EDBT 2026 Demo / reviewers in the wild / expert
Francesco Cagnetta
dblp:296/0251
· DBLP profile ↗
7ranked-venue papers
3as first author
7since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Learning theory · 40% Language models and text generation · 21% Deep learning architectures and training · 18% | |
| Theoretical computer science
1 paper |
Automata and formal languages · 100% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Learning theory
sample complexity |
1.5 | 2 | 2025 | How Compositional Generalization and Creativity Improve as Diffusion Models are Trained · ICML 2025 What Can Be Learnt With Wide Convolutional Neural Networks? · ICML 2023 |
Machine learning › Deep learning architectures and training
convolutional neural network |
1.2 | 2 | 2023 | What Can Be Learnt With Wide Convolutional Neural Networks? · ICML 2023 Locality defeats the curse of dimensionality in convolutional teacher-student scenarios · NeurIPS 2021 |
Machine learning › Deep learning architectures and training
scaling laws |
1.1 | 2 | 2025 | Learning curves theory for hierarchically compositional data with power-law distributed features · ICML 2025 What Can Be Learnt With Wide Convolutional Neural Networks? · ICML 2023 |
Natural language and speech › Language models and text generation
compositional generalization |
0.9 | 1 | 2025 | How Compositional Generalization and Creativity Improve as Diffusion Models are Trained · ICML 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | How Compositional Generalization and Creativity Improve as Diffusion Models are Trained · ICML 2025 |
Machine learning › Representation and self-supervised learning › hierarchical representation › hierarchical representation learning
hierarchical feature learning |
0.9 | 1 | 2025 | How Compositional Generalization and Creativity Improve as Diffusion Models are Trained · ICML 2025 |
Machine learning › Learning theory
learning curves |
0.9 | 1 | 2025 | Learning curves theory for hierarchically compositional data with power-law distributed features · ICML 2025 |
Natural language and speech › Language models and text generation › grammar formalisms
probabilistic context-free grammar |
0.9 | 1 | 2025 | Learning curves theory for hierarchically compositional data with power-law distributed features · ICML 2025 |
Natural language and speech › Language models and text generation
large language model training |
0.8 | 1 | 2024 | Towards a theory of how the structure of language is acquired by deep neural networks · NeurIPS 2024 |
Machine learning › Learning theory
generalization bounds |
0.7 | 1 | 2023 | What Can Be Learnt With Wide Convolutional Neural Networks? · ICML 2023 |
Machine learning › Learning theory › neural network theory
kernel regime |
0.7 | 1 | 2023 | What Can Be Learnt With Wide Convolutional Neural Networks? · ICML 2023 |
Machine learning › Learning theory
generalization error |
0.6 | 1 | 2022 | Learning sparse features can lead to overfitting in neural networks · NeurIPS 2022 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
sparse coding |
0.6 | 1 | 2022 | Learning sparse features can lead to overfitting in neural networks · NeurIPS 2022 |
Machine learning › Learning theory › nonparametric regression
kernel regression |
0.5 | 1 | 2021 | Locality defeats the curse of dimensionality in convolutional teacher-student scenarios · NeurIPS 2021 |
Machine learning › Generative modeling › autoregressive model
next-token prediction |
0.3 | 1 | 2025 | Learning curves theory for hierarchically compositional data with power-law distributed features · ICML 2025 |
Automata and formal languages › probabilistic grammars
probabilistic context-free grammar |
0.2 | 1 | 2024 | Towards a theory of how the structure of language is acquired by deep neural networks · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
probabilistic context-free grammar · 1.7next-token prediction · 1.5correlation analysis · 1.5neural tangent kernel · 1.1word2vec · 0.9power-law analysis · 0.9kernel methods · 0.7generalization bounds · 0.7random feature kernel · 0.6teacher-student framework · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning curves theory for hierarchically compositional data with power-law distributed featuresabstractRecent theories suggest that Neural Scaling Laws arise whenever the task is linearly decomposed into units that are power-law distributed. Alternatively, scaling laws also emerge when data exhibit a hierarchically compositional structure, as is thought to occur in language and images. To unify these views, we consider classification and next-token prediction tasks based on probabilistic context-free grammars—probabilistic models that generate data via a hierarchy of production rules. For classification, we show that having power-law distributed production rules results in a power-law learning curve with an exponent depending on the rules’ distribution and a large multiplicative constant that depends on the hierarchical structure. By contrast, for next-token prediction, the distribution of production rules controls the fine details of the learning curve, but not the exponent describing the large-scale behaviour. Francesco Cagnetta, Hyunmo Kang, Matthieu Wyart |
