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Ruichen Zheng

dblp:294/2742 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › surface reconstruction › implicit surface reconstruction
neural implicit surface reconstruction
0.912025
Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization · ACM Trans. Graph. 2025
Geometric modeling and processing › mesh processing › feature preservation
sharp feature preservation
0.912025
Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization · ACM Trans. Graph. 2025
Geometric modeling and processing
surface reconstruction
0.912025
Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization · ACM Trans. Graph. 2025
Computer vision › 3D vision
3d human reconstruction
0.712023
Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting · CVPR 2023
Computer vision › 3D vision
relighting
0.712023
Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting · CVPR 2023
Geometric modeling and processing
point cloud processing
0.312025
Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization · ACM Trans. Graph. 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
occupancy field
0.212023
Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting · CVPR 2023

Methods — techniques the papers use, named apart from their topics

octahedral field · 0.9bilateral filtering · 0.9MLP implicit representation · 0.9transferloss · 0.7sparse-view reconstruction · 0.7rendering-inspired loss · 0.7
YearPublicationVenuePosition
2025 Neural Octahedral Field: Octahedral Prior for Simultaneous Smoothing and Sharp Edge Regularization
abstract
Neural implicit representation, the parameterization of a continuous distance function as a Multi-Layer Perceptron (MLP), has emerged as a promising lead in tackling surface reconstruction from unoriented point clouds. In the presence of noise, however, its lack of explicit neighborhood connectivity makes sharp edges identification particularly challenging, hence preventing the separation of smoothing and sharpening operations, as is achievable with its discrete counterparts. In this work, we propose to tackle this challenge with an auxiliary field, the octahedral field. We observe that both smoothness and sharp features in the distance field can be equivalently described by the smoothness in octahedral space. Therefore, by aligning and smoothing an octahedral field alongside the implicit geometry, our method behaves analogously to bilateral filtering, resulting in a smooth reconstruction while preserving sharp edges. Despite being operated purely pointwise, our method outperforms various traditional and neural implicit fitting approaches across extensive experiments, and is very competitive with methods that require normals and data priors. Code and data of our work are available at: https://github.com/Ankbzpx/frame-field.
Ruichen Zheng, Tao Yu 0007, Ruizhen Hu
ACM Trans. Graph.1
2023 Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting
abstract
Detailed 3D reconstruction and photo-realistic relighting of digital humans are essential for various applications. To this end, we propose a novel sparse-view 3d human reconstruction framework that closely incorporates the occupancy field and albedo field with an additional visibility field-it not only resolves occlusion ambiguity in multi-view feature aggregation, but can also be used to evaluate light attenuation for self-shadowed relighting. To enhance its training viability and efficiency, we discretize visibility onto a fixed set of sample directions and supply it with coupled geometric 3D depth feature and local 2D image feature. We further propose a novel rendering-inspired loss, namely TransferLoss, to implicitly enforce the alignment between visibility and occupancy field, enabling end-to-end joint training. Results and extensive experiments demonstrate the effectiveness of the proposed method, as it surpasses state-of-the-art in terms of reconstruction accuracy while achieving comparably accurate relighting to ray-traced ground truth.
Ruichen Zheng, Haoqian Wang, Tao Yu 0007
CVPR1