Demo Data from EDBT 2026 / reviewers in the wild / expert
Runzhe Wu
dblp:294/9552
· DBLP profile ↗
9ranked-venue papers
5as first author
9since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 9 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
9 papers |
Reinforcement learning · 76% Learning theory · 16% Generative modeling · 5% |
Topics — the 27 heaviest of 29, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
imitation learning |
2.2 | 3 | 2025 | Diffusing States and Matching Scores: A New Framework for Imitation Learning · ICLR 2025 Selective Sampling and Imitation Learning via Online Regression · NeurIPS 2023 Contextual Bandits and Imitation Learning with Preference-Based Active Queries · NeurIPS 2023 |
Machine learning › Learning theory › online learning
regret bounds |
2.1 | 3 | 2024 | Making RL with Preference-based Feedback Efficient via Randomization · ICLR 2024 Selective Sampling and Imitation Learning via Online Regression · NeurIPS 2023 Contextual Bandits and Imitation Learning with Preference-Based Active Queries · NeurIPS 2023 |
Machine learning › Reinforcement learning › bandit
contextual bandit |
2.0 | 3 | 2023 | The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning · NeurIPS 2023 Selective Sampling and Imitation Learning via Online Regression · NeurIPS 2023 Contextual Bandits and Imitation Learning with Preference-Based Active Queries · NeurIPS 2023 |
Machine learning › Reinforcement learning
offline reinforcement learning |
1.2 | 2 | 2023 | The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning · NeurIPS 2023 Offline Constrained Multi-Objective Reinforcement Learning via Pessimistic Dual Value Iteration · NeurIPS 2021 |
Machine learning › Reinforcement learning › function approximation
linear function approximation |
0.9 | 1 | 2025 | Computationally Efficient RL under Linear Bellman Completeness for Deterministic Dynamics · ICLR 2025 |
Machine learning › Reinforcement learning › dynamic programming › value iteration
optimistic value iteration |
0.9 | 1 | 2025 | Computationally Efficient RL under Linear Bellman Completeness for Deterministic Dynamics · ICLR 2025 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.9 | 1 | 2025 | Computationally Efficient RL under Linear Bellman Completeness for Deterministic Dynamics · ICLR 2025 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.8 | 1 | 2024 | Making RL with Preference-based Feedback Efficient via Randomization · ICLR 2024 |
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.8 | 1 | 2024 | Making RL with Preference-based Feedback Efficient via Randomization · ICLR 2024 |
Machine learning › Efficient and distributed learning
distributed training |
0.7 | 1 | 2023 | MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning · J. Mach. Learn. Res. 2023 |
Machine learning › Reinforcement learning › off-policy evaluation
distributional off-policy evaluation |
0.7 | 1 | 2023 | Distributional Offline Policy Evaluation with Predictive Error Guarantees · ICML 2023 |
Machine learning › Reinforcement learning › value-based reinforcement learning
distributional reinforcement learning |
0.7 | 1 | 2023 | The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning › imitation learning
interactive imitation learning |
0.7 | 1 | 2023 | Contextual Bandits and Imitation Learning with Preference-Based Active Queries · NeurIPS 2023 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.7 | 1 | 2023 | MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning · J. Mach. Learn. Res. 2023 |
Machine learning › Reinforcement learning
off-policy evaluation |
0.7 | 1 | 2023 | Distributional Offline Policy Evaluation with Predictive Error Guarantees · ICML 2023 |
Machine learning › Reinforcement learning
parallel reinforcement learning |
0.7 | 1 | 2023 | MALib: A Parallel Framework for Population-based Multi-agent Reinforcement Learning · J. Mach. Learn. Res. 2023 |
Machine learning › Reinforcement learning
preference feedback |
0.7 | 1 | 2023 | Contextual Bandits and Imitation Learning with Preference-Based Active Queries · NeurIPS 2023 |
Machine learning › Reinforcement learning › value-based reinforcement learning › distributional reinforcement learning
return distribution modeling |
0.7 | 1 | 2023 | Distributional Offline Policy Evaluation with Predictive Error Guarantees · ICML 2023 |
Machine learning › Learning theory › query learning
selective sampling |
0.7 | 1 | 2023 | Selective Sampling and Imitation Learning via Online Regression · NeurIPS 2023 |
Machine learning › Learning theory › online learning › regret bounds
small-loss bounds |
0.7 | 1 | 2023 | The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning
constrained reinforcement learning |
0.5 | 1 | 2021 | Offline Constrained Multi-Objective Reinforcement Learning via Pessimistic Dual Value Iteration · NeurIPS 2021 |
Machine learning › Reinforcement learning
multi-objective reinforcement learning |
0.5 | 1 | 2021 | Offline Constrained Multi-Objective Reinforcement Learning via Pessimistic Dual Value Iteration · NeurIPS 2021 |