ICML | 1 |
| 2025 | How Compositional Generalization and Creativity Improve as Diffusion Models are TrainedabstractNatural data is often organized as a hierarchical composition of features. How many samples do generative models need in order to learn the composition rules, so as to produce a combinatorially large number of novel data? What signal in the data is exploited to learn those rules? We investigate these questions in the context of diffusion models both theoretically and empirically. Theoretically, we consider a simple probabilistic context-free grammar - a tree-like graphical model used to represent the hierarchical and compositional structure of data such as language and images. We demonstrate that diffusion models learn the grammar's composition rules with the sample complexity required for clustering features with statistically similar context, a process similar to the word2vec algorithm. However, this clustering emerges hierarchically: higher-level features associated with longer contexts require more data to be identified. This mechanism leads to a sample complexity that scales polynomially with the said context size. As a result, diffusion models trained on an intermediate dataset size generate data coherent up to a certain scale, but lacking global coherence. We test these predictions across different domains and find remarkable agreement: both generated texts and images achieve progressively larger coherence lengths as the training time or dataset size grows. We discuss connections between the hierarchical clustering mechanism we introduce here and the renormalization group in physics. Alessandro Favero, Antonio Sclocchi, Francesco Cagnetta, Pascal Frossard, Matthieu Wyart |
ICML | 3 |
| 2024 | Towards a theory of how the structure of language is acquired by deep neural networksabstractHow much data is required to learn the structure of a language via next-token prediction? We study this question for synthetic datasets generated via a Probabilistic Context-Free Grammar (PCFG)---a hierarchical generative model that captures the tree-like structure of natural languages. We determine token-token correlations analytically in our model and show that they can be used to build a representation of the grammar's hidden variables, the longer the range the deeper the variable. In addition, a finite training set limits the resolution of correlations to an effective range, whose size grows with that of the training set. As a result, a Language Model trained with increasingly many examples can build a deeper representation of the grammar's structure, thus reaching good performance despite the high dimensionality of the problem. We conjecture that the relationship between training set size and effective range of correlations holds beyond our synthetic datasets, and we test it in a collection of lines from Shakespeare's plays. In particular, we show that reducing the input size leads to saturation of the test loss decay at a characteristic training set size that can be predicted in our framework. Francesco Cagnetta, Matthieu Wyart |
NeurIPS | 1 |
| 2023 | What Can Be Learnt With Wide Convolutional Neural Networks?abstractUnderstanding how convolutional neural networks (CNNs) can efficiently learn high-dimensional functions remains a fundamental challenge. A popular belief is that these models harness the local and hierarchical structure of natural data such as images. Yet, we lack a quantitative understanding of how such structure affects performance, e.g., the rate of decay of the generalisation error with the number of training samples. In this paper, we study infinitely-wide deep CNNs in the kernel regime. First, we show that the spectrum of the corresponding kernel inherits the hierarchical structure of the network, and we characterise its asymptotics. Then, we use this result together with generalisation bounds to prove that deep CNNs adapt to the spatial scale of the target function. In particular, we find that if the target function depends on low-dimensional subsets of adjacent input variables, then the decay of the error is controlled by the effective dimensionality of these subsets. Conversely, if the target function depends on the full set of input variables, then the error decay is controlled by the input dimension. We conclude by computing the generalisation error of a deep CNN trained on the output of another deep CNN with randomly-initialised parameters. Interestingly, we find that, despite their hierarchical structure, the functions generated by infinitely-wide deep CNNs are too rich to be efficiently learnable in high dimension. Francesco Cagnetta, Alessandro Favero, Matthieu Wyart |
