Hanxue Liang

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14ranked-venue papers
5as first author
14since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Comp4D: Compositional 4D Scene Generation
Hanwen Liang, Dejia Xu, Neel P. Bhatt, Hezhen Hu, Hanxue Liang, Konstantinos N. Plataniotis
WACV5
2025 αSurf: Implicit Surface Reconstruction for Semi-Transparent and Thin Objects with Decoupled Geometry and Opacity
abstract
Implicit surface representations such as the signed distance function (SDF) have emerged as a promising approach for image-based surface reconstruction. However, existing optimization methods assume opaque surfaces and therefore cannot properly reconstruct translucent surfaces and sub-pixel thin structures, which also exhibit low opacity due to the blending effect. While neural radiance field (NeRF) based methods can model semi-transparency and synthesize novel views with photo-realistic quality, their volumetric representation tightly couples geometry (surface occupancy) and material property (surface opacity), and therefore cannot be easily converted into surfaces without introducing artifacts. We present α Surf, a novel scene representation with decoupled geometry and opacity for the reconstruction of surfaces with translucent or blending effects. Ray-surface intersections on our representation can be found in closed-form via analytical solutions of cubic polynomials, avoiding Monte-Carlo sampling, and are fully differentiable by construction. Our qualitative and quantitative evaluations show that our approach can accurately reconstruct translucent and extremely thin surfaces, achieving better reconstruction quality than state-of-the-art SDF and NeRF methods.
Tianhao Wu 0003, Hanxue Liang, Fangcheng Zhong, Gernot Riegler, Shimon Vainer, Jiankang Deng, A. Cengiz Öztireli
3DV2
2025 Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
abstract
Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle with generalizability across diverse environments and fail to effectively handle dynamic content. We present BTimer (short for Bullet Timer), the first motion-aware feed-forward model for real-time reconstruction and novel view synthesis of dynamic scenes. Our approach reconstructs the full scene in a 3D Gaussian Splatting representation at a given target (‘bullet’) timestamp by aggregating information from all the context frames. Such a formulation allows BTimer to gain scalability and generalization by leveraging both static and dynamic scene datasets. Given a casual monocular dynamic video, BTimer reconstructs a bullet-time scene within 150ms while reaching state-of-the-art performance on both static and dynamic scene datasets, even compared with optimization-based approaches.
Hanxue Liang, Jiawei Ren 0001, Ashkan Mirzaei, Antonio Torralba 0001, Ziwei Liu 0002, Igor Gilitschenski, Sanja Fidler, A. Cengiz Öztireli, Huan Ling, Zan Gojcic
NeurIPS1
2024 Diffusion4D: Fast Spatial-temporal Consistent 4D generation via Video Diffusion Models
abstract
The availability of large-scale multimodal datasets and advancements in diffusion models have significantly accelerated progress in 4D content generation. Most prior approaches rely on multiple images or video diffusion models, utilizing score distillation sampling for optimization or generating pseudo novel views for direct supervision. However, these methods are hindered by slow optimization speeds and multi-view inconsistency issues. Spatial and temporal consistency in 4D geometry has been extensively explored respectively in 3D-aware diffusion models and traditional monocular video diffusion models. Building on this foundation, we propose a strategy to migrate the temporal consistency in video diffusion models to the spatial-temporal consistency required for 4D generation. Specifically, we present a novel framework, \textbf{Diffusion4D}, for efficient and scalable 4D content generation. Leveraging a meticulously curated dynamic 3D dataset, we develop a 4D-aware video diffusion model capable of synthesizing orbital views of dynamic 3D assets. To control the dynamic strength of these assets, we introduce a 3D-to-4D motion magnitude metric as guidance. Additionally, we propose a novel motion magnitude reconstruction loss and 3D-aware classifier-free guidance to refine the learning and generation of motion dynamics. After obtaining orbital views of the 4D asset, we perform explicit 4D construction with Gaussian splatting in a coarse-to-fine manner. Extensive experiments demonstrate that our method surpasses prior state-of-the-art techniques in terms of generation efficiency and 4D geometry consistency across various prompt modalities.