Machine learning › Reinforcement learning › imitation learning › occupancy matching
adversarial imitation learning |
0.3 | 1 | 2025 | Diffusing States and Matching Scores: A New Framework for Imitation Learning · ICLR 2025 |
Machine learning › Reinforcement learning › markov decision process › low-rank MDP
linear MDP |
0.2 | 1 | 2024 | Making RL with Preference-based Feedback Efficient via Randomization · ICLR 2024 |
Machine learning › Generative modeling › generative model
likelihood-based generative model |
0.2 | 1 | 2023 | Distributional Offline Policy Evaluation with Predictive Error Guarantees · ICML 2023 |
Machine learning › Reinforcement learning › markov decision process
low-rank MDP |
0.2 | 1 | 2023 | The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning · NeurIPS 2023 |
Machine learning › Learning theory › PAC learning
PAC bounds |
0.2 | 1 | 2023 | The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
eluder dimension · 2.0randomization · 1.6online regression oracle · 1.3maximum likelihood estimation · 1.3score matching · 0.9optimism · 0.9least squares regression · 0.9diffusion modeling · 0.9thompson sampling · 0.8active learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Diffusing States and Matching Scores: A New Framework for Imitation LearningabstractAdversarial Imitation Learning is traditionally framed as a two-player zero-sum game between a learner and an adversarially chosen cost function, and can therefore be thought of as the sequential generalization of a Generative Adversarial Network (GAN). However, in recent years, diffusion models have emerged as a non-adversarial alternative to GANs that merely require training a score function via regression, yet produce generations of higher quality. In response, we investigate how to lift insights from diffusion modeling to the sequential setting. We propose diffusing states and performing *score-matching* along diffused states to measure the discrepancy between the expert's and learner's states. Thus, our approach only requires training score functions to predict noises via standard regression, making it significantly easier and more stable to train than adversarial methods. Theoretically, we prove first- and second-order instance-dependent bounds with linear scaling in the horizon, proving that our approach avoids the compounding errors that stymie offline approaches to imitation learning. Empirically, we show our approach outperforms both GAN-style imitation learning baselines and discriminator-free imitation learning baselines across various continuous control problems, including complex tasks like controlling humanoids to walk, sit, crawl, and navigate through obstacles. Runzhe Wu, Yiding Chen, Gokul Swamy 0001, Kianté Brantley, Wen Sun 0002 |
ICLR | 1 |
| 2025 | Computationally Efficient RL under Linear Bellman Completeness for Deterministic DynamicsabstractWe study computationally and statistically efficient Reinforcement Learning algorithms for the *linear Bellman Complete* setting. This setting uses linear function approximation to capture value functions and unifies existing models like linear Markov Decision Processes (MDP) and Linear Quadratic Regulators (LQR). While it is known from the prior works that this setting is statistically tractable, it remained open whether a computationally efficient algorithm exists. Our work provides a computationally efficient algorithm for the linear Bellman complete setting that works for MDPs with large action spaces, random initial states, and random rewards but relies on the underlying dynamics to be deterministic. Our approach is based on randomization: we inject random noise into least squares regression problems to perform optimistic value iteration. Our key technical contribution is to carefully design the noise to only act in the null space of the training data to ensure optimism while circumventing a subtle error amplification issue. Runzhe Wu, Ayush Sekhari, Akshay Krishnamurthy, Wen Sun 0002 |
ICLR | 1 |
| 2024 | Making RL with Preference-based Feedback Efficient via RandomizationabstractReinforcement Learning algorithms that learn from human feedback (RLHF) need to be efficient in terms of *statistical complexity, computational complexity, and query complexity*. In this work, we consider the RLHF setting where the feedback is given in the format of preferences over pairs of trajectories. In the linear MDP model, using randomization in algorithm design, we present an algorithm that is sample efficient (i.e., has near-optimal worst-case regret bounds) and has polynomial running time (i.e., computational complexity is polynomial with respect to relevant parameters). Our algorithm further minimizes the query complexity through a novel randomized active learning procedure. In particular, our algorithm demonstrates a near-optimal tradeoff between the regret bound and the query complexity. To extend the results to more general nonlinear function approximation, we design a model-based randomized algorithm inspired by the idea of Thompson sampling. Our algorithm minimizes Bayesian regret bound and query complexity, again achieving a near-optimal tradeoff between these two quantities. Computation-wise, similar to the prior Thompson sampling algorithms under the regular RL setting, the main computation primitives of our algorithm are Bayesian supervised learning oracles which have been heavily investigated on the empirical side when applying Thompson sampling algorithms to RL benchmark problems. Runzhe Wu, Wen Sun 0002 |
