Qiao Feng 0001

dblp:294/2053 · DBLP profile ↗
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11ranked-venue papers
2as first author
11since 2021 · last 2025
0000-0003-0625-651XORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 1 first-author · 10 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021
YearPublicationVenuePosition
2025 Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulation
abstract
Faithfully reconstructing textured shapes and physical properties from videos presents an intriguing yet challenging problem. Significant efforts have been dedicated to advancing such a system identification problem in this area. Previous methods often rely on heavy optimization pipelines with a differentiable simulator and renderer to estimate physical parameters. However, these approaches frequently necessitate extensive hyperparameter tuning for each scene and involve a costly optimization process, which limits both their practicality and generalizability. In this work, we propose a novel framework, Vid2Sim, a generalizable video-based approach for recovering geometry and physical properties through a mesh-free reduced simulation based on Linear Blend Skinning (LBS), offering high computational efficiency and versatile representation capability. Specifically, Vid2Sim first reconstructs the observed configuration of the physical system from video using a feed-forward neural network trained to capture physical world knowledge. A lightweight optimization pipeline then refines the estimated appearance, geometry, and physical properties to closely align with video observations within just a few minutes. Additionally, after the reconstruction, Vid2Sim enables high-quality, mesh-free simulation with high efficiency. Extensive experiments demonstrate that our method achieves superior accuracy and efficiency in reconstructing geometry and physical properties from video data.
Chuhao Chen 0005, Zhiyang Dou, Chen Wang 0049, Yiming Huang 0011, Anjun Chen, Qiao Feng 0001, Jiatao Gu, Lingjie Liu
CVPR6
2025 PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction
abstract
Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics-based pose estimation, often leading to unrealistic results due to the lack of physical constraints. To address such artifacts, prior methods have typically relied on physics-based post-processing following the initial kinematics-based motion estimation. However, this two-stage design introduces error accumulation, ultimately limiting the overall reconstruction quality. In this paper, we present PhysHMR, a unified framework that directly learns a visual-to-action policy for humanoid control in a physics-based simulator, enabling motion reconstruction that is both physically grounded and visually aligned with the input video. A key component of our approach is the pixel-as-ray strategy, which lifts 2D keypoints into 3D spatial rays and transforms them into global space. These rays are incorporated as policy inputs, providing robust global pose guidance without depending on noisy 3D root predictions. This soft global grounding, combined with local visual features from a pretrained encoder, allows the policy to reason over both detailed pose and global positioning. To overcome the sample inefficiency of reinforcement learning, we further introduce a distillation scheme that transfers motion knowledge from a mocap-trained expert to the vision-conditioned policy, which is then refined using physically motivated reinforcement learning rewards. Extensive experiments demonstrate that PhysHMR produces high-fidelity, physically plausible motion across diverse scenarios, outperforming prior approaches in both visual accuracy and physical realism.
Qiao Feng 0001, Yiming Huang 0011, Yufu Wang, Jiatao Gu, Lingjie Liu
SIGGRAPH Asia1
2024 LPSNet: End-to-End Human Pose and Shape Estimation with Lensless Imaging
abstract
Human pose and shape (HPS) estimation with lensless imaging is not only beneficial to privacy protection but also can be used in covert surveillance scenarios due to the small size and simple structure of this device. However, this task presents significant challenges due to the inherent ambiguity of the captured measurements and lacks effective methods for directly estimating human pose and shape from lensless data. In this paper, we propose the first end-to-end framework to recover 3D human poses and shapes from lensless measurements to our knowledge. We specifically design a multi-scale lensless feature decoder to decode the lensless measurements through the optically encoded mask for efficient feature extraction. We also propose a double-head auxiliary supervision mechanism to improve the estimation accuracy of human limb ends. Besides, we establish a lensless imaging system and verify the effectiveness of our method on various datasets acquired by our lensless imaging system. The code and dataset are available at https://cic.tju.edu.cn/faculty/likun/projects/LPSNet.
