Demo Data from EDBT 2026 / reviewers in the wild / expert
Pin-Hao Huang
dblp:293/9980
· DBLP profile ↗
6ranked-venue papers
1as first author
6since 2021 · last 2025
0009-0002-1545-0058ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 37% Generative modeling · 19% Planning, search and constraint satisfaction · 13% | |
| Computer graphics and multimedia
1 paper |
Rendering · 50% Geometric modeling and processing · 50% |
Topics — the 19 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025 |
Computer vision › 3D vision › 3d scene understanding › amodal perception
amodal completion |
0.9 | 1 | 2025 | Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
hierarchical planning |
0.9 | 1 | 2025 | Generalized Mission Planning for Heterogeneous Multi-Robot Teams via LLM-Constructed Hierarchical Trees · ICRA 2025 |
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction |
0.9 | 1 | 2025 | Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025 |
Computer vision › 3D vision › 3d human reconstruction
human-object interaction reconstruction |
0.9 | 1 | 2025 | Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025 |
Machine learning › Generative modeling › diffusion model › image restoration
image inpainting |
0.9 | 1 | 2025 | Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
mission planning |
0.9 | 1 | 2025 | Generalized Mission Planning for Heterogeneous Multi-Robot Teams via LLM-Constructed Hierarchical Trees · ICRA 2025 |
Knowledge, reasoning and agents › Multi-agent systems › task allocation
multi-robot task allocation |
0.9 | 1 | 2025 | Generalized Mission Planning for Heterogeneous Multi-Robot Teams via LLM-Constructed Hierarchical Trees · ICRA 2025 |
Computer vision › 3D vision
novel view synthesis |
0.9 | 1 | 2025 | Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025 |
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation |
0.8 | 1 | 2024 | Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data · NeurIPS 2024 |
Computer vision › Face, body and person analysis
human pose estimation |
0.8 | 1 | 2024 | Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data · NeurIPS 2024 |
Machine learning › Generative modeling
motion generation |
0.8 | 1 | 2024 | Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data · NeurIPS 2024 |
Robotics › Motion planning and robot control › whole-body control
whole-body motion generation |
0.8 | 1 | 2024 | Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
0.5 | 1 | 2021 | Text-Guided Graph Neural Networks for Referring 3D Instance Segmentation · AAAI 2021 |
Computer vision › Segmentation and scene understanding › 3d segmentation
3d referring expression segmentation |
0.5 | 1 | 2021 | Text-Guided Graph Neural Networks for Referring 3D Instance Segmentation · AAAI 2021 |
Computer vision › Vision and language
visual grounding |
0.5 | 1 | 2021 | Text-Guided Graph Neural Networks for Referring 3D Instance Segmentation · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
temporal consistency · 1.7gaussian splatting · 1.7amodal completion · 1.7physical priors · 0.9multi-regional inpainting · 0.9large language model · 0.9hierarchical tree construction · 0.9diffusion model · 0.9masked autoencoder · 0.8conditional diffusion model · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional InpaintingabstractAmodal completion, which is the process of inferring the full appearance of objects despite partial occlusions, is crucial for understanding complex human-object interactions (HOI) in computer vision and robotics. Existing methods, such as those that use pre-trained diffusion models, often struggle to generate plausible completions in dynamic scenarios because they have a limited understanding of HOI. To solve this problem, we've developed a new approach that uses physical prior knowledge along with a specialized multi-regional inpainting technique designed for HOI. By incorporating physical constraints from human topology and contact information, we define two distinct regions: the primary region, where occluded object parts are most likely to be, and the secondary region, where occlusions are less probable. Our multi-regional inpainting method uses customized denoising strategies across these regions within a diffusion model. This improves the accuracy and realism of the generated completions in both their shape and visual detail. Our experimental results show that our approach significantly outperforms existing methods in HOI scenarios, moving machine perception closer to a more human-like understanding of dynamic environments. We also show that our pipeline is robust even without ground-truth contact annotations, which broadens its applicability to tasks like 3D reconstruction and novel view/pose synthesis. Seunggeun Chi, Enna Sachdeva, Pin-Hao Huang, Kwonjoon Lee |
ICCV | 3 |
