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Peter Zhokhov

dblp:295/9899 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
behavioral prior
0.612022
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos · NeurIPS 2022
Machine learning › Reinforcement learning
imitation learning
0.612022
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos · NeurIPS 2022
Machine learning › Reinforcement learning › imitation learning › sample-efficient imitation learning
semi-supervised imitation learning
0.612022
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos · NeurIPS 2022
Machine learning › Reinforcement learning › exploration › exploration in markov decision processes
hard exploration
0.212022
Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

reinforcement learning fine-tuning · 0.6inverse dynamics model · 0.6behavioral cloning · 0.6
YearPublicationVenuePosition
2022 Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos
abstract
Pretraining on noisy, internet-scale datasets has been heavily studied as a technique for training models with broad, general capabilities for text, images, and other modalities. However, for many sequential decision domains such as robotics, video games, and computer use, publicly available data does not contain the labels required to train behavioral priors in the same way. We extend the internet-scale pretraining paradigm to sequential decision domains through semi-supervised imitation learning wherein agents learn to act by watching online unlabeled videos. Specifically, we show that with a small amount of labeled data we can train an inverse dynamics model accurate enough to label a huge unlabeled source of online data -- here, online videos of people playing Minecraft -- from which we can then train a general behavioral prior. Despite using the native human interface (mouse and keyboard at 20Hz), we show that this behavioral prior has nontrivial zero-shot capabilities and that it can be fine-tuned, with both imitation learning and reinforcement learning, to hard-exploration tasks that are impossible to learn from scratch via reinforcement learning. For many tasks our models exhibit human-level performance, and we are the first to report computer agents that can craft diamond tools, which can take proficient humans upwards of 20 minutes (24,000 environment actions) of gameplay to accomplish.
Bowen Baker, Ilge Akkaya, Peter Zhokhov, Joost Huizinga, Adrien Ecoffet, Brandon Houghton, Raul Sampedro, Jeff Clune
NeurIPS3