Haoyang Ge, Qiao Feng 0001, Hailong Jia, Xiongzheng Li, Xiangjun Yin, Jing-Yu Yang 0002, Kun Li 0001
CVPR2
2024 Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints
abstract
3D human generation is increasingly significant in var-ious applications. However, the direct use of 2D genera-tive methods in 3D generation often results in losing lo-cal details, while methods that reconstruct geometry from generated images struggle with global view consistency. In this work, we introduce joint2Human, a novel method that leverages 2D diffusion models to generate detailed 3D human geometry directly, ensuring both global structure and local details. To achieve this, we employ the Fourier occupancy field (FOF) representation, enabling the direct generation of 3D shapes as preliminary results with 2D generative models. With the proposed high-frequency enhancer and the multi-view recarving strategy, our method can seamlessly integrate the details from different views into a uniform global shape. To better utilize the 3D human prior and enhance control over the generated geometry, we introduce a compact spherical embedding of 3D joints. This allows for an effective guidance of pose during the gener-ation process. Additionally, our method can generate 3D humans guided by textual inputs. Our experimental results demonstrate the capability of our method to ensure global structure, local details, high resolution, and low computational cost simultaneously. More results and the code can be found on our project page at http://cic.tju.edu.cn/faculty/likun/projects/Joint2Human.
Muxin Zhang, Qiao Feng 0001, Zhuo Su 0006, Zhou Xue, Kun Li 0001
CVPR2
2024 HumanCoser: Layered 3D Human Generation via Semantic-Aware Diffusion Model
abstract
This paper aims to generate physically-layered 3D humans from text prompts. Existing methods either generate 3D clothed humans as a whole or support only tight and simple clothing generation, which limits their applications to virtual try-on and partlevel editing. To achieve physically-layered 3D human generation with reusable and complex clothing, we propose a novel layer-wise dressed human representation based on a physically-decoupled diffusion model. Specifically, to achieve layer-wise clothing generation, we propose a dual-representation decoupling framework for generating clothing decoupled from the human body, in conjunction with an innovative multi-layer fusion volume rendering method. To match the clothing with different body shapes, we propose an SMPL-driven implicit field deformation network that enables the free transfer and reuse of clothing. Extensive experiments demonstrate that our approach not only achieves state-of-the-art layered 3D human generation with complex clothing but also supports virtual try-on and layered human animation. More results and the code can be found on our project page at https: //cic.tju.edu.cn/faculty/likun/projects/HumanCoser
Ruizhi Shao, Qiao Feng 0001, Yukun Lai, Kun Li 0001
ISMAR4
2024 R2Human: Real-Time 3D Human Appearance Rendering from a Single Image
abstract
Rendering 3D human appearance from a single image in real-time is crucial for achieving holographic communication and immersive VR/AR. Existing methods either rely on multi-camera setups or are constrained to offline operations. In this paper, we propose R2Human, the first approach for real-time inference and rendering of photorealistic 3D human appearance from a single image. The core of our approach is to combine the strengths of implicit texture fields and explicit neural rendering with our novel representation, namely Z-map. Based on this, we present an end-to-end network that performs high-fidelity color reconstruction of visible areas and provides reliable color inference for occluded regions. To further enhance the 3D perception ability of our network, we leverage the Fourier occupancy field as a prior for generating the texture field and providing a sampling surface in the rendering stage. We also propose a consistency loss and a spatial fusion strategy to ensure the multi-view coherence. Experimental results show that our method outperforms the state-of-the-art methods on both synthetic data and challenging real-world images, in real-time. The project page can be found at http://cic.tju. edu.cn/faculty/likun/projects/R2Human.
Yuanwang Yang, Qiao Feng 0001, Yukun Lai, Kun Li 0001
ISMAR2
2023 Learning Semantic-Aware Disentangled Representation for Flexible 3D Human Body Editing
abstract
3D human body representation learning has received increasing attention in recent years. However, existing works cannot flexibly, controllably and accurately represent human bodies, limited by coarse semantics and unsatisfactory representation capability, particularly in the absence of supervised data. In this paper, we propose a human body representation with fine-grained semantics and high reconstruction-accuracy in an unsupervised setting. Specifically, we establish a correspondence between latent vectors and geometric measures of body parts by designing a part-aware skeleton-separated decoupling strategy, which facilitates controllable editing of human bodies by modifying the corresponding latent codes. With the help of a bone-guided auto-encoder and an orientation-adaptive weighting strategy, our representation can be trained in an unsupervised manner. With the geometrically meaningful latent space, it can be applied to a wide range of applications, from human body editing to latent code interpolation and shape style transfer. Experimental results on public datasets demonstrate the accurate reconstruction and flexible editing abilities of the proposed method. The code will be available at http://cic.tju.edu.cn/faculty/likun/projects/SemanticHuman.