Hanwen Liang, Yuyang Yin, Dejia Xu, Hanxue Liang, Zhangyang Wang, Konstantinos N. Plataniotis, Yao Zhao 0001, Yunchao Wei
NeurIPS4
2024 SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
abstract
We present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed scenes using a novel representation VoxSplat, which is a set of 3D Gaussians supported on a high-resolution sparse-voxel scaffold. To reconstruct a VoxSplat from images, we employ a hierarchical voxel latent diffusion model conditioned on the input images followed by a feedforward appearance prediction model. The diffusion model generates high-resolution grids progressively in a coarse-to-fine manner, and the appearance network predicts a set of Gaussians within each voxel. From as few as 3 non-overlapping input images, SCube can generate millions of Gaussians with a 10243 voxel grid spanning hundreds of meters in 20 seconds. Past works tackling scene reconstruction from images either rely on per-scene optimization and fail to reconstruct the scene away from input views (thus requiring dense view coverage as input) or leverage geometric priors based on low-resolution models, which produce blurry results. In contrast, SCube leverages high-resolution sparse networks and produces sharp outputs from few views. We show the superiority of SCube compared to prior art using the Waymo self-driving dataset on 3D reconstruction and demonstrate its applications, such as LiDAR simulation and text-to-scene generation.
Xuanchi Ren, Hanxue Liang, Jay Zhangjie Wu, Huan Ling, Sanja Fidler, Francis Williams
NeurIPS3
2024 L4GM: Large 4D Gaussian Reconstruction Model
abstract
We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Key to our success is a novel dataset of multiview videos containing curated, rendered animated objects from Objaverse. This dataset depicts 44K diverse objects with 110K animations rendered in 48 viewpoints, resulting in 12M videos with a total of 300M frames. We keep our L4GM simple for scalability and build directly on top of LGM, a pretrained 3D Large Reconstruction Model that outputs 3D Gaussian ellipsoids from multiview image input. L4GM outputs a per-frame 3D Gaussian splat representation from video frames sampled at a low fps and then upsamples the representation to a higher fps to achieve temporal smoothness. We add temporal self-attention layers to the base LGM to help it learn consistency across time, and utilize a per-timestep multiview rendering loss to train the model. The representation is upsampled to a higher framerate by training an interpolation model which produces intermediate 3D Gaussian representations. We showcase that L4GM that is only trained on synthetic data generalizes well on in-the-wild videos, producing high quality animated 3D assets.
Jiawei Ren 0001, Ashkan Mirzaei, Hanxue Liang, Xiaohui Zeng, Karsten Kreis, Ziwei Liu 0002, Antonio Torralba 0001, Sanja Fidler, Seung Wook Kim 0001, Huan Ling
NeurIPS4
2024 Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Views
abstract
Abstract Neural view synthesis (NVS) is one of the most successful techniques for synthesizing free viewpoint videos, capable of achieving high fidelity from only a sparse set of captured images. This success has led to many variants of the techniques, each evaluated on a set of test views typically using image quality metrics such as PSNR, SSIM, or LPIPS. There has been a lack of research on how NVS methods perform with respect to perceived video quality. We present the first study on perceptual evaluation of NVS and NeRF variants. For this study, we collected two datasets of scenes captured in a controlled lab environment as well as in‐the‐wild. In contrast to existing datasets, these scenes come with reference video sequences, allowing us to test for temporal artifacts and subtle distortions that are easily overlooked when viewing only static images. We measured the quality of videos synthesized by several NVS methods in a well‐controlled perceptual quality assessment experiment as well as with many existing state‐of‐the‐art image/video quality metrics. We present a detailed analysis of the results and recommendations for dataset and metric selection for NVS evaluation.
