EDBT 2026 Demo / reviewers in the wild / expert
Ruijie Zheng
dblp:294/8474
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18ranked-venue papers
5as first author
18since 2021 · last 2025
0009-0008-1027-9304ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 18 · 5 first-author · 18 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Magma: A Foundation Model for Multimodal AI AgentsabstractWe present Magma, a foundation model that serves multimodal AI agentic tasks in both the digital and physical worlds. Magma is a significant extension of vision-language (VL) models in that it not only retains the VL understanding ability (verbal intelligence) of the latter, but is also equipped with the ability to ground and act in the visual-spatial world (spatial-temporal intelligence). To endow agentic capabilities for tasks ranging from UI navigation to robot manipulation, Magma is trained on large amounts of heterogeneous datasets that span from images, videos to robotics data, where actionable visual objects (e.g. clickable buttons in GUI) in images are labeled by Set-of-Mark (SoM) for action grounding, and object movements (e.g. trace of human hands or robotic arms) in videos are labeled by Trace-of-Mark (ToM) for action planning. Extensive experiments show that SoM and ToM help bridge the gap between verbal and action abilities and significantly enhance spatio-temporal intelligence which is fundamental to agentic tasks, as shown in Fig. 1. In particular, Magma creates new state-of-the-art results on UI navigation and robotic manipulation tasks, outperforming previous models that are specifically tailored to these tasks. Moreover, Magma preserves strong multimodal understanding ability and compares favorably to popular large multimodal models that are trained on much larger datasets. We have made our model and code public for reproducibility1. Reuben Tan, Qianhui Wu, Ruijie Zheng, Baolin Peng, Yongyuan Liang, Yu Gu 0017, Mu Cai, Seonghyeon Ye, Joel Jang, Yuquan Deng, Jianfeng Gao 0001 |
CVPR | 4 |
| 2025 | TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic PoliciesabstractAlthough large vision-language-action (VLA) models pretrained on extensive robot datasets offer promising generalist policies for robotic learning, they still struggle with spatial-temporal dynamics in interactive robotics, making them less effective in handling complex tasks, such as manipulation. In this work, we introduce visual trace prompting, a simple yet effective approach to facilitate VLA models’ spatial-temporal awareness for action prediction by encoding state-action trajectories visually. We develop a new TraceVLA model by finetuning
OpenVLA on our own collected dataset of 150K robot manipulation trajectories using visual trace prompting. Evaluations of TraceVLA across 137 configurations in SimplerEnv and 4 tasks on a physical WidowX robot demonstrate state-of-the-art performance, outperforming OpenVLA by 10% on SimplerEnv and 3.5x on real-robot tasks and exhibiting robust generalization across diverse embodiments and scenarios. To further validate the effectiveness and generality of our method, we present a compact VLA model based on 4B Phi-3-Vision, pretrained on the Open-X-Embodiment and finetuned on our dataset, rivals the 7B OpenVLA baseline while significantly improving inference efficiency. Ruijie Zheng, Yongyuan Liang, Shuaiyi Huang, Jianfeng Gao 0001, Hal Daumé III, Andrey Kolobov, Furong Huang |
ICLR | 1 |
| 2025 | A Forget-and-Grow Strategy for Deep Reinforcement Learning Scaling in Continuous ControlabstractDeep reinforcement learning for continuous control has recently achieved impressive progress. However, existing methods often suffer from primacy bias—a tendency to overfit early experiences stored in the replay buffer—which limits an RL agent’s sample efficiency and generalizability. A common existing approach to mitigate this issue is periodically resetting the agent during training. Yet, even after multiple resets, RL agents could still be impacted by early experiences. In contrast, humans are less susceptible to such bias, partly due to infantile amnesia, where the formation of new neurons disrupts early memory traces, leading to the forgetting of initial experiences. Inspired by this dual processes of forgetting and growing in neuroscience, in this paper, we propose Forget and Grow (FoG), a new deep RL algorithm with two mechanisms introduced. First, Experience Replay Decay (ER Decay)—"forgetting early experience”—which balances memory by gradually reducing the influence of early experiences. Second, Network Expansion—"growing neural capacity”—which enhances agents’ capability to exploit the patterns of existing data by dynamically adding new parameters during training. Empirical results on four major continuous control benchmarks with more than 40 tasks demonstrate the superior performance of FoG against SoTA existing deep RL algorithms, including BRO, SimBa and TD-MPC2. Zilin Kang, Chenyuan Hu, Zhecheng Yuan, Ruijie Zheng, Huazhe Xu |