ICML | 1 |
| 2022 | Learning sparse features can lead to overfitting in neural networksabstractIt is widely believed that the success of deep networks lies in their ability to learn a meaningful representation of the features of the data. Yet, understanding when and how this feature learning improves performance remains a challenge: for example, it is beneficial for modern architectures trained to classify images, whereas it is detrimental for fully-connected networks trained for the same task on the same data. Here we propose an explanation for this puzzle, by showing that feature learning can perform worse than lazy training (via random feature kernel or the NTK) as the former can lead to a sparser neural representation. Although sparsity is known to be essential for learning anisotropic data, it is detrimental when the target function is constant or smooth along certain directions of input space. We illustrate this phenomenon in two settings: (i) regression of Gaussian random functions on the $d$-dimensional unit sphere and (ii) classification of benchmark datasets of images. For (i), we compute the scaling of the generalization error with number of training points, and show that methods that do not learn features generalize better, even when the dimension of the input space is large. For (ii), we show empirically that learning features can indeed lead to sparse and thereby less smooth representations of the image predictors. This fact is plausibly responsible for deteriorating the performance, which is known to be correlated with smoothness along diffeomorphisms. Leonardo Petrini, Francesco Cagnetta, Eric Vanden-Eijnden, Matthieu Wyart |
NeurIPS | 2 |
| 2021 | Locality defeats the curse of dimensionality in convolutional teacher-student scenariosabstractConvolutional neural networks perform a local and translationally-invariant treatment of the data: quantifying which of these two aspects is central to their success remains a challenge. We study this problem within a teacher-student framework for kernel regression, using 'convolutional' kernels inspired by the neural tangent kernel of simple convolutional architectures of given filter size. Using heuristic methods from physics, we find in the ridgeless case that locality is key in determining the learning curve exponent $\beta$ (that relates the test error $\epsilon_t\sim P^{-\beta}$ to the size of the training set $P$), whereas translational invariance is not. In particular, if the filter size of the teacher $t$ is smaller than that of the student $s$, $\beta$ is a function of $s$ only and does not depend on the input dimension. We confirm our predictions on $\beta$ empirically. We conclude by proving, under a natural universality assumption, that performing kernel regression with a ridge that decreases with the size of the training set leads to similar learning curve exponents to those we obtain in the ridgeless case. Alessandro Favero, Francesco Cagnetta, Matthieu Wyart |
NeurIPS | 2 |
| 2021 | PhyDSLK: a model-driven framework for generating exergamesabstractAbstract In recent years, we have been witnessing a rapid increase of research on exergames—i.e., computer games that require users to move during gameplay as a form of physical activity and rehabilitation. Properly balancing the need to develop an effective exercise activity with the requirements for a smooth interaction with the software system and an engaging game experience is a challenge. Model-driven software engineering enables the fast prototyping of multiple system variants, which can be very useful for exergame development. In this paper, we propose a framework, PhyDSLK, which eases the development process of personalized and engaging Kinect-based exergames for rehabilitation purposes, providing high-level tools that abstract the technical details of using the Kinect sensor and allows developers to focus on the game design and user experience. The system relies on model-driven software engineering technologies and is made of two main components: (i) an authoring environment relying on a domain-specific language to define the exergame model encapsulating the gameplay that the exergame designer has envisioned and (ii) a code generator that transforms the exergame model into executable code. To validate our approach, we performed a preliminary empirical evaluation addressing development effort and usability of the PhyDSLK framework. The results are promising and provide evidence that people with no experience in game development are able to create exergames with different complexity levels in one hour, after a less-than-two-hour training on PhyDSLK. Also, they consider PhyDSLK usable regardless of the exergame complexity. Maria Teresa Baldassarre, Danilo Caivano, Simone Romano 0001, Francesco Cagnetta, Víctor Fernández-Cervantes, Eleni Stroulia |
Multim. Tools Appl. | 4 |