Hanxue Liang, Tianhao Wu 0003, Param Hanji, Francesco Banterle, Hongyun Gao 0001, Rafal Mantiuk, A. Cengiz Öztireli
Comput. Graph. Forum1
2024 NeRF-NQA: No-Reference Quality Assessment for Scenes Generated by NeRF and Neural View Synthesis Methods
abstract
Neural View Synthesis (NVS) has demonstrated efficacy in generating high-fidelity dense viewpoint videos using a image set with sparse views. However, existing quality assessment methods like PSNR, SSIM, and LPIPS are not tailored for the scenes with dense viewpoints synthesized by NVS and NeRF variants, thus, they often fall short in capturing the perceptual quality, including spatial and angular aspects of NVS-synthesized scenes. Furthermore, the lack of dense ground truth views makes the full reference quality assessment on NVS-synthesized scenes challenging. For instance, datasets such as LLFF provide only sparse images, insufficient for complete full-reference assessments. To address the issues above, we propose NeRF-NQA, the first no-reference quality assessment method for densely-observed scenes synthesized from the NVS and NeRF variants. NeRF-NQA employs a joint quality assessment strategy, integrating both viewwise and pointwise approaches, to evaluate the quality of NVS-generated scenes. The viewwise approach assesses the spatial quality of each individual synthesized view and the overall inter-views consistency, while the pointwise approach focuses on the angular qualities of scene surface points and their compound inter-point quality. Extensive evaluations are conducted to compare NeRF-NQA with 23 mainstream visual quality assessment methods (from fields of image, video, and light-field assessment). The results demonstrate NeRF-NQA outperforms the existing assessment methods significantly and it shows substantial superiority on assessing NVS-synthesized scenes without references. An implementation of this paper are available at https://github.com/VincentQQu/NeRF-NQA.
Qiang Qu 0004, Hanxue Liang, Xiaoming Chen 0006, Vera Chung, Yiran Shen 0001
IEEE Trans. Vis. Comput. Graph.2
2023 Edge-MoE: Memory-Efficient Multi-Task Vision Transformer Architecture with Task-Level Sparsity via Mixture-of-Experts
abstract
The computer vision community is embracing two promising learning paradigms: the Vision Transformer (ViT) and Multi-task Learning (MTL). ViT models show extraordinary performance over traditional convolution networks but are commonly recognized as computation-intensive, especially the self-attention with quadratic complexity. MTL uses one model to infer multiple tasks with better performance by enforcing shared representation among tasks, but a huge drawback is that, most MTL regimes require activation of the entire model even when only one or a few tasks are needed, causing significant computing waste. M3ViT is the latest multi-task Vi$T$model that introduces mixture-of-experts (MoE), where only a small portion of subnetworks (“experts”) are sparsely and dynamically activated based on the current task. M3Vi$T$achieves better accuracy and over 80% computation reduction and paves the way for efficient real-time MTL using ViT. Despite the algorithmic advantages of MTL, ViT, and even M3ViT, there are still many challenges for efficient deployment on FPGA. For instance, in general Transformer/ViT models, the self-attention is known as computational intensive and requires high bandwidth. In addition, softmax operations and the activation function GELU are extensively used, which unfortunately can consume more than half of the entire FPGA resource (LUTs). In the M3ViT model, the promising MoE mechanism for multi-task exposes new challenges for memory access overhead and also increases resource usage because of more layer types. To address these challenges in both general Transformer/ViT models and the state-of-the-art multi-task M3ViT with MoE, we propose Edge-MoE, the first end-to-end FPGA accelerator for multi-task ViT with a rich collection of architectural innovations. First, for general Transformer/ViT models, we propose (1) a novel reordering mechanism for self-attention, which reduces the bandwidth requirement from proportional to constant regardless of the target parallelism; (2) a fast single-pass softmax approximation; (3) an accurate and low-cost GELU approximation, which can significantly reduce the computation latency and resource usage; and (4) a unified and flexible computing unit that can be shared by almost all computational layers to maximally reduce resource usage. Second, for the advanced multi-task M3ViT with MoE, we propose a novel patch reordering method to completely eliminate any memory access overhead. Third, we deliver on-board implementation and measurement on Xilinx ZCU102 FPGA, with verified functionality and open-sourced hardware design, which achieves 2.24× and 4.90× better energy efficiency comparing with GPU (A6000) and CPU (Xeon 6226R), respectively. A real-time video demonstration of our accelerated multi-task ViT on an autonomous driving dataset is available in GitHub,11https://github.com/sharc-lab/Edge-MoE/raw/main/demo.mp4 together with our FPGA design using High-Level Synthesis, host code, FPGA bitstream, and on-board performance results.
