Demo Data from EDBT 2026 / reviewers in the wild / expert
Kezhou Lin
dblp:294/4607
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2024
0009-0005-5412-2526ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Video understanding and tracking · 66% Vision and language · 34% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › action recognition
human action recognition |
0.8 | 1 | 2024 | SKIM: Skeleton-Based Isolated Sign Language Recognition With Part Mixing · IEEE Trans. Multim. 2024 |
Computer vision › Video understanding and tracking › sign language recognition
isolated sign language recognition |
0.8 | 1 | 2024 | SKIM: Skeleton-Based Isolated Sign Language Recognition With Part Mixing · IEEE Trans. Multim. 2024 |
Computer vision › Video understanding and tracking
sign language recognition |
0.8 | 1 | 2024 | SKIM: Skeleton-Based Isolated Sign Language Recognition With Part Mixing · IEEE Trans. Multim. 2024 |
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition |
0.8 | 1 | 2024 | SKIM: Skeleton-Based Isolated Sign Language Recognition With Part Mixing · IEEE Trans. Multim. 2024 |
Computer vision › Video understanding and tracking › action recognition › skeleton-based action recognition
skeleton-based recognition |
0.8 | 1 | 2024 | SKIM: Skeleton-Based Isolated Sign Language Recognition With Part Mixing · IEEE Trans. Multim. 2024 |
Computer vision › Vision and language › sign language translation
gloss-free sign language translation |
0.7 | 1 | 2023 | Gloss-Free End-to-End Sign Language Translation · ACL (1) 2023 |
Computer vision › Vision and language
multimodal representation |
0.7 | 1 | 2023 | Gloss-Free End-to-End Sign Language Translation · ACL (1) 2023 |
Computer vision › Vision and language
sign language translation |
0.7 | 1 | 2023 | Gloss-Free End-to-End Sign Language Translation · ACL (1) 2023 |
Methods — techniques the papers use, named apart from their topics
late fusion · 0.8graph neural network · 0.8data augmentation · 0.8cross-attention · 0.7contrastive learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SKIM: Skeleton-Based Isolated Sign Language Recognition With Part MixingabstractIn this article, we present skeleton-based isolated sign language recognition (IsoSLR) with part mixing - SKIM. An IsoSLR model that solely takes the skeleton representation of the human body as input. Previous skeleton-based works either perform worse when compared to RGB-based counterparts or require fusion with other modalities to obtain competitive results. With SKIM, a single skeleton-based model without complex pre-training can obtain similar or even higher accuracy than current state-of-the-art methods. This margin can be further increased by simple late fusion within the same modality. To achieve this, we first develop a novel data augmentation technique called part mixing. It swaps the corresponding keypoints within one region (e.g. hand) between two randomly selected samples and combines their labels linearly as the new label. As regions like hand and face are key articulators for sign language, direct swapping of such parts creates a believable pseudo sign that promotes the model to recognize the true pairs. Secondly, following current advances in skeleton-based action recognition, we devise a channel-wise graph neural network with multi-scale awareness and per-keypoint temporal re-weighting. With this design, the backbone is capable of leveraging both manual and non-manual features. The combination of hand mixing and the channel-wise multi-scale GCN backbone allows us to achieve state-of-the-art accuracy on both WLASL and NMFs-CSL benchmarks. Kezhou Lin, Linchao Zhu, Bang Zhang, Yi Yang 0001 |
IEEE Trans. Multim. | 1 |
| 2023 | Gloss-Free End-to-End Sign Language TranslationabstractIn this paper, we tackle the problem of sign language translation (SLT) without gloss annotations.Although intermediate representation like gloss has been proven effective, gloss annotations are hard to acquire, especially in large quantities.This limits the domain coverage of translation datasets, thus handicapping real-world applications.To mitigate this problem, we design the Gloss-Free End-to-end sign language translation framework (GloFE).Our method improves the performance of SLT in the gloss-free setting by exploiting the shared underlying semantics of signs and the corresponding spoken translation.Common concepts are extracted from the text and used as a weak form of intermediate representation.The global embedding of these concepts is used as a query for cross-attention to find the corresponding information within the learned visual features.In a contrastive manner, we encourage the similarity of query results between samples containing such concepts and decrease those that do not.We obtained state-of-the-art results on large-scale datasets, including OpenASL and How2Sign. 1 Kezhou Lin, Linchao Zhu, Bang Zhang, Yi Yang 0001 |
ACL (1) | 1 |