ICLR | 1 |
| 2023 | Distributional Offline Policy Evaluation with Predictive Error GuaranteesabstractWe study the problem of estimating the distribution of the return of a policy using an offline dataset that is not generated from the policy, i.e., distributional offline policy evaluation (OPE). We propose an algorithm called Fitted Likelihood Estimation (FLE), which conducts a sequence of Maximum Likelihood Estimation (MLE) and has the flexibility of integrating any state-of-the-art probabilistic generative models as long as it can be trained via MLE. FLE can be used for both finite-horizon and infinite-horizon discounted settings where rewards can be multi-dimensional vectors. Our theoretical results show that for both finite-horizon and infinite-horizon discounted settings, FLE can learn distributions that are close to the ground truth under total variation distance and Wasserstein distance, respectively. Our theoretical results hold under the conditions that the offline data covers the test policy's traces and that the supervised learning MLE procedures succeed. Experimentally, we demonstrate the performance of FLE with two generative models, Gaussian mixture models and diffusion models. For the multi-dimensional reward setting, FLE with diffusion models is capable of estimating the complicated distribution of the return of a test policy. Runzhe Wu, Masatoshi Uehara, Wen Sun 0002 |
ICML | 1 |
| 2023 | Contextual Bandits and Imitation Learning with Preference-Based Active QueriesabstractWe consider the problem of contextual bandits and imitation learning, where the learner lacks direct knowledge of the executed action's reward. Instead, the learner can actively request the expert at each round to compare two actions and receive noisy preference feedback. The learner's objective is two-fold: to minimize regret associated with the executed actions, while simultaneously, minimizing the number of comparison queries made to the expert. In this paper, we assume that the learner has access to a function class that can represent the expert's preference model under appropriate link functions and present an algorithm that leverages an online regression oracle with respect to this function class. For the contextual bandit setting, our algorithm achieves a regret bound that combines the best of both worlds, scaling as $O(\min\\{\sqrt{T}, d/\Delta\\})$, where $T$ represents the number of interactions, $d$ represents the eluder dimension of the function class, and $\Delta$ represents the minimum preference of the optimal action over any suboptimal action under all contexts. Our algorithm does not require the knowledge of $\Delta$, and the obtained regret bound is comparable to what can be achieved in the standard contextual bandits setting where the learner observes reward signals at each round. Additionally, our algorithm makes only $O(\min\\{T, d^2/\Delta^2\\})$ queries to the expert. We then extend our algorithm to the imitation learning setting, where the agent engages with an unknown environment in episodes of length $H$, and provide similar guarantees regarding regret and query complexity. Interestingly, with preference-based feedback, our imitation learning algorithm can learn a policy outperforming a sub-optimal expert, matching the result from interactive imitation learning algorithms [Ross and Bagnell, 2014] that require access to the expert's actions and also reward signals. Ayush Sekhari, Karthik Sridharan, Wen Sun 0002, Runzhe Wu |
NeurIPS | 4 |
| 2023 | Selective Sampling and Imitation Learning via Online RegressionabstractWe consider the problem of Imitation Learning (IL) by actively querying noisy expert for feedback. While imitation learning has been empirically successful, much of prior work assumes access to noiseless expert feedback which is not practical in many applications. In fact, when one only has access to noisy expert feedback, algorithms that rely on purely offline data (non-interactive IL) can be shown to need a prohibitively large number of samples to be successful. In contrast, in this work, we provide an interactive algorithm for IL that uses selective sampling to actively query the noisy expert for feedback. Our contributions are twofold: First, we provide a new selective sampling algorithm that works with general function classes and multiple actions, and obtains the best-known bounds for the regret and the number of queries. Next, we extend this analysis to the problem of IL with noisy expert feedback and provide a new IL algorithm that makes limited queries.
