Tianqin Li

dblp:294/5434 · DBLP profile ↗
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8ranked-venue papers
2as first author
8since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 2 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Representation and self-supervised learning · 34% Efficient and distributed learning · 19% Generative modeling · 15%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 74% Geometric modeling and processing · 26%

Topics — the 21 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning
contrastive learning
2.032025
Perceptual Inductive Bias Is What You Need Before Contrastive Learning · CVPR 2025
Conditional Contrastive Learning with Kernel · ICLR 2022
Learning Weakly-supervised Contrastive Representations · ICLR 2022
Machine learning › Learning theory
inductive bias
0.912025
Perceptual Inductive Bias Is What You Need Before Contrastive Learning · CVPR 2025
Machine learning › Efficient and distributed learning
model compression
0.912025
Svit-Split: Unleashing the Power of Vision Foundation Models Via Efficient Splitting Heads · ICCV 2025
Machine learning › Efficient and distributed learning
parameter-efficient fine-tuning
0.912025
Svit-Split: Unleashing the Power of Vision Foundation Models Via Efficient Splitting Heads · ICCV 2025
Machine learning › Transfer learning and domain adaptation › foundation model adaptation
vision foundation model adaptation
0.912025
Svit-Split: Unleashing the Power of Vision Foundation Models Via Efficient Splitting Heads · ICCV 2025
Machine learning › Generative modeling
generative adversarial network
0.722023
SurfGen: Adversarial 3D Shape Synthesis with Explicit Surface Discriminators · ICCV 2021
Emergence of Shape Bias in Convolutional Neural Networks through Activation Sparsity · NeurIPS 2023
Machine learning › Efficient and distributed learning › model compression › sparsity
activation sparsity
0.712023
Emergence of Shape Bias in Convolutional Neural Networks through Activation Sparsity · NeurIPS 2023
Computer vision › Image recognition and object detection
shape bias
0.712023
Emergence of Shape Bias in Convolutional Neural Networks through Activation Sparsity · NeurIPS 2023
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
sparse coding
0.712023
Emergence of Shape Bias in Convolutional Neural Networks through Activation Sparsity · NeurIPS 2023
Machine learning › Deep learning architectures and training
attention mechanism
0.612022
Prototype memory and attention mechanisms for few shot image generation · ICLR 2022
Machine learning › Generative modeling › image generation › data-efficient image generation
few-shot image generation
0.612022
Prototype memory and attention mechanisms for few shot image generation · ICLR 2022
Machine learning › Representation and self-supervised learning › representation learning
kernel representation learning
0.612022
Conditional Contrastive Learning with Kernel · ICLR 2022
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency
0.612022
TPU-GAN: Learning temporal coherence from dynamic point cloud sequences · ICLR 2022
Machine learning › Representation and self-supervised learning › contrastive learning
weakly-supervised contrastive learning
0.612022
Learning Weakly-supervised Contrastive Representations · ICLR 2022
Machine learning › Representation and self-supervised learning
weakly supervised representation learning
0.612022
Learning Weakly-supervised Contrastive Representations · ICLR 2022
Machine learning › Generative modeling › diffusion model
3d shape generation
0.512021
SurfGen: Adversarial 3D Shape Synthesis with Explicit Surface Discriminators · ICCV 2021
Visual content generation and editing
3d shape generation
0.512021
SurfGen: Adversarial 3D Shape Synthesis with Explicit Surface Discriminators · ICCV 2021
Computer vision › 3D vision
depth estimation
0.312025
Perceptual Inductive Bias Is What You Need Before Contrastive Learning · CVPR 2025
Computer vision › Segmentation and scene understanding
semantic segmentation
0.312025
Perceptual Inductive Bias Is What You Need Before Contrastive Learning · CVPR 2025
Machine learning › Generative modeling
image generation
0.212023
Emergence of Shape Bias in Convolutional Neural Networks through Activation Sparsity · NeurIPS 2023
Geometric modeling and processing
point cloud processing
0.212022
TPU-GAN: Learning temporal coherence from dynamic point cloud sequences · ICLR 2022

