EDBT 2026 Demo / reviewers in the wild / expert
Sébastien Morgenthaler
dblp:295/9515
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › novel view synthesis
free-viewpoint rendering |
0.5 | 1 | 2021 | Free-viewpoint Indoor Neural Relighting from Multi-view Stereo · ACM Trans. Graph. 2021 |
Rendering › relighting
neural relighting |
0.5 | 1 | 2021 | Free-viewpoint Indoor Neural Relighting from Multi-view Stereo · ACM Trans. Graph. 2021 |
Rendering
novel view synthesis |
0.5 | 1 | 2021 | Free-viewpoint Indoor Neural Relighting from Multi-view Stereo · ACM Trans. Graph. 2021 |
Rendering
relighting |
0.5 | 1 | 2021 | Free-viewpoint Indoor Neural Relighting from Multi-view Stereo · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
path tracing · 0.5multi-view stereo · 0.5convolutional network · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Free-viewpoint Indoor Neural Relighting from Multi-view StereoabstractWe introduce a neural relighting algorithm for captured indoors scenes, that allows interactive free-viewpoint navigation. Our method allows illumination to be changed synthetically, while coherently rendering cast shadows and complex glossy materials. We start with multiple images of the scene and a three-dimensional mesh obtained by multi-view stereo (MVS) reconstruction. We assume that lighting is well explained as the sum of a view-independent diffuse component and a view-dependent glossy term concentrated around the mirror reflection direction. We design a convolutional network around input feature maps that facilitate learning of an implicit representation of scene materials and illumination, enabling both relighting and free-viewpoint navigation. We generate these input maps by exploiting the best elements of both image-based and physically based rendering. We sample the input views to estimate diffuse scene irradiance, and compute the new illumination caused by user-specified light sources using path tracing. To facilitate the network's understanding of materials and synthesize plausible glossy reflections, we reproject the views and compute mirror images . We train the network on a synthetic dataset where each scene is also reconstructed with MVS. We show results of our algorithm relighting real indoor scenes and performing free-viewpoint navigation with complex and realistic glossy reflections, which so far remained out of reach for view-synthesis techniques. Julien Philip, Sébastien Morgenthaler, Michaël Gharbi, George Drettakis |
ACM Trans. Graph. | 2 |