Demo Data from EDBT 2026 / reviewers in the wild / expert
Johannes Treutlein
dblp:294/8595
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Multi-agent systems · 28% Reinforcement learning · 26% Language models and text generation · 21% | |
| Theoretical computer science
3 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 12 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.1 | 2 | 2022 | COLA: Consistent Learning with Opponent-Learning Awareness · ICML 2022 A New Formalism, Method and Open Issues for Zero-Shot Coordination · ICML 2021 |
Knowledge, reasoning and agents › Multi-agent systems › game theory › social dilemmas
prisoner's dilemma |
0.7 | 1 | 2023 | Similarity-based cooperative equilibrium · NeurIPS 2023 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
social dilemmas |
0.7 | 1 | 2023 | Similarity-based cooperative equilibrium · NeurIPS 2023 |
Machine learning › Deep learning architectures and training
equilibrium models |
0.6 | 1 | 2022 | Path Independent Equilibrium Models Can Better Exploit Test-Time Computation · NeurIPS 2022 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent shaping |
0.6 | 1 | 2022 | COLA: Consistent Learning with Opponent-Learning Awareness · ICML 2022 |
Natural language and speech › Language models and text generation › large language model inference
test-time compute |
0.6 | 1 | 2022 | Path Independent Equilibrium Models Can Better Exploit Test-Time Computation · NeurIPS 2022 |
Algorithmic game theory and mechanism design › equilibrium analysis
equilibrium selection |
0.6 | 1 | 2022 | COLA: Consistent Learning with Opponent-Learning Awareness · ICML 2022 |
Algorithmic game theory and mechanism design › non-cooperative game › strategic game
general-sum game |
0.6 | 1 | 2022 | COLA: Consistent Learning with Opponent-Learning Awareness · ICML 2022 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent coordination
zero-shot coordination |
0.5 | 1 | 2021 | A New Formalism, Method and Open Issues for Zero-Shot Coordination · ICML 2021 |
Algorithmic game theory and mechanism design › non-cooperative game
coordination games |
0.5 | 1 | 2021 | A New Formalism, Method and Open Issues for Zero-Shot Coordination · ICML 2021 |
Machine learning › Learning theory
generalization |
0.2 | 1 | 2022 | Path Independent Equilibrium Models Can Better Exploit Test-Time Computation · NeurIPS 2022 |
Machine learning › Learning theory
learning dynamics |
0.2 | 1 | 2022 | COLA: Consistent Learning with Opponent-Learning Awareness · ICML 2022 |
Methods — techniques the papers use, named apart from their topics
game theory · 1.3higher-order opponent learning awareness · 1.1competitive gradient descent · 1.1tie-breaking · 1.0other-play · 1.0fine-tuning · 0.8chain-of-thought · 0.8machine learning agents · 0.7machine learning agent · 0.7recurrent network · 0.6deep equilibrium model · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Connecting the Dots: LLMs can Infer and Verbalize Latent Structure from Disparate Training DataabstractOne way to address safety risks from large language models (LLMs) is to censor dangerous knowledge from their training data. While this removes the explicit information, implicit information can remain scattered across various training documents. Could an LLM infer the censored knowledge by piecing together these implicit hints? As a step towards answering this question, we study inductive out-of-context reasoning (OOCR), a type of generalization in which LLMs infer latent information from evidence distributed across training documents and apply it to downstream tasks without in-context learning. Using a suite of five tasks, we demonstrate that frontier LLMs can perform inductive OOCR. In one experiment we finetune an LLM on a corpus consisting only of distances between an unknown city and other known cities. Remarkably, without in-context examples or Chain of Thought, the LLM can verbalize that the unknown city is Paris and use this fact to answer downstream questions. Further experiments show that LLMs trained only on individual coin flip outcomes can verbalize whether the coin is biased, and those trained only on pairs $(x,f(x))$ can articulate a definition of $f$ and compute inverses. While OOCR succeeds in a range of cases, we also show that it is unreliable, particularly for smaller LLMs learning complex structures. Overall, the ability of LLMs to "connect the dots" without explicit in-context learning poses a potential obstacle to monitoring and controlling the knowledge acquired by LLMs. Johannes Treutlein, Dami Choi, Jan Betley, Samuel Marks, Cem Anil, Roger B. Grosse, Owain Evans |
NeurIPS | 1 |
| 2023 | Similarity-based cooperative equilibriumabstractAs machine learning agents act more autonomously in the world, they will increasingly interact with each other. Unfortunately, in many social dilemmas like the one-shot Prisoner’s Dilemma, standard game theory predicts that ML agents will fail to cooperate with each other. Prior work has shown that one way to enable cooperative outcomes in the one-shot Prisoner’s Dilemma is to make the agents mutually transparent to each other, i.e., to allow them to access one another’s source code (Rubinstein, 1998; Tennenholtz, 2004) – or weights in the case of ML agents. However, full transparency is often unrealistic, whereas partial transparency is commonplace. Moreover, it is challenging for agents to learn their way to cooperation in the full transparency setting. In this paper, we introduce a more realistic setting in which agents only observe a single number indicating how similar they are to each other. We prove that this allows for the same set of cooperative outcomes as the full transparency setting. We also demonstrate experimentally that cooperation can be learned using simple ML methods. Caspar Oesterheld, Johannes Treutlein, Roger B. Grosse, Vincent Conitzer, Jakob N. Foerster |
NeurIPS | 2 |
