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Curtis McCully

dblp:296/1523 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 50% Human-AI interaction · 50%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction › human-in-the-loop
human-in-the-loop annotation
0.612022
Interactive Segmentation and Visualization for Tiny Objects in Multi-megapixel Images · CVPR 2022
Visualization and visual analytics
scientific visualization
0.212022
Interactive Segmentation and Visualization for Tiny Objects in Multi-megapixel Images · CVPR 2022

Methods — techniques the papers use, named apart from their topics

model inference · 1.1dual-window synchronized visualization · 1.1GPU acceleration · 1.1
YearPublicationVenuePosition
2022 Interactive Segmentation and Visualization for Tiny Objects in Multi-megapixel Images
abstract
We introduce an interactive image segmentation and visualization framework for identifying, inspecting, and editing tiny objects (just a few pixels wide) in large multi-megapixel high-dynamic-range (HDR) images. Detecting cosmic rays (CRs) in astronomical observations is a cum-bersome workflow that requires multiple tools, so we developed an interactive toolkit that unifies model inference, HDR image visualization, segmentation mask inspection and editing into a single graphical user interface. The feature set, initially designed for astronomical data, makes this work a useful research-supporting tool for human-in-the-loop tiny-object segmentation in scientific areas like biomedicine, materials science, remote sensing, etc., as well as computer vision. Our interface features mouse-controlled, synchronized, dual-window visualization of the image and the segmentation mask, a critical feature for locating tiny objects in multi-megapixel images. The browser-based tool can be readily hosted on the web to provide multi-user access and GPU acceleration for any device. The toolkit can also be used as a high-precision annotation tool, or adapted as the frontend for an interactive machine learning framework. Our open-source dataset, CR detection model, and visualization toolkit are available at https://github.com/cy-xu/cosmic-com.
Boning Dong, Noah Stier, Curtis McCully, D. Andrew Howell, Pradeep Sen, Tobias Höllerer
CVPR4
2022 Collaborative experience between scientific software projects using Agile Scrum development
abstract
Developing sustainable software for the scientific community requires expertise in software engineering and domain science. This can be challenging due to the unique needs of scientific software, the insufficient resources for software engineering practices in the scientific community, and the complexity of developing for evolving scientific contexts. While open-source software can partially address these concerns, it can introduce complicating dependencies and delay development. These issues can be reduced if scientists and software developers collaborate. We present a case study wherein scientists from the SuperNova Early Warning System collaborated with software developers from the Scalable Cyberinfrastructure for Multi-Messenger Astrophysics project. The collaboration addressed the difficulties of open-source software development, but presented additional risks to each team. For the scientists, there was a concern of relying on external systems and lacking control in the development process. For the developers, there was a risk in supporting a user-group while maintaining core development. These issues were mitigated by creating a second Agile Scrum framework in parallel with the developers' ongoing Agile Scrum process. This Agile collaboration promoted communication, ensured that the scientists had an active role in development, and allowed the developers to evaluate and implement the scientists' software requirements. The collaboration provided benefits for each group: the scientists actuated their development by using an existing platform, and the developers utilized the scientists' use-case to improve their systems. This case study suggests that scientists and software developers can avoid scientific computing issues by collaborating and that Agile Scrum methods can address emergent concerns.
Amanda L. Baxter, Segev Y. BenZvi, Walter M. Bonivento, Adam Brazier, Michael Clark, Alexis Coleiro, David Collom, Marta Colomer-Molla, Bryce Cousins, Aliwen Delgado Orellana, Damien Dornic, Vladislav Ekimtcov, Shereen ElSayed, Andrea Gallo Rosso, Patrick Godwin, Spencer Griswold, Alec Habig, Remington Hill, Shunsaku Horiuchi, D. Andrew Howell, Margaret W. G. Johnson, Mario Juric, James P. Kneller, Abigail Kopec, Claudio Kopper, Vladimir Kulikovskiy, Mathieu Lamoureux, Rafael F. Lang, Shengchao Li, Massimiliano Lincetto, Lindy Lindstrom, Mark W. Linvill, Curtis McCully, Jost Migenda, Danny Milisavljevic, Spencer Nelson, Rita Novoseltseva, Erin O'Sullivan, Donald Petravick, Barry W. Pointon, Nirmal Raj, Andrew Renshaw, Janet Rumleskie, Tom Sonley, Ron Tapia, Jeffrey C. L. Tseng, Christopher D. Tunnell, Godefroy Vannoye, Carlo F. Vigorito, Clarence J. Virtue, Christopher Weaver 0001, Kathryn E. Weil, Lindley Winslow, Richard Wolski, Xun-Jie Xu
Softw. Pract. Exp.33