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Qingzhe Gao

dblp:294/8409 · DBLP profile ↗
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6ranked-venue papers
2as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 85% Multimedia analysis and retrieval · 15%
Artificial intelligence
3 papers
3D vision · 68% Segmentation and scene understanding · 12% Learning paradigms · 12%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › gesture generation
co-speech gesture generation
1.322024
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis · ACM Trans. Graph. 2024
Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings · ACM Trans. Graph. 2022
Computer animation and physical simulation
motion synthesis
1.322024
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis · ACM Trans. Graph. 2024
Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings · ACM Trans. Graph. 2022
Computer vision › 3D vision
shape matching
0.912025
One-shot 3D Object Canonicalization based on Geometric and Semantic Consistency · CVPR 2025
Computer animation and physical simulation
gesture generation
0.812024
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis · ACM Trans. Graph. 2024
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
motion retrieval
0.812024
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis · ACM Trans. Graph. 2024
Computer animation and physical simulation › gesture generation
semantic gesture generation
0.812024
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis · ACM Trans. Graph. 2024
Machine learning › Learning paradigms
unsupervised learning
0.512021
Unsupervised Co-part Segmentation through Assembly · ICML 2021
Computer vision › Vision and language
vision-language model
0.312025
One-shot 3D Object Canonicalization based on Geometric and Semantic Consistency · CVPR 2025
Computer vision › 3D vision
novel view synthesis
0.212024
Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

large language model · 1.6vision-language model · 0.9support-plane strategy · 0.9joint energy function · 0.9space warping to canonical pose · 0.8semantic alignment · 0.8neural field · 0.8generative retrieval · 0.8GPT-based model · 0.83d proxy · 0.8rhythm-based segmentation · 0.6hierarchical neural embedding · 0.6contrastive learning · 0.6self-supervision · 0.5part-assembly · 0.5motion information · 0.5
YearPublicationVenuePosition
2025 One-shot 3D Object Canonicalization based on Geometric and Semantic Consistency
abstract
3D object canonicalization is a fundamental task, essential for various downstream tasks. Existing methods rely on either cumbersome manual processes or priors learned from extensive, per- category training samples. Real- world datasets, however, often exhibit long- tail distributions, challenging existing learning- based methods, especially in categories with limited samples. We address this by introducing the first one- shot category- level object canonicalization framework that operates under arbitrary poses, requiring only a single canonical model as a reference (the "prior model") for each category. To canonicalize any object, our framework first extracts semantic cues with large language models (LLMs) and vision- language models (VLMs) to establish correspondences with the prior model. We introduce a novel joint energy function to enforce geometric and semantic consistency, aligning object orientations precisely despite significant shape variations. Moreover, we adopt a support- plane strategy to reduce search space for initial poses and utilize a semantic relationship map to select the canonical pose from multiple hypotheses. Extensive experiments on multiple datasets demonstrate that our framework achieves state- of- the- art performance and validates key design choices. Using our framework, we create the Canonical Objaverse Dataset (COD), canonicalizing 32K samples in the Objaverse-LVIS dataset, underscoring the effectiveness of our framework on handling large- scale datasets. Project page at https://github.com/JinLi998/CanonObjaverseDataset
Wenzheng Chen, Qiyu Dai, Qingzhe Gao, Xueying Qin, Baoquan Chen
CVPR5
2024 Control3Diff: Learning Controllable 3D Diffusion Models from Single-view Images
abstract
Diffusion models have recently become the de-facto approach for generative modeling in the 2D domain. However, extending diffusion models to 3D is challenging, due to the difficulties in acquiring 3D ground truth data for training. On the other hand, 3D GANs that integrate implicit 3D representations into GANs have shown remarkable 3D-aware generation when trained only on single-view image datasets. However, 3D GANs do not provide straightforward ways to precisely control image synthesis. To address these challenges, We present Control3Diff, a 3D diffusion model that combines the strengths of diffusion models and 3D GANs for versatile controllable 3D-aware image synthesis for single-view datasets. Control3Diff explicitly models the underlying latent distribution (optionally conditioned on external inputs), thus enabling direct control during the diffusion process. Moreover, our approach is general and applicable to any types of controlling inputs, allowing us to train it with the same diffusion objective without any auxiliary supervision. We validate the efficacy of Control3Diff on standard image generation benchmarks including FFHQ, AFHQ, and ShapeNet, using various conditioning inputs such as images, sketches, and text prompts.
