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Vasyl Teliman

dblp:295/3317 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Software testing · 61% Debugging and program repair · 30% Compilers and program optimization · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Software testing
compiler testing
0.512021
Test-case reduction and deduplication almost for free with transformation-based compiler testing · PLDI 2021
Debugging and program repair › automated debugging
delta debugging
0.512021
Test-case reduction and deduplication almost for free with transformation-based compiler testing · PLDI 2021
Software testing › test optimization
test case reduction
0.512021
Test-case reduction and deduplication almost for free with transformation-based compiler testing · PLDI 2021
Compilers and program optimization
intermediate representation
0.112021
Test-case reduction and deduplication almost for free with transformation-based compiler testing · PLDI 2021

Methods — techniques the papers use, named apart from their topics

semantics-preserving transformation · 0.5deduplication · 0.5
YearPublicationVenuePosition
2023 Industrial Deployment of Compiler Fuzzing Techniques for Two GPU Shading Languages
abstract
We report on our experience at Google deploying a variety of coverage-guided and black-box fuzzers to find bugs in compilers for two graphics shading languages: the WebGPU Shading Language (WGSL) and Standard Portable Intermediate Representation (SPIR-V). We discuss the deployment of coverage-guided fuzzing on ClusterFuzz and OSS-Fuzz using libFuzzer’s built-in mutators, and a number of custom mutators that exploit knowledge of the syntax and semantics of WGSL and SPIR-V. We also discuss the deployment of several black box fuzzers on ClusterFuzz, including two that are based on new randomised program generators for WGSL, which we have also used in a targeted fashion for end-to-end testing of WebGPU implementations. We discuss a series of insights arising from our experience that we hope will be valuable to practitioners and researchers interested in applying fuzzing to industrial problems.
Alastair F. Donaldson, Ben Clayton, Ryan Harrison, Hasan Mohsin, David Neto, Vasyl Teliman, Hana Watson
ICST6
2021 Test-case reduction and deduplication almost for free with transformation-based compiler testing
abstract
Recent transformation-based approaches to compiler testing look for mismatches between the results of pairs of equivalent programs, where one program is derived from the other by randomly applying semantics-preserving transformations. We present a formulation of transformation-based compiler testing that provides effective test-case reduction almost for free: if transformations are designed to be as small and independent as possible, standard delta debugging can be used to shrink a bug-inducing transformation sequence to a smaller subsequence that still triggers the bug. The bug can then be reported as a delta between an original and minimally-transformed program. Minimized transformation sequences can also be used to heuristically deduplicate a set of bug-inducing tests, recommending manual investigation of those that involve disparate types of transformations and thus may have different root causes. We demonstrate the effectiveness of our approach via a new tool, spirv-fuzz, the first compiler-testing tool for the SPIR-V intermediate representation that underpins the Vulkan GPU programming model.
Alastair F. Donaldson, Paul Thomson, Vasyl Teliman, Stefano Milizia, André Perez Maselco, Antoni Karpinski
PLDI3