Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data.

Guirec Maloisel

dblp:294/2093 · DBLP profile ↗
← Back
3ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0003-3554-422XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 70% Geometric modeling and processing · 17% Computational fabrication · 13%
Artificial intelligence
2 papers
Motion planning and robot control · 57% Robot manipulation · 43%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › multibody dynamics simulation
constrained dynamics
0.912025
A Versatile Quaternion-Based Constrained Rigid Body Dynamics · ACM Trans. Graph. 2025
Computer animation and physical simulation
differentiable simulation
0.912025
A Versatile Quaternion-Based Constrained Rigid Body Dynamics · ACM Trans. Graph. 2025
Computer animation and physical simulation
rigid body simulation
0.912025
A Versatile Quaternion-Based Constrained Rigid Body Dynamics · ACM Trans. Graph. 2025
Robotics › Motion planning and robot control
trajectory optimization
0.712023
Optimal Design of Robotic Character Kinematics · ACM Trans. Graph. 2023
Geometric modeling and processing
kinematic design
0.712023
Optimal Design of Robotic Character Kinematics · ACM Trans. Graph. 2023
Robotics › Robot manipulation › soft robotics
soft robot control
0.512021
Automated Routing of Muscle Fibers for Soft Robots · IEEE Trans. Robotics 2021
Computational fabrication › soft robotics
soft robot design
0.512021
Automated Routing of Muscle Fibers for Soft Robots · IEEE Trans. Robotics 2021
Computer animation and physical simulation › deformable body simulation
hyperelastic material simulation
0.112021
Automated Routing of Muscle Fibers for Soft Robots · IEEE Trans. Robotics 2021

Methods — techniques the papers use, named apart from their topics

dynamic programming · 1.3constraint elimination · 1.3moving least squares · 1.0differentiable simulation · 1.0co-optimization · 1.0quaternion updates · 0.9lagrange multiplier · 0.9implicit integration · 0.9
YearPublicationVenuePosition
2025 A Versatile Quaternion-Based Constrained Rigid Body Dynamics
abstract
We present a constrained Rigid Body Dynamics (RBD) that guarantees satisfaction of kinematic constraints, enabling direct simulation of complex mechanical systems with arbitrary kinematic structures. To ensure constraint satisfaction, we use an implicit integration scheme. For this purpose, we derive compatible dynamic equations expressed through the quaternion time derivative, adopting an additive approach to quaternion updates instead of a multiplicative one, while enforcing quaternion unit-length as a constraint. We support all joints between rigid bodies that restrict subsets of the three translational or three rotational degrees of freedom, including position- and force-based actuation. Their constraints are formulated such that Lagrange multipliers are interpretable as joint forces and torques. We discuss a unified solution strategy for systems with redundant constraints, overactuation, and passive degrees of freedom, by eliminating redundant constraints and navigating the subspaces spanned by multipliers. As our method uses a standard additive update, we can interface with unconditionally-stable implicit integrators. Moreover, the simulation can readily be made differentiable as we show with examples.
Guirec Maloisel, Ruben Grandia, Espen Knoop, Moritz Bächer
ACM Trans. Graph.1
2023 Optimal Design of Robotic Character Kinematics
abstract
The kinematic motion of a robotic character is defined by its mechanical joints and actuators that restrict the relative motion of its rigid components. Designing robots that perform a given target motion as closely as possible with a fixed number of actuated degrees of freedom is challenging, especially for robots that form kinematic loops. In this paper, we propose a technique that simultaneously solves for optimal design and control parameters for a robotic character whose design is parameterized with configurable joints. At the technical core of our technique is an efficient solution strategy that uses dynamic programming to solve for optimal state, control, and design parameters, together with a strategy to remove redundant constraints that commonly exist in general robot assemblies with kinematic loops. We demonstrate the efficacy of our approach by either editing the design of an existing robotic character, or by optimizing the design of a new character to perform a desired motion.
Guirec Maloisel, Espen Knoop, Ruben Grandia, Moritz Bächer
ACM Trans. Graph.1
2021 Automated Routing of Muscle Fibers for Soft Robots
abstract
This article introduces a computational approach for routing thin artificial muscle actuators through hyperelastic soft robots, in order to achieve a desired deformation behavior. Provided with a robot design and a set of example deformations, we continuously co-optimize the routing of actuators, and their actuation, to approximate example deformations as closely as possible. We introduce a data-driven model for McKibben muscles, modeling their contraction behavior when embedded in a silicone elastomer matrix. To enable the automated routing, a differentiable hyperelastic material simulation is presented. Because standard finite elements are not differentiable at element boundaries, we implement a moving least squares formulation, making the deformation gradient twice differentiable. Our robots are fabricated in a two-step molding process, with the complex mold design steps automated. While most soft robotic designs utilize bending, we study the use of our technique in approximating twisting deformations on a bar example. To demonstrate the efficacy of our technique in soft robotic design, we show a continuum robot, a tentacle, and a four-legged walking robot.
Guirec Maloisel, Espen Knoop, Moritz Bächer
IEEE Trans. Robotics1