Rishov Sarkar, Hanxue Liang, Zhiwen Fan, Zhangyang Wang, Cong Hao
ICCAD2
2023 Enhancing NeRF akin to Enhancing LLMs: Generalizable NeRF Transformer with Mixture-of-View-Experts
abstract
Cross-scene generalizable NeRF models, which can directly synthesize novel views of unseen scenes, have become a new spotlight of the NeRF field. Several existing attempts rely on increasingly end-to-end "neuralized" architectures, i.e., replacing scene representation and/or rendering modules with performant neural networks such as transformers, and turning novel view synthesis into a feed-forward inference pipeline. While those feedforward "neuralized" architectures still do not fit diverse scenes well out of the box, we propose to bridge them with the powerful Mixture-of-Experts (MoE) idea from large language models (LLMs), which has demonstrated superior generalization ability by balancing between larger overall model capacity and flexible per-instance specialization. Starting from a recent generalizable NeRF architecture called GNT [52], we first demonstrate that MoE can be neatly plugged in to enhance the model. We further customize a shared permanent expert and a geometry-aware consistency loss to enforce cross-scene consistency and spatial smoothness respectively, which are essential for generalizable view synthesis. Our proposed model, dubbed GNT with Mixture-of-View-Experts (GNT-MOVE), has experimentally shown state-of-the-art results when transferring to unseen scenes, indicating remarkably better cross-scene generalization in both zero-shot and few-shot settings. Our codes are available at https://github.com/VITA-Group/GNT-MOVE.
Wenyan Cong, Hanxue Liang, Peihao Wang, Zhiwen Fan, Tianlong Chen 0001, Mukund Varma T., Yi Wang 0076, Zhangyang Wang
ICCV2
2023 Self-Calibrated Multi-Sensor Wearable for Hand Tracking and Modeling
abstract
We present a multi-sensor system for consistent 3D hand pose tracking and modeling that leverages the advantages of both wearable and optical sensors. Specifically, we employ a stretch-sensing soft glove and three IMUs in combination with an RGB-D camera. Different sensor modalities are fused based on the availability and confidence estimation, enabling seamless hand tracking in challenging environments with partial or even complete occlusion. To maximize the accuracy while maintaining high ease-of-use, we propose an automated user calibration that uses the RGB-D camera data to refine both the glove mapping model and the multi-IMU system parameters. Extensive experiments show that our setup outperforms the wearable-only approaches when the hand is in the field-of-view and outplays the camera-only methods when the hand is occluded.
