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Semon Rezchikov

dblp:294/5525 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Theory of computation · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Trustworthy machine learning · 36% Generative modeling · 32% 3D vision · 29%
Theoretical computer science
1 paper
Computational complexity · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning
calibration
0.812024
How Flawed Is ECE? An Analysis via Logit Smoothing · ICML 2024
Machine learning › Trustworthy machine learning › calibration
calibration measures
0.812024
How Flawed Is ECE? An Analysis via Logit Smoothing · ICML 2024
Machine learning › Trustworthy machine learning
interpretability
0.812024
How Flawed Is ECE? An Analysis via Logit Smoothing · ICML 2024
Computational complexity › computational models
turing machine simulation
0.812024
Computational Dynamical Systems · FOCS 2024
Computer vision › 3D vision
3d scene reconstruction
0.712023
Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision · NeurIPS 2023
Machine learning › Generative modeling
conditional generative model
0.712023
Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision · NeurIPS 2023
Machine learning › Generative modeling › diffusion model › score-based generative model
denoising diffusion probabilistic model
0.712023
Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision · NeurIPS 2023
Machine learning › Generative modeling
diffusion model
0.712023
Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision · NeurIPS 2023
Computer vision › 3D vision
inverse rendering
0.712023
Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision · NeurIPS 2023
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation
0.512021
Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering · NeurIPS 2021
Rendering › image-based rendering
light field rendering
0.512021
Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering · NeurIPS 2021
Rendering
neural rendering
0.512021
Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering · NeurIPS 2021
Machine learning › Transfer learning and domain adaptation
meta-learning
0.112021
Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

neural implicit representation · 1.0meta-learning · 1.0light field parameterization · 1.0logit smoothing · 0.8expected calibration error · 0.8differentiable forward models · 0.7denoising diffusion · 0.7
YearPublicationVenuePosition
2024 Computational Dynamical Systems
abstract
We study the computational complexity theory of smooth, finite-dimensional dynamical systems. Building off of previous work, we give definitions for what it means for a smooth dynamical system to simulate a Turing machine. We then show that ‘chaotic’ dynamical systems (more precisely, Axiom A systems) and ‘integrable’ dynamical systems (more generally, measure-preserving systems) cannot robustly simulate univer-sal Turing machines, although such machines can be robustly simulated by other kinds of dynamical systems. Subsequently, we show that any Turing machine that can be encoded into a structurally stable one-dimensional dynamical system must have a decidable halting problem, and moreover an explicit time complexity bound in instances where it does halt. More broadly, our work elucidates what it means for one ‘machine’ to simulate another, and emphasizes the necessity of defining low-complexity 'encoders' and 'decoders' to translate between the dynamics of the simulation and the system being simulated. We highlight how the notion of a computational dynamical system leads to questions at the intersection of computational complexity theory, dynamical systems theory, and real algebraic geometry.
Jordan Cotler, Semon Rezchikov
FOCS2
2024 How Flawed Is ECE? An Analysis via Logit Smoothing
abstract
Informally, a model is calibrated if its predictions are correct with a probability that matches the confidence of the prediction. By far the most common method in the literature for measuring calibration is the expected calibration error (ECE). Recent work, however, has pointed out drawbacks of ECE, such as the fact that it is discontinuous in the space of predictors. In this work, we ask: how fundamental are these issues, and what are their impacts on existing results? Towards this end, we completely characterize the discontinuities of ECE with respect to general probability measures on Polish spaces. We then use the nature of these discontinuities to motivate a novel continuous, easily estimated miscalibration metric, which we term Logit-Smoothed ECE (LS-ECE). By comparing the ECE and LS-ECE of pre-trained image classification models, we show in initial experiments that binned ECE closely tracks LS-ECE, indicating that the theoretical pathologies of ECE may be avoidable in practice.
Muthu Chidambaram, Holden Lee, Colin McSwiggen, Semon Rezchikov
ICML4
2023 Diffusion with Forward Models: Solving Stochastic Inverse Problems Without Direct Supervision
abstract
Denoising diffusion models are a powerful type of generative models used to capture complex distributions of real-world signals. However, their applicability is limited to scenarios where training samples are readily available, which is not always the case in real-world applications. For example, in inverse graphics, the goal is to generate samples from a distribution of 3D scenes that align with a given image, but ground-truth 3D scenes are unavailable and only 2D images are accessible. To address this limitation, we propose a novel class of denoising diffusion probabilistic models that learn to sample from distributions of signals that are never directly observed. Instead, these signals are measured indirectly through a known differentiable forward model, which produces partial observations of the unknown signal. Our approach involves integrating the forward model directly into the denoising process. A key contribution of our work is the integration of a differentiable forward model into the denoising process. This integration effectively connects the generative modeling of observations with the generative modeling of the underlying signals, allowing for end-to-end training of a conditional generative model over signals. During inference, our approach enables sampling from the distribution of underlying signals that are consistent with a given partial observation. We demonstrate the effectiveness of our method on three challenging computer vision tasks. For instance, in the context of inverse graphics, our model enables direct sampling from the distribution of 3D scenes that align with a single 2D input image.
Ayush Tewari, Tianwei Yin, George Cazenavette, Semon Rezchikov, Josh Tenenbaum, Frédo Durand, William T. Freeman, Vincent Sitzmann
NeurIPS4
2021 Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering
abstract
Inferring representations of 3D scenes from 2D observations is a fundamental problem of computer graphics, computer vision, and artificial intelligence. Emerging 3D-structured neural scene representations are a promising approach to 3D scene understanding. In this work, we propose a novel neural scene representation, Light Field Networks or LFNs, which represent both geometry and appearance of the underlying 3D scene in a 360-degree, four-dimensional light field parameterized via a neural implicit representation. Rendering a ray from an LFN requires only a single network evaluation, as opposed to hundreds of evaluations per ray for ray-marching or volumetric based renderers in 3D-structured neural scene representations. In the setting of simple scenes, we leverage meta-learning to learn a prior over LFNs that enables multi-view consistent light field reconstruction from as little as a single image observation. This results in dramatic reductions in time and memory complexity, and enables real-time rendering. The cost of storing a 360-degree light field via an LFN is two orders of magnitude lower than conventional methods such as the Lumigraph. Utilizing the analytical differentiability of neural implicit representations and a novel parameterization of light space, we further demonstrate the extraction of sparse depth maps from LFNs.
Vincent Sitzmann, Semon Rezchikov, William T. Freeman, Josh Tenenbaum, Frédo Durand
NeurIPS2