ICML | 5 |
| 2025 | TREND: Tri-Teaching for Robust Preference-based Reinforcement Learning with DemonstrationsabstractPreference feedback collected by human or VLM annotators is often noisy, presenting a significant challenge for preference-based reinforcement learning that relies on accurate preference labels. To address this challenge, we propose TREND, a novel framework that integrates few-shot expert demonstrations with a tri-teaching strategy for effective noise mitigation. Our method trains three reward models simultaneously, where each model views its small-loss preference pairs as useful knowledge and teaches such useful pairs to its peer network for updating the parameters. Remarkably, our approach requires as few as one to three expert demonstrations to achieve high performance. We evaluate TREND on various robotic manipulation tasks, achieving up to 90% success rates even with noise levels as high as 40%, highlighting its effective robustness in handling noisy preference feedback. Shuaiyi Huang, Mara Levy, Daniel Ekpo, Ruijie Zheng, Abhinav Shrivastava |
ICRA | 5 |
| 2024 | Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled PerturbationsabstractDeploying reinforcement learning (RL) systems requires robustness to uncertainty and model misspecification, yet prior robust RL methods typically only study noise introduced independently across time. However, practical sources of uncertainty are usually coupled across time.
We formally introduce temporally-coupled perturbations, presenting a novel challenge for existing robust RL methods. To tackle this challenge, we propose GRAD, a novel game-theoretic approach that treats the temporally-coupled robust RL problem as a partially-observable two-player zero-sum game. By finding an approximate equilibrium within this game, GRAD optimizes for general robustness against temporally-coupled perturbations. Experiments on continuous control tasks demonstrate that, compared with prior methods, our approach achieves a higher degree of robustness to various types of attacks on different attack domains, both in settings with temporally-coupled perturbations and decoupled perturbations. Yongyuan Liang, Yanchao Sun, Ruijie Zheng, Benjamin Eysenbach, Tuomas Sandholm, Furong Huang, Stephen McAleer |
ICLR | 3 |
| 2024 | COPlanner: Plan to Roll Out Conservatively but to Explore Optimistically for Model-Based RLabstractDyna-style model-based reinforcement learning contains two phases: model rollouts to generate sample for policy learning and real environment exploration using current policy for dynamics model learning. However, due to the complex real-world environment, it is inevitable to learn an imperfect dynamics model with model prediction error, which can further mislead policy learning and result in sub-optimal solutions. In this paper, we propose $\texttt{COPlanner}$, a planning-driven framework for model-based methods to address the inaccurately learned dynamics model problem with conservative model rollouts and optimistic environment exploration. $\texttt{COPlanner}$ leverages an uncertainty-aware policy-guided model predictive control (UP-MPC) component to plan for multi-step uncertainty estimation. This estimated uncertainty then serves as a penalty during model rollouts and as a bonus during real environment exploration respectively, to choose actions. Consequently, $\texttt{COPlanner}$ can avoid model uncertain regions through conservative model rollouts, thereby alleviating the influence of model error. Simultaneously, it explores high-reward model uncertain regions to reduce model error actively through optimistic real environment exploration. $\texttt{COPlanner}$ is a plug-and-play framework that can be applied to any dyna-style model-based methods. Experimental results on a series of proprioceptive and visual continuous control tasks demonstrate that both sample efficiency and asymptotic performance of strong model-based methods are significantly improved combined with $\texttt{COPlanner}$. Ruijie Zheng, Yanchao Sun, Ruonan Jia, Wichayaporn Wongkamjan, Huazhe Xu, Furong Huang |
ICLR | 2 |
| 2024 | DrM: Mastering Visual Reinforcement Learning through Dormant Ratio MinimizationabstractVisual reinforcement learning (RL) has shown promise in continuous control tasks.
Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds.
In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively.
Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks.
To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network.
Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals.
Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio.
Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit.
Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations. Guowei Xu 0001, Ruijie Zheng, Yongyuan Liang, Zhecheng Yuan, Tianying Ji, Yu Luo 0021, Xiaoyu Liu 0003, Pu Hua, Shuzhen Li, Yanjie Ze, Hal Daumé III, Furong Huang, Huazhe Xu |
ICLR | 2 |
| 2024 | ACE: Off-Policy Actor-Critic with Causality-Aware Entropy RegularizationabstractThe varying significance of distinct primitive behaviors during the policy learning process has been overlooked by prior model-free RL algorithms. Leveraging this insight, we explore the causal relationship between different action dimensions and rewards to evaluate the significance of various primitive behaviors during training. We introduce a causality-aware entropy term that effectively identifies and prioritizes actions with high potential impacts for efficient exploration. Furthermore, to prevent excessive focus on specific primitive behaviors, we analyze the gradient dormancy phenomenon and introduce a dormancy-guided reset mechanism to further enhance the efficacy of our method. Our proposed algorithm, ACE: Off-policy Actor-critic with Causality-aware Entropy regularization, demonstrates a substantial performance advantage across 29 diverse continuous control tasks spanning 7 domains compared to model-free RL baselines, which underscores the effectiveness, versatility, and efficient sample efficiency of our approach. Benchmark results and videos are available at https://ace-rl.github.io/. Tianying Ji, Yongyuan Liang, Yan Zeng 0002, Yu Luo 0021, Guowei Xu 0001, Ruijie Zheng, Furong Huang, Fuchun Sun 0001, Huazhe Xu |
ICML | 7 |
| 2024 | Adapting Static Fairness to Sequential Decision-Making: Bias Mitigation Strategies towards Equal Long-term Benefit RateabstractDecisions made by machine learning models can have lasting impacts, making long-term fairness a critical consideration. It has been observed that ignoring the long-term effect and directly applying fairness criterion in static settings can actually worsen bias over time. To address biases in sequential decision-making, we introduce a long-term fairness concept named Equal Long-term Benefit Rate (ELBERT). This concept is seamlessly integrated into a Markov Decision Process (MDP) to consider the future effects of actions on long-term fairness, thus providing a unified framework for fair sequential decision-making problems. ELBERT effectively addresses the temporal discrimination issues found in previous long-term fairness notions. Additionally, we demonstrate that the policy gradient of Long-term Benefit Rate can be analytically simplified to standard policy gradients. This simplification makes conventional policy optimization methods viable for reducing bias, leading to our bias mitigation approach ELBERT-PO. Extensive experiments across various diverse sequential decision-making environments consistently reveal that ELBERT-PO significantly diminishes bias while maintaining high utility. Code is available at https://github.com/umd-huang-lab/ELBERT. Yuancheng Xu, Chenghao Deng, Yanchao Sun, Ruijie Zheng, Jieyu Zhao 0001, Furong Huang |
ICML | 4 |
| 2024 | PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in ControlabstractTemporal action abstractions, along with belief state representations, are a powerful knowledge sharing mechanism for sequential decision making. In this work, we propose a novel view that treats inducing temporal action abstractions as a sequence compression problem. To do so, we bring a subtle but critical component of LLM training pipelines -- input tokenization via byte pair encoding (BPE) -- to bear on the seemingly distant task of learning skills of variable time span in continuous control domains. We introduce an approach called Primitive Sequence Encoding (PRISE) that combines continuous action quantization with BPE to learn powerful action abstractions. We empirically show that high-level skills discovered by PRISE from a multitask set of robotic manipulation demonstrations significantly boost the learning performance of behavior cloning on downstream tasks. Ruijie Zheng, Ching-An Cheng, Hal Daumé III, Furong Huang, Andrey Kolobov |
