EDBT 2026 Demo / reviewers in the wild / expert
Peiji Yang
dblp:293/9326
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Speech recognition and synthesis · 61% 3D vision · 14% Generative modeling · 9% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 15 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Speech recognition and synthesis › automatic speech recognition
multi-speaker speech recognition |
1.0 | 1 | 2026 | TellWhisper: Tell Whisper Who Speaks When · ACL (1) 2026 |
Natural language and speech › Speech recognition and synthesis
speaker diarization |
1.0 | 1 | 2026 | TellWhisper: Tell Whisper Who Speaks When · ACL (1) 2026 |
Natural language and speech › Speech recognition and synthesis › speech language model
speech large language model |
1.0 | 1 | 2026 | HPSU: A Benchmark for Human-Level Perception in Real-World Spoken Speech Understanding · AAAI 2026 |
Natural language and speech › Speech recognition and synthesis
spoken language understanding |
1.0 | 1 | 2026 | HPSU: A Benchmark for Human-Level Perception in Real-World Spoken Speech Understanding · AAAI 2026 |
Natural language and speech › Speech recognition and synthesis
text-to-speech synthesis |
0.9 | 1 | 2025 | Eliciting Implicit Acoustic Styles from Open-domain Instructions to Facilitate Fine-grained Controllable Generation of Speech · EMNLP 2025 |
Computer animation and physical simulation
facial animation |
0.8 | 1 | 2024 | ExpCLIP: Bridging Text and Facial Expressions via Semantic Alignment · AAAI 2024 |
Computer animation and physical simulation › facial animation
speech-driven facial animation |
0.8 | 1 | 2024 | ExpCLIP: Bridging Text and Facial Expressions via Semantic Alignment · AAAI 2024 |
Computer vision › 3D vision
3d face reconstruction |
0.7 | 1 | 2023 | Semi-supervised Speech-driven 3D Facial Animation via Cross-modal Encoding · ICCV 2023 |
Computer vision › 3D vision
3d facial animation |
0.7 | 1 | 2023 | Semi-supervised Speech-driven 3D Facial Animation via Cross-modal Encoding · ICCV 2023 |
Machine learning › Generative modeling › face synthesis
speech-driven 3d facial animation |
0.7 | 1 | 2023 | Semi-supervised Speech-driven 3D Facial Animation via Cross-modal Encoding · ICCV 2023 |
Natural language and speech › Information extraction and text analysis
emotion recognition |
0.3 | 1 | 2026 | HPSU: A Benchmark for Human-Level Perception in Real-World Spoken Speech Understanding · AAAI 2026 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction › manifold learning › geometric representation learning
hyperbolic representation learning |
0.3 | 1 | 2026 | TellWhisper: Tell Whisper Who Speaks When · ACL (1) 2026 |
Natural language and speech › Language models and text generation › instruction following
instruction understanding |
0.3 | 1 | 2025 | Eliciting Implicit Acoustic Styles from Open-domain Instructions to Facilitate Fine-grained Controllable Generation of Speech · EMNLP 2025 |
Machine learning › Generative modeling
diffusion model |
0.2 | 1 | 2024 | ExpCLIP: Bridging Text and Facial Expressions via Semantic Alignment · AAAI 2024 |
Natural language and speech › Speech recognition and synthesis
speech-driven animation |
0.2 | 1 | 2023 | Semi-supervised Speech-driven 3D Facial Animation via Cross-modal Encoding · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
large language model annotation · 1.5contrastive learning · 1.5CLIP · 1.5semi-automatic annotation · 1.0rotary positional encoding · 1.0multimodal fusion · 1.0hyperbolic embedding · 1.0multimodal large language model · 0.9knowledge augmentation · 0.9diffusion model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | HPSU: A Benchmark for Human-Level Perception in Real-World Spoken Speech UnderstandingabstractRecent advances in Speech Large Language Models (Speech LLMs) have led to great progress in speech understanding tasks such as Automatic Speech Recognition (ASR) and Speech Emotion Recognition (SER). However, whether these models can achieve human-level auditory perception, particularly in terms of their ability to comprehend latent intentions and implicit emotions in real-world spoken language, remains underexplored. To this end, we introduce the Human-level Perception in Spoken Speech Understanding (HPSU), a new benchmark for fully evaluating the human-level perceptual and understanding capabilities of Speech LLMs. HPSU comprises over 20,000 expert-validated spoken language understanding samples in English and Chinese. It establishes a comprehensive evaluation framework by encompassing a spectrum of tasks, ranging from basic speaker attribute recognition to complex inference of latent intentions and implicit emotions. To address the issues of data scarcity and high cost of manual annotation in real-world scenarios, we developed a semi-automatic annotation process. This process fuses audio, textual, and visual information to enable precise speech understanding and labeling, thus enhancing both annotation efficiency and quality. We systematically evaluate various open-source and proprietary Speech LLMs. The results demonstrate that even top-performing models still fall considerably short of human capabilities in understanding genuine spoken interactions. Consequently, HPSU will be useful for guiding the development of Speech LLMs toward human-level perception and cognition. Peiji Yang, Yicheng Zhong, Jianxing Yu, Zhisheng Wang 0001, Zihao Gou, Wenqing Chen, Jian Yin 0001 |
AAAI | 2 |