| 2023 | Incentivizing honest performative predictions with proper scoring rulesabstractProper scoring rules incentivize experts to accurately report beliefs, assuming predictions cannot influence outcomes. We relax this assumption and investigate incentives when predictions are performative, i.e., when they can influence the outcome of the prediction, such as when making public predictions about the stock market. We say a prediction is a fixed point if it accurately reflects the expert’s beliefs after that prediction has been made. We show that in this setting, reports maximizing expected score generally do not reflect an expert’s beliefs, and we give bounds on the inaccuracy of such reports. We show that, for binary predictions, if the influence of the expert’s prediction on outcomes is bounded, it is possible to define scoring rules under which optimal reports are arbitrarily close to fixed points. However, this is impossible for predictions over more than two outcomes. We also perform numerical simulations in a toy setting, showing that our bounds are tight in some situations and that prediction error is often substantial (greater than 5-10%). Lastly, we discuss alternative notions of optimality, including performative stability, and show that they incentivize reporting fixed points. Caspar Oesterheld, Johannes Treutlein, Emery Cooper, Rubi Hudson |
UAI | 2 |
| 2022 | COLA: Consistent Learning with Opponent-Learning AwarenessabstractLearning in general-sum games is unstable and frequently leads to socially undesirable (Pareto-dominated) outcomes. To mitigate this, Learning with Opponent-Learning Awareness (LOLA) introduced opponent shaping to this setting, by accounting for each agent’s influence on their opponents’ anticipated learning steps. However, the original LOLA formulation (and follow-up work) is inconsistent because LOLA models other agents as naive learners rather than LOLA agents. In previous work, this inconsistency was suggested as a cause of LOLA’s failure to preserve stable fixed points (SFPs). First, we formalize consistency and show that higher-order LOLA (HOLA) solves LOLA’s inconsistency problem if it converges. Second, we correct a claim made in the literature by Sch{ä}fer and Anandkumar (2019), proving that Competitive Gradient Descent (CGD) does not recover HOLA as a series expansion (and fails to solve the consistency problem). Third, we propose a new method called Consistent LOLA (COLA), which learns update functions that are consistent under mutual opponent shaping. It requires no more than second-order derivatives and learns consistent update functions even when HOLA fails to converge. However, we also prove that even consistent update functions do not preserve SFPs, contradicting the hypothesis that this shortcoming is caused by LOLA’s inconsistency. Finally, in an empirical evaluation on a set of general-sum games, we find that COLA finds prosocial solutions and that it converges under a wider range of learning rates than HOLA and LOLA. We support the latter finding with a theoretical result for a simple game. Timon Willi, Alistair Letcher, Johannes Treutlein, Jakob N. Foerster |
ICML | 3 |
| 2022 | Path Independent Equilibrium Models Can Better Exploit Test-Time ComputationabstractDesigning networks capable of attaining better performance with an increased inference budget is important to facilitate generalization to harder problem instances. Recent efforts have shown promising results in this direction by making use of depth-wise recurrent networks. In this work, we reproduce the performance of the prior art using a broader class of architectures called equilibrium models, and find that stronger generalization performance on harder examples (which require more iterations of inference to get correct) strongly correlates with the path independence of the system—its ability to converge to the same attractor (or limit cycle) regardless of initialization, given enough computation. Experimental interventions made to promote path independence result in improved generalization on harder (and thus more compute-hungry) problem instances, while those that penalize it degrade this ability. Path independence analyses are also useful on a per-example basis: for equilibrium models that have good in-distribution performance, path independence on out-of-distribution samples strongly correlates with accuracy. Thus, considering equilibrium models and path independence jointly leads to a valuable new viewpoint under which we can study the generalization performance of these networks on hard problem instances. Cem Anil, Ashwini Pokle, Kaiqu Liang, Johannes Treutlein, Yuhuai Wu, Shaojie Bai, J. Zico Kolter, Roger B. Grosse |
NeurIPS | 4 |
| 2021 | A New Formalism, Method and Open Issues for Zero-Shot CoordinationabstractIn many coordination problems, independently reasoning humans are able to discover mutually compatible policies. In contrast, independently trained self-play policies are often mutually incompatible. Zero-shot coordination (ZSC) has recently been proposed as a new frontier in multi-agent reinforcement learning to address this fundamental issue. Prior work approaches the ZSC problem by assuming players can agree on a shared learning algorithm but not on labels for actions and observations, and proposes other-play as an optimal solution. However, until now, this “label-free” problem has only been informally defined. We formalize this setting as the label-free coordination (LFC) problem by defining the label-free coordination game. We show that other-play is not an optimal solution to the LFC problem as it fails to consistently break ties between incompatible maximizers of the other-play objective. We introduce an extension of the algorithm, other-play with tie-breaking, and prove that it is optimal in the LFC problem and an equilibrium in the LFC game. Since arbitrary tie-breaking is precisely what the ZSC setting aims to prevent, we conclude that the LFC problem does not reflect the aims of ZSC. To address this, we introduce an alternative informal operationalization of ZSC as a starting point for future work. Johannes Treutlein, Michael Dennis 0001, Caspar Oesterheld, Jakob N. Foerster |
ICML | 1 |