Demo Data from EDBT 2026 / reviewers in the wild / expert
Liangwang Ruan
dblp:293/9058
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0003-0803-1429ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Computer animation and physical simulation · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › deformable body simulation
elastic deformation |
0.8 | 1 | 2024 | MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics · ACM Trans. Graph. 2024 |
Computer animation and physical simulation › fluid simulation › free-surface flow
thin film simulation |
0.8 | 1 | 2024 | A Vortex Particle-on-Mesh Method for Soap Film Simulation · ACM Trans. Graph. 2024 |
Computer animation and physical simulation
fluid simulation |
0.6 | 1 | 2022 | Position-Based Surface Tension Flow · ACM Trans. Graph. 2022 |
Computer animation and physical simulation › physically-based modeling
position-based dynamics |
0.6 | 1 | 2022 | Position-Based Surface Tension Flow · ACM Trans. Graph. 2022 |
Computer animation and physical simulation › fluid simulation › multiphase fluid simulation
surface tension simulation |
0.6 | 1 | 2022 | Position-Based Surface Tension Flow · ACM Trans. Graph. 2022 |
Computer animation and physical simulation › fluid simulation
solid-fluid coupling |
0.5 | 1 | 2021 | Solid-fluid interaction with surface-tension-dominant contact · ACM Trans. Graph. 2021 |
Computer animation and physical simulation › collision handling
self-collision |
0.2 | 1 | 2024 | MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics · ACM Trans. Graph. 2024 |
Computer animation and physical simulation
collision handling |
0.1 | 1 | 2021 | Solid-fluid interaction with surface-tension-dominant contact · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
vortex particle-on-mesh method · 0.8quasi-newton method · 0.8pressure stabilization · 0.8multigrid solver · 0.8mixed finite element method · 0.8hybrid particle-mesh method · 0.8GPU computing · 0.8surface constraints · 0.6local meshing · 0.6eulerian-lagrangian simulation · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | STAGED: Stress-Tensor Assisted Global-local-global solver for interactive Elastic shape DesignabstractAbstract We present an efficient and scalable method for the inverse shape design problem of elastic objects, with broad applicability to diverse materials and interactive editing. The core idea is to decouple material nonlinearity from geometry optimization by introducing the Cauchy stress tensor as an auxiliary variable. We design a three‐stage scheme that iteratively optimizes the stress tensors and the rest shape, with each stage being well‐posed and efficiently‐solvable. To address the lack of a theoretical convergence guarantee arising from the decoupled energy formulation, we incorporate a relaxation method that ensures robust stability in practice. As a result, our method achieves a 3 × speedup over the state‐of‐the‐art asymptotic method [Jia21] on a model with 40k vertices and 112k elements (Fig. 2), and exhibits near‐linear scalability to large systems (Fig. 8). We demonstrate applications including rest shape design for various materials (ranging from standard models to complex spline‐based materials [XSZB15]), interactive material and force editing, and elastic object reconstruction from images. Liangwang Ruan, Bin Wang 0069, Tiantian Liu 0002, Baoquan Chen |
Comput. Graph. Forum | 1 |
| 2024 | MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible ElasticsabstractWe propose MiNNIE, a simple yet comprehensive framework for real-time simulation of nonlinear near-incompressible elastics. To avoid the common volumetric locking issues at high Poisson's ratios of linear finite element methods (FEM), we build MiNNIE upon a mixed FEM framework and further incorporate a pressure stabilization term to ensure excellent convergence of multigrid solvers. Our pressure stabilization strategy injects bounded influence on nodal displacement which can be eliminated using a quasiNewton method. MiNNIE has a specially tailored GPU multigrid solver including a modified skinning-space interpolation scheme, a novel vertex Vanka smoother, and an efficient dense solver using Schur complement. MiNNIE supports various elastic material models and simulates them in real-time, supporting a full range of Poisson's ratios up to 0.5 while handling large deformations, element inversions, and self-collisions at the same time. Liangwang Ruan, Bin Wang 0069, Tiantian Liu 0002, Baoquan Chen |
ACM Trans. Graph. | 1 |
| 2024 | A Vortex Particle-on-Mesh Method for Soap Film SimulationabstractThis paper introduces a novel physically-based vortex fluid model for films, aimed at accurately simulating cascading vortical structures on deforming thin films. Central to our approach is a novel mechanism decomposing the film's tangential velocity into circulation and dilatation components. These components are then evolved using a hybrid particle-mesh method, enabling the effective reconstruction of three-dimensional tangential velocities and seamlessly integrating surfactant and thickness dynamics into a unified framework. By coupling with its normal component and surface-tension model, our method is particularly adept at depicting complex interactions between in-plane vortices and out-of-plane physical phenomena, such as gravity, surfactant dynamics, and solid boundary, leading to highly realistic simulations of complex thin-film dynamics, achieving an unprecedented level of vortical details and physical realism. Ningxiao Tao, Liangwang Ruan, Yitong Deng, Bo Zhu 0002, Bin Wang 0069, Baoquan Chen |
ACM Trans. Graph. | 2 |
| 2022 | Position-Based Surface Tension FlowabstractThis paper presents a novel approach to simulating surface tension flow within a position-based dynamics (PBD) framework. We enhance the conventional PBD fluid method in terms of its surface representation and constraint enforcement to furnish support for the simulation of interfacial phenomena driven by strong surface tension and contact dynamics. The key component of our framework is an on-the-fly local meshing algorithm to build the local geometry around each surface particle. Based on this local mesh structure, we devise novel surface constraints that can be integrated seamlessly into a PBD framework to model strong surface tension effects. We demonstrate the efficacy of our approach by simulating a multitude of surface tension flow examples exhibiting intricate interfacial dynamics of films and drops, which were all infeasible for a traditional PBD method. Jingrui Xing, Liangwang Ruan, Bin Wang 0069, Bo Zhu 0002, Baoquan Chen |
ACM Trans. Graph. | 2 |
| 2021 | Solid-fluid interaction with surface-tension-dominant contactabstractWe propose a novel three-way coupling method to model the contact interaction between solid and fluid driven by strong surface tension. At the heart of our physical model is a thin liquid membrane that simultaneously couples to both the liquid volume and the rigid objects, facilitating accurate momentum transfer, collision processing, and surface tension calculation. This model is implemented numerically under a hybrid Eulerian-Lagrangian framework where the membrane is modelled as a simplicial mesh and the liquid volume is simulated on a background Cartesian grid. We devise a monolithic solver to solve the interactions among the three systems of liquid, solid, and membrane. We demonstrate the efficacy of our method through an array of rigid-fluid contact simulations dominated by strong surface tension, which enables the faithful modeling of a host of new surface-tension-dominant phenomena including: objects with higher density than water that remains afloat; 'Cheerios effect' where floating objects attract one another; and surface tension weakening effect caused by surface-active constituents. Liangwang Ruan, Bo Zhu 0002, Shinjiro Sueda, Bin Wang 0069, Baoquan Chen |
ACM Trans. Graph. | 1 |