Xiaokun Sun, Qiao Feng 0001, Xiongzheng Li, Yukun Lai, Jing-Yu Yang 0002, Kun Li 0001
CVPR2
2023 TSNeRF: Text-driven stylized neural radiance fields via semantic contrastive learning
Jing-Song Cheng, Qiao Feng 0001, Wen-Yuan Tao, Yukun Lai, Kun Li 0001
Comput. Graph.3
2023 STATE: Learning structure and texture representations for novel view synthesis
abstract
Novel viewpoint image synthesis is very challenging, especially from sparse views, due to large changes in viewpoint and occlusion. Existing image-based methods fail to generate reasonable results for invisible regions, while geometry-based methods have difficulties in synthesizing detailed textures. In this paper, we propose STATE, an end-to-end deep neural network, for sparse view synthesis by learning structure and texture representations. Structure is encoded as a hybrid feature field to predict reasonable structures for invisible regions while maintaining original structures for visible regions, and texture is encoded as a deformed feature map to preserve detailed textures. We propose a hierarchical fusion scheme with intra-branch and inter-branch aggregation, in which spatio-view attention allows multi-view fusion at the feature level to adaptively select important information by regressing pixel-wise or voxel-wise confidence maps. By decoding the aggregated features, STATE is able to generate realistic images with reasonable structures and detailed textures. Experimental results demonstrate that our method achieves qualitatively and quantitatively better results than state-of-the-art methods. Our method also enables texture and structure editing applications benefiting from implicit disentanglement of structure and texture. Our code is available at http://cic.tju.edu.cn/faculty/likun/projects/STATE .
Xinyi Jing, Qiao Feng 0001, Yukun Lai, Yuanqiang Yu, Kun Li 0001
Comput. Vis. Media2
2022 FOF: Learning Fourier Occupancy Field for Monocular Real-time Human Reconstruction
abstract
The advent of deep learning has led to significant progress in monocular human reconstruction. However, existing representations, such as parametric models, voxel grids, meshes and implicit neural representations, have difficulties achieving high-quality results and real-time speed at the same time. In this paper, we propose Fourier Occupancy Field (FOF), a novel, powerful, efficient and flexible 3D geometry representation, for monocular real-time and accurate human reconstruction. A FOF represents a 3D object with a 2D field orthogonal to the view direction where at each 2D position the occupancy field of the object along the view direction is compactly represented with the first few terms of Fourier series, which retains the topology and neighborhood relation in the 2D domain. A FOF can be stored as a multi-channel image, which is compatible with 2D convolutional neural networks and can bridge the gap between 3D geometries and 2D images. A FOF is very flexible and extensible, \eg, parametric models can be easily integrated into a FOF as a prior to generate more robust results. Meshes and our FOF can be easily inter-converted. Based on FOF, we design the first 30+FPS high-fidelity real-time monocular human reconstruction framework. We demonstrate the potential of FOF on both public datasets and real captured data. The code is available for research purposes at http://cic.tju.edu.cn/faculty/likun/projects/FOF.
Qiao Feng 0001, Yebin Liu, Yukun Lai, Jing-Yu Yang 0002, Kun Li 0001
NeurIPS1
2021 Image-Guided Human Reconstruction via Multi-Scale Graph Transformation Networks
abstract
3D human reconstruction from a single image is a challenging problem. Existing methods have difficulties to infer 3D clothed human models with consistent topologies for various poses. In this paper, we propose an efficient and effective method using a hierarchical graph transformation network. To deal with large deformations and avoid distorted geometries, rather than using Euclidean coordinates directly, 3D human shapes are represented by a vertex-based deformation representation that effectively encodes the deformation and copes well with large deformations. To infer a 3D human mesh consistent with the input real image, we also use a perspective projection layer to incorporate perceptual image features into the deformation representation. Our model is easy to train and fast to converge with short test time. Besides, we present the$D^{2}Human$(Dynamic Detailed Human) dataset, including variously posed 3D human meshes with consistent topologies and rich geometry details, together with the captured color images and SMPL models, which is useful for training and evaluation of deep frameworks, particularly for graph neural networks. Experimental results demonstrate that our method achieves more plausible and complete 3D human reconstruction from a single image, compared with several state-of-the-art methods. The code and dataset are available for research purposes athttp://cic.tju.edu.cn/faculty/likun/projects/MGTnet.
Kun Li 0001, Qiao Feng 0001, Yuxiang Zhang 0006, Xiongzheng Li, Cunkuan Yuan, Yukun Lai, Yebin Liu
IEEE Trans. Image Process.3