Methods — techniques the papers use, named apart from their topics

contrastive learning · 2.0generative adversarial network · 1.1vision transformer · 0.9splitting heads · 0.9multi-stage pre-training · 0.9top-k activation · 0.7sparse coding · 0.7prototype learning · 0.6meta-learning · 0.6attention mechanism · 0.6spherical projection layer · 0.5spherical CNN · 0.5adversarial training · 0.5
YearPublicationVenuePosition
2025 Perceptual Inductive Bias Is What You Need Before Contrastive Learning
abstract
David Marr's seminal theory of human perception stipulates that visual processing is a multi-stage process, prioritizing the derivation of boundary and surface properties before forming semantic object representations. In contrast, contrastive representation learning frameworks typically bypass this explicit multi-stage approach, defining their objective as the direct learning of a semantic representation space for objects. While effective in general contexts, this approach sacrifices the inductive biases of vision, leading to slower convergence speed and learning shortcut resulting in texture bias. In this work, we demonstrate that leveraging Marr's multi-stage theory-by first constructing boundary and surface-level representations using perceptual constructs from early visual processing stages and subsequently training for object semantics-leads to 2x faster convergence on ResNet18, improved final representations on semantic segmentation, depth estimation, and object recognition, and enhanced robustness and out-of-distribution capability. Together, we propose a pretraining stage before the general contrastive representation pretraining to further enhance the final representation quality and reduce the overall convergence time via inductive bias from human vision systems.
Junru Zhao, Tianqin Li, Dunhan Jiang, Shenghao Wu, Alan Ramirez, Tai Sing Lee
CVPR2
2025 Svit-Split: Unleashing the Power of Vision Foundation Models Via Efficient Splitting Heads
Tianqin Li, Liu Ren 0001
ICCV3
2023 Emergence of Shape Bias in Convolutional Neural Networks through Activation Sparsity
abstract
Current deep-learning models for object recognition are known to be heavily biased toward texture. In contrast, human visual systems are known to be biased toward shape and structure. What could be the design principles in human visual systems that led to this difference? How could we introduce more shape bias into the deep learning models? In this paper, we report that sparse coding, a ubiquitous principle in the brain, can in itself introduce shape bias into the network. We found that enforcing the sparse coding constraint using a non-differential Top-K operation can lead to the emergence of structural encoding in neurons in convolutional neural networks, resulting in a smooth decomposition of objects into parts and subparts and endowing the networks with shape bias. We demonstrated this emergence of shape bias and its functional benefits for different network structures with various datasets. For object recognition convolutional neural networks, the shape bias leads to greater robustness against style and pattern change distraction. For the image synthesis generative adversary networks, the emerged shape bias leads to more coherent and decomposable structures in the synthesized images. Ablation studies suggest that sparse codes tend to encode structures, whereas the more distributed codes tend to favor texture. Our code is host at the github repository: https://topk-shape-bias.github.io/
Tianqin Li, Ziqi Wen, Tai Sing Lee
NeurIPS1
2022 TPU-GAN: Learning temporal coherence from dynamic point cloud sequences
Tianqin Li, Amir Barati Farimani
ICLR2
2022 Prototype memory and attention mechanisms for few shot image generation
Tianqin Li, Andrew Luo 0001, Harold Rockwell, Amir Barati Farimani, Tai Sing Lee
ICLR1
2022 Learning Weakly-supervised Contrastive Representations
Yao-Hung Tsai, Tianqin Li, Peiyuan Liao, Ruslan Salakhutdinov, Louis-Philippe Morency
ICLR2
2022 Conditional Contrastive Learning with Kernel
Yao-Hung Tsai, Tianqin Li, Martin Q. Ma, Han Zhao 0002, Kun Zhang 0001, Louis-Philippe Morency, Ruslan Salakhutdinov
ICLR2
2021 SurfGen: Adversarial 3D Shape Synthesis with Explicit Surface Discriminators
abstract
Recent advances in deep generative models have led to immense progress in 3D shape synthesis. While existing models are able to synthesize shapes represented as voxels, point-clouds, or implicit functions, these methods only indirectly enforce the plausibility of the final 3D shape surface. Here we present a 3D shape synthesis framework (SurfGen) that directly applies adversarial training to the object surface. Our approach uses a differentiable spherical projection layer to capture and represent the explicit zero isosurface of an implicit 3D generator as functions defined on the unit sphere. By processing the spherical representation of 3D object surfaces with a spherical CNN in an adversarial setting, our generator can better learn the statistics of natural shape surfaces. We evaluate our model on large-scale shape datasets, and demonstrate that the end-to-end trained model is capable of generating high fidelity 3D shapes with diverse topology.
Andrew Luo 0001, Tianqin Li, Tai Sing Lee
ICCV2