Jiatao Gu, Qingzhe Gao, Shuangfei Zhai, Baoquan Chen, Lingjie Liu, Joshua M. Susskind
3DV2
2024 Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
abstract
In this work, we present Semantic Gesticulator , a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal communication, but such gestures often fall within the long tail of the distribution of natural human motion. The sparsity of these movements makes it challenging for deep learning-based systems, trained on moderately sized datasets, to capture the relationship between the movements and the corresponding speech semantics. To address this challenge, we develop a generative retrieval framework based on a large language model. This framework efficiently retrieves suitable semantic gesture candidates from a motion library in response to the input speech. To construct this motion library, we summarize a comprehensive list of commonly used semantic gestures based on findings in linguistics, and we collect a high-quality motion dataset encompassing both body and hand movements. We also design a novel GPT-based model with strong generalization capabilities to audio, capable of generating high-quality gestures that match the rhythm of speech. Furthermore, we propose a semantic alignment mechanism to efficiently align the retrieved semantic gestures with the GPT's output, ensuring the naturalness of the final animation. Our system demonstrates robustness in generating gestures that are rhythmically coherent and semantically explicit, as evidenced by a comprehensive collection of examples. User studies confirm the quality and human-likeness of our results, and show that our system outperforms state-of-the-art systems in terms of semantic appropriateness by a clear margin. We will release the code and dataset for academic research.
Tenglong Ao, Yuyao Zhang 0003, Qingzhe Gao, Baoquan Chen, Libin Liu 0002
ACM Trans. Graph.4
2024 Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors
abstract
We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary person and further animate them with the user's pose control. While most existing methods can either generalize to new persons or synthesize animations with user control, none of them can achieve both at the same time. We attribute this accomplishment to the employment of a 3D proxy for a shared multi-person human model, and further the warping of the spaces of different poses to a shared canonical pose space, in which we learn a neural field and predict the person- and pose-dependent deformations, as well as appearance with the features extracted from input images. To cope with the complexity of the large variations in body shapes, poses, and clothing deformations, we design our neural human model with disentangled geometry and appearance. Furthermore, we utilize the image features both at the spatial point and on the surface points of the 3D proxy for predicting person- and pose-dependent properties. Experiments show that our method significantly outperforms the state-of-the-arts on both tasks.
Qingzhe Gao, Yiming Wang 0009, Libin Liu 0002, Lingjie Liu, Christian Theobalt, Baoquan Chen
IEEE Trans. Vis. Comput. Graph.1
2022 Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings
abstract
Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on generating gestures in an end-to-end manner, which leads to difficulties in mining the clear rhythm and semantics due to the complex yet subtle harmony between speech and gestures. We present a novel co-speech gesture synthesis method that achieves convincing results both on the rhythm and semantics. For the rhythm, our system contains a robust rhythm-based segmentation pipeline to ensure the temporal coherence between the vocalization and gestures explicitly. For the gesture semantics, we devise a mechanism to effectively disentangle both low- and high-level neural embeddings of speech and motion based on linguistic theory. The high-level embedding corresponds to semantics, while the low-level embedding relates to subtle variations. Lastly, we build correspondence between the hierarchical embeddings of the speech and the motion, resulting in rhythm- and semantics-aware gesture synthesis. Evaluations with existing objective metrics, a newly proposed rhythmic metric, and human feedback show that our method outperforms state-of-the-art systems by a clear margin.
Tenglong Ao, Qingzhe Gao, Yuke Lou, Baoquan Chen, Libin Liu 0002
ACM Trans. Graph.2
2021 Unsupervised Co-part Segmentation through Assembly
abstract
Co-part segmentation is an important problem in computer vision for its rich applications. We propose an unsupervised learning approach for co-part segmentation from images. For the training stage, we leverage motion information embedded in videos and explicitly extract latent representations to segment meaningful object parts. More importantly, we introduce a dual procedure of part-assembly to form a closed loop with part-segmentation, enabling an effective self-supervision. We demonstrate the effectiveness of our approach with a host of extensive experiments, ranging from human bodies, hands, quadruped, and robot arms. We show that our approach can achieve meaningful and compact part segmentation, outperforming state-of-the-art approaches on diverse benchmarks.
Qingzhe Gao, Bin Wang 0021, Libin Liu 0002, Baoquan Chen
ICML1