.5motion retargeting · 0.5domain randomization · 0.5
YearPublicationVenuePosition
2025 Physics-Based Motion Imitation with Adversarial Differential Discriminators
abstract
Multi-objective optimization problems, which require the simultaneous optimization of multiple objectives, are prevalent across numerous applications. Existing multi-objective optimization methods often rely on manually-tuned aggregation functions to formulate a joint optimization objective. The performance of such hand-tuned methods is heavily dependent on careful weight selection, a time-consuming and laborious process. These limitations also arise in the setting of reinforcement-learning-based motion tracking methods for physically simulated characters, where intricately crafted reward functions are typically used to achieve high-fidelity results. Such solutions not only require domain expertise and significant manual tuning, but also limit the applicability of the resulting reward function across diverse skills. To bridge this gap, we present a novel adversarial multi-objective optimization technique that is broadly applicable to a range of multi-objective reinforcement-learning tasks, including motion tracking. Our proposed Adversarial Differential Discriminator (ADD) receives a single positive sample, yet is still effective at guiding the optimization process. We demonstrate that our technique can enable characters to closely replicate a variety of acrobatic and agile behaviors, achieving comparable quality to state-of-the-art motion-tracking methods, without relying on manually-designed reward functions.
Sergey Bashkirov, Dun Yang, Yi Shi 0008, Xue Bin Peng
SIGGRAPH Asia2
2021 Learning Bipedal Robot Locomotion from Human Movement
abstract
Teaching an anthropomorphic robot from human example offers the opportunity to impart humanlike qualities on its movement. In this work we present a reinforcement learning based method for teaching a real world bipedal robot to perform movements directly from human motion capture data. Our method seamlessly transitions from training in a simulation environment to executing on a physical robot without requiring any real world training iterations or offline steps. To overcome the disparity in joint configurations between the robot and the motion capture actor, our method incorporates motion re-targeting into the training process. Domain randomization techniques are used to compensate for the differences between the simulated and physical systems. We demonstrate our method on an internally developed humanoid robot with movements ranging from a dynamic walk cycle to complex balancing and waving. Our controller preserves the style imparted by the motion capture data and exhibits graceful failure modes resulting in safe operation for the robot. This work was performed for research purposes only.
Sergey Bashkirov, Javier Fernandez Rico, Ike Toriyama, Naoyuki Miyada, Hideki Yanagisawa, Kensaku Ishizuka
ICRA2