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Hakyeong Kim

dblp:296/2226 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2024
0000-0003-1061-7576ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Image and video processing · 87% Computational photography and imaging · 13%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
1.122022
FloatingFusion: Depth from ToF and Image-Stabilized Stereo Cameras · ECCV (1) 2022
High-Quality Stereo Image Restoration From Double Refraction · CVPR 2021
Computer vision › 3D vision
3d scene reconstruction
0.812024
OmniSDF: Scene Reconstruction Using Omnidirectional Signed Distance Functions and Adaptive Binoctrees · CVPR 2024
Computer vision › 3D vision › 3d reconstruction › implicit shape reconstruction
signed distance field reconstruction
0.812024
OmniSDF: Scene Reconstruction Using Omnidirectional Signed Distance Functions and Adaptive Binoctrees · CVPR 2024
Computer vision › 3D vision › depth estimation
depth map fusion
0.612022
FloatingFusion: Depth from ToF and Image-Stabilized Stereo Cameras · ECCV (1) 2022
Computer vision › 3D vision
stereo vision
0.612022
FloatingFusion: Depth from ToF and Image-Stabilized Stereo Cameras · ECCV (1) 2022
Image and video processing
image restoration
0.512021
High-Quality Stereo Image Restoration From Double Refraction · CVPR 2021
Image and video processing › image restoration › multi-frame image restoration
stereo image restoration
0.512021
High-Quality Stereo Image Restoration From Double Refraction · CVPR 2021
Computer vision › 3D vision
3d scene understanding
0.212024
OmniSDF: Scene Reconstruction Using Omnidirectional Signed Distance Functions and Adaptive Binoctrees · CVPR 2024
Computer vision › 3D vision
implicit neural representation
0.212024
OmniSDF: Scene Reconstruction Using Omnidirectional Signed Distance Functions and Adaptive Binoctrees · CVPR 2024

Methods — techniques the papers use, named apart from their topics

joint optimization · 1.0end-to-end training · 1.0deconvolution · 1.0neural optimization · 0.8breadth-first search traversal · 0.8binoctree · 0.8time-of-flight sensing · 0.6stereo matching · 0.6sensor fusion · 0.6
YearPublicationVenuePosition
2024 OmniSDF: Scene Reconstruction Using Omnidirectional Signed Distance Functions and Adaptive Binoctrees
abstract
We present a method to reconstruct indoor and outdoor static scene geometry and appearance from an omnidirectional video moving in a small circular sweep. This setting is challenging because of the small baseline and large depth ranges, making it difficult to find ray crossings. To better constrain the optimization, we estimate geometry as a signed distance field within a spherical binoctree data structure and use a complementary efficient tree traversal strategy based on a breadth-first search for sampling. Unlike regular grids or trees, the shape of this structure well-matches the camera setting, creating a better memory-quality trade-off. From an initial depth estimate, the binoc-tree is adaptively subdivided throughout the optimization, previous methods use a fixed depth that leaves the scene undersampled. In comparison with three neural optimization methods and two non-neural methods, ours shows de-creased geometry error on average, especially in a detailed scene, while significantly reducing the required number of voxels to represent such details
Hakyeong Kim, Andreas Meuleman, Hyeonjoong Jang, James Tompkin 0001, Min H. Kim 0001
CVPR1
2022 FloatingFusion: Depth from ToF and Image-Stabilized Stereo Cameras
Andreas Meuleman, Hakyeong Kim, James Tompkin 0001, Min H. Kim 0001
ECCV (1)2
2021 High-Quality Stereo Image Restoration From Double Refraction
abstract
Single-shot monocular birefractive stereo methods have been used for estimating sparse depth from double refraction over edges. They also obtain an ordinary-ray (oray) image concurrently or subsequently through additional post-processing of depth densification and deconvolution. However, when an extraordinary-ray (e-ray) image is restored to acquire stereo images, the existing methods suffer from very severe restoration artifacts due to a low signal-to-noise ratio of input e-ray image or depth/deconvolution errors. In this work, we present a novel stereo image restoration network that can restore stereo images directly from a double-refraction image. First, we built a physically faithful birefractive stereo imaging dataset by simulating the double refraction phenomenon with existing RGB-D datasets. Second, we formulated a joint stereo restoration problem that accounts for not only geometric relation between o/e-ray images but also joint optimization of restoring both stereo images. We trained our model with our birefractive image dataset in an end-to-end manner. Our model restores high-quality stereo images directly from double refraction in real-time, enabling high-quality stereo video using a monocular camera. Our method also allows us to estimate dense depth maps from stereo images using a conventional stereo method. We evaluate the performance of our method experimentally and synthetically with the ground truth. Results validate that our stereo image restoration network outperforms the existing methods with high accuracy. We demonstrate several image-editing applications using our high-quality stereo images and dense depth maps.
Hakyeong Kim, Andreas Meuleman, Daniel S. Jeon, Min H. Kim 0001
CVPR1
2021 View-dependent Scene Appearance Synthesis using Inverse Rendering from Light Fields
abstract
In order to enable view-dependent appearance synthesis from the light fields of a scene, it is critical to evaluate the geometric relationships between light and view over surfaces in the scene with high accuracy. Perfect diffuse reflectance is commonly assumed to estimate geometry from light fields via multiview stereo. However, this diffuse surface assumption is invalid with real-world objects. Geometry estimated from light fields is severely degraded over specular surfaces. Additional scene-scale 3D scanning based on active illumination could provide reliable geometry, but it is sparse and thus still insufficient to calculate view-dependent appearance, such as specular reflection, in geometry-based view synthesis. In this work, we present a practical solution of inverse rendering to enable view-dependent appearance synthesis, particularly of scene scale. We enhance the scene geometry by eliminating the specular component, thus enforcing photometric consistency. We then estimate spatially-varying parameters of diffuse, specular, and normal components from wide-baseline light fields. To validate our method, we built a wide-baseline light field imaging prototype that consists of 32 machine vision cameras with fisheye lenses of 185 degrees that cover the forward hemispherical appearance of scenes. We captured various indoor scenes, and results validate that our method can estimate scene geometry and reflectance parameters with high accuracy, enabling view-dependent appearance synthesis at scene scale with high fidelity, i.e., specular reflection changes according to a virtual viewpoint.
Dahyun Kang, Daniel S. Jeon, Hakyeong Kim, Hyeonjoong Jang, Min H. Kim 0001
ICCP3