EDBT 2026 Demo / reviewers in the wild / expert
Hexu Zhao
dblp:293/9714
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
GPUs and heterogeneous computing · 50% Memory systems · 30% Distributed systems · 20% | |
| Computer graphics and multimedia
2 papers |
Rendering · 100% | |
| Artificial intelligence
1 paper |
3D vision · 77% Representation and self-supervised learning · 23% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.3 | 2 | 2026 | CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026 On Scaling Up 3D Gaussian Splatting Training · ICLR 2025 |
Rendering
novel view synthesis |
1.0 | 1 | 2026 | CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026 |
GPUs and heterogeneous computing
GPU memory management |
1.0 | 1 | 2026 | CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026 |
Memory systems
memory offloading |
1.0 | 1 | 2026 | CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026 |
Distributed systems › distributed machine learning
distributed training |
0.9 | 1 | 2025 | On Scaling Up 3D Gaussian Splatting Training · ICLR 2025 |
GPUs and heterogeneous computing › multi-GPU computing
multi-GPU training |
0.9 | 1 | 2025 | On Scaling Up 3D Gaussian Splatting Training · ICLR 2025 |
Computer vision › 3D vision › geometric deep learning
hyperbolic neural networks |
0.6 | 1 | 2022 | Fully Hyperbolic Neural Networks · ACL (1) 2022 |
GPUs and heterogeneous computing › GPU communication
CPU-GPU data transfer |
0.3 | 1 | 2026 | CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026 |
Memory systems
memory hierarchy |
0.3 | 1 | 2026 | CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting · ASPLOS (2) 2026 |
Machine learning › Representation and self-supervised learning › representation learning › dimensionality reduction › manifold learning › geometric representation learning
hyperbolic representation learning |
0.2 | 1 | 2022 | Fully Hyperbolic Neural Networks · ACL (1) 2022 |
Methods — techniques the papers use, named apart from their topics
pipelining · 2.0memory access pattern analysis · 2.0sparse all-to-all communication · 1.7dynamic load balancing · 1.7batch-size scaling · 1.7neural network design · 0.6hyperbolic geometry · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | CLM: Removing the GPU Memory Barrier for 3D Gaussian Splattingabstract3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or intricate) scenes is challenging due to its substantial memory requirement, which exceeds the memory capacity of most GPUs. In this paper, we describe CLM, a system that allows 3DGS to render large scenes using a single consumer-grade GPU, e.g., RTX4090. It does so by offloading Gaussians to CPU memory, and loading them into GPU memory only when necessary. To improve performance and reduce communication overheads, CLM uses a novel offloading strategy based on insights into 3DGS's memory access patterns. This strategy enables efficient pipelining, which overlaps GPU-to-CPU communication, GPU computation and CPU computation. Furthermore, CLM exploits these access patterns to reduce communication volume. Our evaluation shows that the resulting implementation can render a large scene that requires 102 million Gaussians on a single RTX4090 and achieve state-of-the-art reconstruction quality. The code is open-sourced at: https://github.com/nyu-systems/CLM-GS Hexu Zhao, Xiwen Min, Xiaoteng Liu, Moonjun Gong, Yiming Li 0003, Ang Li 0006, Saining Xie, Jinyang Li 0001, Aurojit Panda |
ASPLOS (2) | 1 |
| 2025 | On Scaling Up 3D Gaussian Splatting Trainingabstract3D Gaussian Splatting (3DGS) is increasingly popular for 3D reconstruction due to its superior visual quality and rendering speed. However, 3DGS training currently occurs on a single GPU, limiting its ability to handle high-resolution and large-scale 3D reconstruction tasks due to memory constraints. We introduce Grendel, a distributed system designed to partition 3DGS parameters and parallelize computation across multiple GPUs. As each Gaussian affects a small, dynamic subset of rendered pixels, Grendel employs sparse all-to-all communication to transfer the necessary Gaussians to pixel partitions and performs dynamic load balancing. Unlike existing 3DGS systems that train using one camera view image at a time, Grendel supports batched training with multiple views. We explore various optimization hyperparameter scaling strategies and find that a simple sqrt(batch-size) scaling rule is highly effective. Evaluations using large-scale, high-resolution scenes show that Grendel enhances rendering quality by scaling up 3DGS parameters across multiple GPUs. On the 4K ``Rubble'' dataset, we achieve a test PSNR of 27.28 by distributing 40.4 million Gaussians across 16 GPU, compared to a PSNR of 26.28 using 11.2 million Gaussians on a single GPU. Grendel is an open-source project available at: https://github.com/nyu-systems/Grendel-GS Hexu Zhao, Haoyang Weng, Daohan Lu, Ang Li 0006, Jinyang Li 0001, Aurojit Panda, Saining Xie |
ICLR | 1 |
| 2022 | Fully Hyperbolic Neural NetworksabstractWeize Chen, Xu Han, Yankai Lin, Hexu Zhao, Zhiyuan Liu, Peng Li, Maosong Sun, Jie Zhou. Proceedings of the 60th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2022. Weize Chen, Xu Han 0007, Yankai Lin 0001, Hexu Zhao, Zhiyuan Liu 0001, Peng Li 0030, Maosong Sun 0001, Jie Zhou 0016 |
ACL (1) | 4 |