| 2025 | Generalized Mission Planning for Heterogeneous Multi-Robot Teams via LLM-Constructed Hierarchical TreesabstractWe present a novel mission-planning strategy for heterogeneous multi-robot teams, taking into account the specific constraints and capabilities of each robot. Our approach employs hierarchical trees to systematically break down complex missions into manageable sub-tasks. We develop specialized APIs and tools, which are utilized by Large Language Models (LLMs) to efficiently construct these hierarchical trees. Once the hierarchical tree is generated, it is further decomposed to create optimized schedules for each robot, ensuring adherence to their individual constraints and capabilities. We demonstrate the effectiveness of our framework through detailed examples covering a wide range of missions, showcasing its flexibility and scalability. David Isele, Enna Sachdeva, Pin-Hao Huang, Behzad Dariush, Kwonjoon Lee, Sangjae Bae |
ICRA | 4 |
| 2025 | Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction ReconstructionabstractWe introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques. Hyungjun Doh, Dong In Lee, Seunggeun Chi, Pin-Hao Huang, Kwonjoon Lee, Sangpil Kim, Karthik Ramani |
ACM Multimedia | 4 |
| 2024 | Estimating Ego-Body Pose from Doubly Sparse Egocentric Video DataabstractWe study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts like the head and hands. However, we propose that even temporally sparse observations, such as hand poses captured intermittently from egocentric videos during natural or periodic hand movements, can effectively constrain overall body motion. Naively applying diffusion models to generate full-body pose from head pose and sparse hand pose leads to suboptimal results. To overcome this, we develop a two-stage approach that decomposes the problem into temporal completion and spatial completion. First, our method employs masked autoencoders to impute hand trajectories by leveraging the spatiotemporal correlations between the head pose sequence and intermittent hand poses, providing uncertainty estimates. Subsequently, we employ conditional diffusion models to generate plausible full-body motions based on these temporally dense trajectories of the head and hands, guided by the uncertainty estimates from the imputation. The effectiveness of our methods was rigorously tested and validated through comprehensive experiments conducted on various HMD setup with AMASS and Ego-Exo4D datasets. Project page: https://sgchi.github.io/dsposer Seunggeun Chi, Pin-Hao Huang, Enna Sachdeva, Hengbo Ma, Karthik Ramani, Kwonjoon Lee |
NeurIPS | 2 |
| 2022 | Deep Reinforcement Learning-Based Routing for Space-Terrestrial NetworksabstractSatellite communication is one primary structure of the future wireless systems. Many corporations and academic institutions are committed to this research, e.g., StarLink. Their aim is to construct a constellation of satellite networks covering the whole world. Thanks to this design, our mobile devices can connect to the Internet anywhere in the world without being restricted by the coverage area of base stations. However, given that the constellation of satellites around the Earth is a system that varies in time, algorithms must adapt to the dynamic topology. To solve the problem, in this paper we investigate how to send data from the base station to the target satellite with minimal delay. We systematically formulate the transmission limitations, uplink, and downlink transmission delay. With well defined limits and delays on space-terrestrial transmissions, we can set rewards and punishments by mathematical analysis to simulate the agent in deep reinforcement learning (DRL), which can explore all choices in the system and optimize the routing algorithm. Finally, the simulation results corroborate a fully functional space-terrestrial network constellation to simulate the actual situation. Kai-Chu Tsai, Ting-Jui Yao, Pin-Hao Huang, Cheng-Sen Huang, Zhu Han 0001, Li-Chun Wang 0001 |
VTC Fall | 3 |
| 2021 | Text-Guided Graph Neural Networks for Referring 3D Instance SegmentationabstractThis paper addresses a new task called referring 3D instance segmentation, which aims to segment out the target instance in a 3D scene given a query sentence. Previous work on scene understanding has explored visual grounding with natural language guidance, yet the emphasis is mostly constrained on images and videos. We propose a Text-guided Graph Neural Network (TGNN) for referring 3D instance segmentation on point clouds. Given a query sentence and the point cloud of a 3D scene, our method learns to extract per-point features and predicts an offset to shift each point toward its object center. Based on the point features and the offsets, we cluster the points to produce fused features and coordinates for the candidate objects. The resulting clusters are modeled as nodes in a Graph Neural Network to learn the representations that encompass the relation structure for each candidate object. The GNN layers leverage each object's features and its relations with neighbors to generate an attention heatmap for the input sentence expression. Finally, the attention heatmap is used to "guide" the aggregation of information from neighborhood nodes. Our method achieves state-of-the-art performance on referring 3D instance segmentation and 3D localization on ScanRefer, Nr3D, and Sr3D benchmarks, respectively. Pin-Hao Huang, Han-Hung Lee, Hwann-Tzong Chen, Tyng-Luh Liu |
AAAI | 1 |