Our algorithm for selective sampling leverages function approximation, and relies on an online regression oracle w.r.t.~the given model class to predict actions, and to decide whether to query the expert for its label. On the theoretical side, the regret bound of our algorithm is upper bounded by the regret of the online regression oracle, while the query complexity additionally depends on the eluder dimension of the model class. We complement this with a lower bound that demonstrates that our results are tight. We extend our selective sampling algorithm for IL with general function approximation and provide bounds on both the regret and the number of queries made to the noisy expert. A key novelty here is that our regret and query complexity bounds only depend on the number of times the optimal policy (and not the noisy expert, or the learner) go to states that have a small margin. Ayush Sekhari, Karthik Sridharan, Wen Sun 0002, Runzhe Wu |
NeurIPS | 4 |
| 2023 | The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement LearningabstractWhile distributional reinforcement learning (DistRL) has been empirically effective, the question of when and why it is better than vanilla, non-distributional RL has remained unanswered.
This paper explains the benefits of DistRL through the lens of small-loss bounds, which are instance-dependent bounds that scale with optimal achievable cost.
Particularly, our bounds converge much faster than those from non-distributional approaches if the optimal cost is small.
As warmup, we propose a distributional contextual bandit (DistCB) algorithm, which we show enjoys small-loss regret bounds and empirically outperforms the state-of-the-art on three real-world tasks.
In online RL, we propose a DistRL algorithm that constructs confidence sets using maximum likelihood estimation. We prove that our algorithm enjoys novel small-loss PAC bounds in low-rank MDPs.
As part of our analysis, we introduce the $\ell_1$ distributional eluder dimension which may be of independent interest.
Then, in offline RL, we show that pessimistic DistRL enjoys small-loss PAC bounds that are novel to the offline setting and are more robust to bad single-policy coverage. Kevin Zhou, Runzhe Wu, Nathan Kallus, Wen Sun 0002 |
NeurIPS | 3 |
| 2023 | MALib: A Parallel Framework for Population-based Multi-agent Reinforcement LearningabstractPopulation-based multi-agent reinforcement learning (PB-MARL) encompasses a range of methods that merge dynamic population selection with multi-agent reinforcement learning algorithms (MARL). While PB-MARL has demonstrated notable achievements in complex multi-agent tasks, its sequential execution is plagued by low computational efficiency due to the diversity in computing patterns and policy combinations. We propose a solution involving a stateless central task dispatcher and stateful workers to handle PB-MARL's subroutines, thereby capitalizing on parallelism across various components for efficient problem-solving. In line with this approach, we introduce MALib, a parallel framework that incorporates a task control model, independent data servers, and an abstraction of MARL training paradigms. The framework has undergone extensive testing and is available under the MIT license (https://github.com/sjtu-marl/malib) Ming Zhou 0006, Ziyu Wan, Hanjing Wang, Muning Wen, Runzhe Wu, Ying Wen 0001, Yaodong Yang 0001, Yong Yu 0001, Jun Wang 0012, Weinan Zhang 0001 |
J. Mach. Learn. Res. | 5 |
| 2021 | Offline Constrained Multi-Objective Reinforcement Learning via Pessimistic Dual Value IterationabstractIn constrained multi-objective RL, the goal is to learn a policy that achieves the best performance specified by a multi-objective preference function under a constraint. We focus on the offline setting where the RL agent aims to learn the optimal policy from a given dataset. This scenario is common in real-world applications where interactions with the environment are expensive and the constraint violation is dangerous. For such a setting, we transform the original constrained problem into a primal-dual formulation, which is solved via dual gradient ascent. Moreover, we propose to combine such an approach with pessimism to overcome the uncertainty in offline data, which leads to our Pessimistic Dual Iteration (PEDI). We establish upper bounds on both the suboptimality and constraint violation for the policy learned by PEDI based on an arbitrary dataset, which proves that PEDI is provably sample efficient. We also specialize PEDI to the setting with linear function approximation. To the best of our knowledge, we propose the first provably efficient constrained multi-objective RL algorithm with offline data without any assumption on the coverage of the dataset. Runzhe Wu, Yufeng Zhang 0007, Zhuoran Yang, Zhaoran Wang 0001 |
NeurIPS | 1 |