Nikhil Bharadwaj Gosala, Fangjinhua Wang, Zhaopeng Cui, Hanxue Liang, Oliver Glauser, Olga Sorkine-Hornung
IEEE Trans. Vis. Comput. Graph.4
2022 Point Cloud Domain Adaptation via Masked Local 3D Structure Prediction
Hanxue Liang, Hehe Fan, Zhiwen Fan, Yi Wang 0076, Tianlong Chen 0001, Yu Cheng 0001, Zhangyang Wang
ECCV (3)1
2022 M³ViT: Mixture-of-Experts Vision Transformer for Efficient Multi-task Learning with Model-Accelerator Co-design
abstract
Multi-task learning (MTL) encapsulates multiple learned tasks in a single model and often lets those tasks learn better jointly. Multi-tasking models have become successful and often essential for many sophisticated systems such as autonomous driving and indoor robots. However, when deploying MTL onto those real-world systems that are often resource-constrained or latency-sensitive, two prominent challenges arise: (i) during training, simultaneously optimizing all tasks is often difficult due to gradient conflicts across tasks, and the challenge is amplified when a growing number of tasks have to be squeezed into one compact model; (ii) at inference, current MTL regimes have to activate nearly the entire model even to just execute a single task. Yet most real systems demand only one or two tasks at each moment, while flexibly switching between tasks per need: therefore such “all tasks activated” inference is also highly inefficient and non-scalable in practice. In this paper, we present a model-accelerator co-design framework to enable efficient on-device MTL, that tackles both training and inference bottlenecks. Our framework, dubbed M³ViT, customizes mixture-of-experts (MoE) layers into a vision transformer (ViT) backbone for MTL, and sparsely activates task-specific experts during training, which effectively disentangles the parameter spaces to avoid different tasks’ training conflicts. Then at inference with any task of interest, the same design allows for activating only the task-corresponding sparse “expert” pathway, instead of the full model. Our new model design is further enhanced by hardware-level innovations, in particular, a novel computation reordering scheme tailored for memory-constrained MTL that achieves zero-overhead switching between tasks and can scale to any number of experts. Extensive experiments on PASCAL-Context and NYUD-v2 datasets at both software and hardware levels are conducted to demonstrate the effectiveness of the proposed design. When executing the practical scenario of single-task inference, M³ViT achieves higher accuracies than encoder-focused MTL methods, while significantly reducing 88% inference FLOPs. When implemented on a hardware platform of one Xilinx ZCU104 FPGA, our co-design framework reduces the memory requirement by 2.40×, while achieving energy efficiency (as the product of latency and power) up to 9.23× times higher than a comparable FPGA baseline.
Hanxue Liang, Zhiwen Fan, Rishov Sarkar, Ziyu Jiang, Tianlong Chen 0001, Yu Cheng 0001, Cong Hao, Zhangyang Wang
NeurIPS1
2021 Exploring Geometry-aware Contrast and Clustering Harmonization for Self-supervised 3D Object Detection
abstract
Current 3D object detection paradigms highly rely on extensive annotation efforts, which makes them not practical in many real-world industrial applications. Inspired by that a human driver can keep accumulating experiences from self-exploring the roads without any tutor’s guidance, we first step forwards to explore a simple yet effective self-supervised learning framework tailored for LiDAR-based 3D object detection. Although the self-supervised pipeline has achieved great success in 2D domain, the characteristic challenges (e.g., complex geometry structure and various 3D object views) encountered in the 3D domain hinder the direct adoption of existing techniques that often contrast the 2D augmented data or cluster single-view features. Here we present a novel self-supervised 3D Object detection framework that seamlessly integrates the geometry-aware contrast and clustering harmonization to lift the unsupervised 3D representation learning, named GCC-3D. First, GCC-3D introduces a Geometric-Aware Contrastive objective to learn spatial-sensitive local structure representation. This objective enforces the spatially close voxels to have high feature similarity. Second, a Pseudo-Instance Clustering harmonization mechanism is proposed to encourage that different views of pseudo-instances should have consistent similarities to clustering prototype centers. This module endows our model semantic discriminative capacity. Extensive experiments demonstrate our GCC-3D achieves significant performance improvement on data-efficient 3D object detection benchmarks (nuScenes and Waymo). Moreover, our GCC-3D framework can achieve state-of-the art performances on all popular 3D object detection benchmarks.
Hanxue Liang, Chenhan Jiang, Dapeng Feng, Xin Chen 0032, Hang Xu 0004, Xiaodan Liang, Wei Zhang 0196, Zhenguo Li, Luc Van Gool
ICCV1