ICML | 1 |
| 2024 | Premier-TACO is a Few-Shot Policy Learner: Pretraining Multitask Representation via Temporal Action-Driven Contrastive LossabstractWe present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO’s computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO’s effective- ness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks. Ruijie Zheng, Yongyuan Liang, Hal Daumé III, Huazhe Xu, John Langford 0001, Praveen Palanisamy, Kalyan Shankar Basu, Furong Huang |
ICML | 1 |
| 2023 | Is Imitation All You Need? Generalized Decision-Making with Dual-Phase TrainingabstractWe introduce DualMind, a generalist agent designed to tackle various decision-making tasks that addresses challenges posed by current methods, such as overfitting behaviors and dependence on task-specific fine-tuning. DualMind uses a novel "Dual-phase" training strategy that emulates how humans learn to act in the world. The model first learns fundamental common knowledge through a self-supervised objective tailored for control tasks and then learns how to make decisions based on different contexts through imitating behaviors conditioned on given prompts. DualMind can handle tasks across domains, scenes, and embodiments using just a single set of model weights and can execute zero-shot prompting without requiring task-specific finetuning. We evaluate DualMind on MetaWorld [40] and Habitat [31] through extensive experiments and demonstrate its superior generalizability compared to previous techniques, outperforming other generalist agents by over 50% and 70% on Habitat and MetaWorld, respectively. On the 45 tasks in MetaWorld, DualMind achieves over 30 tasks at a 90% success rate. Our source code is available at https://github.com/yunyikristy/DualMind. Yao Wei 0002, Yanchao Sun, Ruijie Zheng, Sai Vemprala, Rogerio Bonatti, Ratnesh Madaan, Zhongjie Ba, Ashish Kapoor |
ICCV | 3 |
| 2023 | Certifiably Robust Policy Learning against Adversarial Multi-Agent Communication
Yanchao Sun, Ruijie Zheng, Parisa Hassanzadeh, Yongyuan Liang, Soheil Feizi, Sumitra Ganesh, Furong Huang |
ICLR | 2 |
| 2023 | Is Model Ensemble Necessary? Model-based RL via a Single Model with Lipschitz Regularized Value Function
Ruijie Zheng, Huazhe Xu, Furong Huang |
ICLR | 1 |
| 2023 | TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning
Ruijie Zheng, Yanchao Sun, Jieyu Zhao 0001, Huazhe Xu, Hal Daumé III, Furong Huang |
NeurIPS | 1 |
| 2022 | Who Is the Strongest Enemy? Towards Optimal and Efficient Evasion Attacks in Deep RL
Yanchao Sun, Ruijie Zheng, Yongyuan Liang, Furong Huang |
ICLR | 2 |
| 2022 | Transfer RL across Observation Feature Spaces via Model-Based Regularization
Yanchao Sun, Ruijie Zheng, Andrew E. Cohen, Furong Huang |
ICLR | 2 |
| 2022 | Efficient Adversarial Training without Attacking: Worst-Case-Aware Robust Reinforcement LearningabstractRecent studies reveal that a well-trained deep reinforcement learning (RL) policy can be particularly vulnerable to adversarial perturbations on input observations. Therefore, it is crucial to train RL agents that are robust against any attacks with a bounded budget. Existing robust training methods in deep RL either treat correlated steps separately, ignoring the robustness of long-term rewards, or train the agents and RL-based attacker together, doubling the computational burden and sample complexity of the training process. In this work, we propose a strong and efficient robust training framework for RL, named Worst-case-aware Robust RL (WocaR-RL) that directly estimates and optimizes the worst-case reward of a policy under bounded l_p attacks without requiring extra samples for learning an attacker. Experiments on multiple environments show that WocaR-RL achieves state-of-the-art performance under various strong attacks, and obtains significantly higher training efficiency than prior state-of-the-art robust training methods. The code of this work is available at https://github.com/umd-huang-lab/WocaR-RL. Yongyuan Liang, Yanchao Sun, Ruijie Zheng, Furong Huang |
NeurIPS | 3 |