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Will Overman

dblp:294/4924 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.922024
Beating Price of Anarchy and Gradient Descent without Regret in Potential Games · ICLR 2024
Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games · ICLR 2022
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium selection
0.812024
Beating Price of Anarchy and Gradient Descent without Regret in Potential Games · ICLR 2024
Algorithmic game theory and mechanism design
price of anarchy
0.812024
Beating Price of Anarchy and Gradient Descent without Regret in Potential Games · ICLR 2024
Algorithmic game theory and mechanism design
regret minimization
0.812024
Beating Price of Anarchy and Gradient Descent without Regret in Potential Games · ICLR 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
markov potential games
0.612022
Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games · ICLR 2022
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.612022
Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games · ICLR 2022

Methods — techniques the papers use, named apart from their topics

policy gradient · 1.1replicator dynamics · 0.8q-replicator dynamics · 0.8gradient descent · 0.8
YearPublicationVenuePosition
2024 Beating Price of Anarchy and Gradient Descent without Regret in Potential Games
abstract
Arguably one of the thorniest problems in game theory is that of equilibrium selection. Specifically, in the presence of multiple equilibria do self-interested learning dynamics typically select the socially optimal ones? We study a rich class of continuous-time no-regret dynamics in potential games (PGs). Our class of dynamics, *Q-Replicator Dynamics* (QRD), include gradient descent (GD), log-barrier and replicator dynamics (RD) as special cases. We start by establishing *pointwise convergence* of all QRD to Nash equilibria in almost all PGs. In the case of GD, we show a tight average case performance within a factor of two of optimal, for a class of symmetric $2\times2$ potential games with unbounded Price of Anarchy (PoA). Despite this positive result, we show that GD is not always the optimal choice even in this restricted setting. Specifically, GD outperforms RD, if and only if *risk-* and *payoff-dominance* equilibria coincide. Finally, we experimentally show how these insights extend to all QRD dynamics and that unbounded gaps between average case performance and PoA analysis are common even in larger settings.
Iosif Sakos, Stefanos Leonardos, Stelios Stavroulakis, Will Overman, Ioannis Panageas, Georgios Piliouras
ICLR4
2022 Independent Natural Policy Gradient always converges in Markov Potential Games
abstract
Natural policy gradient has emerged as one of the most successful algorithms for computing optimal policies in challenging Reinforcement Learning (RL) tasks, yet, very little was known about its convergence properties until recently. The picture becomes more blurry when it comes to multi-agent RL (MARL); the line of works that have theoretical guarantees for convergence to Nash policies are very limited. In this paper, we focus on a particular class of multi-agent stochastic games called Markov Potential Games and we prove that Independent Natural Policy Gradient always converges using constant learning rates. The proof deviates from the existing approaches and the main challenge lies in the fact that Markov potential Games do not have unique optimal values (as single-agent settings exhibit) so different initializations can lead to different limit point values. We complement our theoretical results with experiments that indicate that Natural Policy Gradient outperforms Policy Gradient in MARL settings (our process benchmark is multi-state congestion games).
Roy Fox, Stephen McAleer, Will Overman, Ioannis Panageas
AISTATS3
2022 Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games
Stefanos Leonardos, Will Overman, Ioannis Panageas, Georgios Piliouras
ICLR2