| 2026 | TellWhisper: Tell Whisper Who Speaks WhenabstractMulti-speaker automatic speech recognition (MASR) aims to predict "who spoke when and what" from multi-speaker speech, a key technology for multi-party dialogue understanding.However, most existing approaches decouple temporal modeling and speaker modeling when addressing "when" and "who": some inject speaker cues before encoding (e.g., speaker masking), which can cause irreversible information loss; others fuse identity by mixing speaker posteriors after encoding, which may entangle acoustic content with speaker identity.This separation is brittle under rapid turntaking and overlapping speech, often leading to degraded performance.To address these limitations, we propose TellWhisper, a unified framework that jointly models speaker identity and temporal within the speech encoder.Specifically, we design TS-RoPE, a time-speaker rotary positional encoding: time coordinates are derived from frame indices, while speaker coordinates are derived from speaker activity and pause cues.By applying region-specific rotation angles, the model explicitly captures per-speaker continuity, speaker-turn transitions, and state dynamics, enabling the attention mechanism to simultaneously attend to "when" and "who".Moreover, to estimate framelevel speaker activity, we develop Hyper-SD, which casts speaker classification in hyperbolic space to enhance inter-class separation and refine speaker-activity estimates.Extensive experiments demonstrate the effectiveness of the proposed approach.The project webpage is available at https://walker-hyf.github. io/TellWhisper. Peiji Yang, Yicheng Zhong |
ACL (1) | 2 |
| 2025 | Eliciting Implicit Acoustic Styles from Open-domain Instructions to Facilitate Fine-grained Controllable Generation of SpeechabstractThis paper focuses on generating speech with the acoustic style that meets users' needs based on their open-domain instructions.To control the style, early work mostly relies on predefined rules or templates.The control types and formats are fixed in a closed domain, making it hard to meet users' diverse needs.One solution is to resort to instructions in free text to guide the generation.Current work mainly studies the instructions that clearly specify the acoustic styles, such as low pitch and fast speed.However, the instructions are complex, some even vague and abstract, such as "Generate a voice of a woman who is heartbroken due to a breakup."It is hard to infer this implicit style by traditional matching-based methods.To address this problem, we propose a new controllable model.It first utilizes multimodal LLMs with knowledge-augmented techniques to infer the desired speech style from the instructions.The powerful language understanding ability of LLMs can help us better elicit the implicit style factors from the instruction.By using these factors as a control condition, we design a diffusion-based generator adept at finely adjusting speech details, enabling higher flexibility to meet complex users' needs.Next, we verify the output speech from three aspects, i.e., consistency of decoding state, mel-spectrogram, and instruction style.This verified feedback can inversely optimize the generator.Extensive experiments are conducted on three popular datasets.The results show the effectiveness and good controllability of our approach. Jianxing Yu, Zihao Gou, Zhisheng Wang 0001, Peiji Yang, Wenqing Chen, Jian Yin 0001 |
EMNLP | 5 |
| 2024 | ExpCLIP: Bridging Text and Facial Expressions via Semantic AlignmentabstractThe objective of stylized speech-driven facial animation is to create animations that encapsulate specific emotional expressions. Existing methods often depend on pre-established emotional labels or facial expression templates, which may limit the necessary flexibility for accurately conveying user intent. In this research, we introduce a technique that enables the control of arbitrary styles by leveraging natural language as emotion prompts. This technique presents benefits in terms of both flexibility and user-friendliness. To realize this objective, we initially construct a Text-Expression Alignment Dataset (TEAD), wherein each facial expression is paired with several prompt-like descriptions. We propose an innovative automatic annotation method, supported by CahtGPT, to expedite the dataset construction, thereby eliminating the substantial expense of manual annotation. Following this, we utilize TEAD to train a CLIP-based model, termed ExpCLIP, which encodes text and facial expressions into semantically aligned style embeddings. The embeddings are subsequently integrated into the facial animation generator to yield expressive and controllable facial animations. Given the limited diversity of facial emotions in existing speech-driven facial animation training data, we further introduce an effective Expression Prompt Augmentation (EPA) mechanism to enable the animation generator to support unprecedented richness in style control. Comprehensive experiments illustrate that our method accomplishes expressive facial animation generation and offers enhanced flexibility in effectively conveying the desired style. Yicheng Zhong, Huawei Wei, Peiji Yang, Zhisheng Wang 0001 |
AAAI | 3 |
| 2024 | Spontaneous Style Text-to-Speech Synthesis with Controllable Spontaneous Behaviors Based on Language Models
Peiji Yang, Yicheng Zhong, Yixuan Zhou 0002, Zhisheng Wang 0001, Zhiyong Wu 0001, Xixin Wu, Helen M. Meng |
INTERSPEECH | 2 |
| 2023 | Semi-supervised Speech-driven 3D Facial Animation via Cross-modal EncodingabstractExisting Speech-driven 3D facial animation methods typically follow the supervised paradigm, involving regression from speech to 3D facial animation. This paradigm faces two major challenges: the high cost of supervision acquisition, and the ambiguity in mapping between speech and lip movements. To address these challenges, this study proposes a novel cross-modal semi-supervised framework, comprising a Speech-to-Image Transcoder and a Face-to-Geometry Regressor. The former jointly learns a common representation space from speech and image domains, enabling the transformation of speech into semantically-consistent facial images. The latter is responsible for reconstructing 3D facial meshes from the transformed images. Both modules require minimal effort to acquire the necessary training data, thereby obviating the dependence on costly supervised data. Furthermore, the joint learning scheme enables the fusion of intricate visual features into speech encoding, thereby facilitating the transformation of subtle speech variations into nuanced lip movements, ultimately enhancing the fidelity of 3D face reconstructions. Consequently, the ambiguity of the direct mapping of speech-to-animation is significantly reduced, leading to coherent and high-fidelity generation of lip motion. Extensive experiments demonstrate that our approach produces competitive results compared to supervised methods. Peiji Yang, Huawei Wei, Yicheng Zhong, Zhisheng Wang 0001 |
ICCV | 1 |