Demo Data from EDBT 2026 / reviewers in the wild / expert
Noah Maestre
dblp:295/9512
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot navigation and mapping · 33% 3D vision · 25% Segmentation and scene understanding · 19% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
0.7 | 1 | 2023 | Habitat-Matterport 3D Semantics Dataset · CVPR 2023 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.7 | 1 | 2023 | Habitat-Matterport 3D Semantics Dataset · CVPR 2023 |
Robotics › Robot navigation and mapping
object goal navigation |
0.7 | 1 | 2023 | Habitat-Matterport 3D Semantics Dataset · CVPR 2023 |
Robotics › Robot navigation and mapping
embodied AI simulation |
0.5 | 1 | 2021 | Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 |
Robotics › Robot manipulation
mobile manipulation |
0.5 | 1 | 2021 | Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 |
Machine learning › Reinforcement learning
hierarchical reinforcement learning |
0.1 | 1 | 2021 | Habitat 2.0: Training Home Assistants to Rearrange their Habitat · NeurIPS 2021 |
Methods — techniques the papers use, named apart from their topics
hierarchical RL · 0.5deep reinforcement learning · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Habitat-Matterport 3D Semantics DatasetabstractWe present the Habitat-Matterport 3D Semantics (HM3DSem) dataset. HM3DSem is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms within those spaces. The scale, quality, and diversity of object annotations far exceed those of prior datasets. A key difference setting apart HM3DSem from other datasets is the use of texture information to annotate pixel-accurate object boundaries. We demonstrate the effectiveness of HM3DSem dataset for the Object Goal Navigation task using different methods. Policies trained using HM3DSem perform outperform those trained on prior datasets. Introduction of HM3DSem in the Habitat ObjectNav Challenge lead to an increase in participation from 400 submissions in 2021 to 1022 submissions in 2022. Project page: https://aihabitat.org/datasets/hm3d-semantics/ Karmesh Yadav, Ram Ramrakhya, Santhosh K. Ramakrishnan, Théophile Gervet, John M. Turner, Aaron Gokaslan, Noah Maestre, Angel X. Chang, Dhruv Batra, Manolis Savva, Alexander Clegg, Devendra Singh Chaplot |
CVPR | 7 |
| 2021 | Habitat 2.0: Training Home Assistants to Rearrange their HabitatabstractWe introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e.g. cabinets and drawers that can open/close); (ii) H2.0: a high-performance physics-enabled 3D simulator with speeds exceeding 25,000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, stock groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from ‘hand-off problems’, and (3) SPA pipelines are more brittle than RL policies. Andrew Szot, Alexander Clegg, Eric Undersander, Erik Wijmans, John M. Turner, Noah Maestre, Mustafa Mukadam, Devendra Singh Chaplot, Oleksandr Maksymets, Aaron Gokaslan, Vladimir Vondrus, Sameer Dharur, Franziska Meier, Wojciech Galuba, Angel X. Chang, Zsolt Kira, Vladlen Koltun, Jitendra Malik, Manolis Savva, Dhruv Batra |
NeurIPS | 7 |