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Aixin Liu

dblp:296/3027 · DBLP profile ↗
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4ranked-venue papers
4as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Logic in computer science · 62% Algorithmic game theory and mechanism design · 38%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Logic in computer science › boolean networks
boolean control networks
0.412020
On feedback invariant subspace of Boolean control networks · Sci. China Inf. Sci. 2020
Algorithmic game theory and mechanism design
equilibrium analysis
0.312025
Decomposition and equilibrium analysis of multi-potential games: aligning individual interest with group welfare · Sci. China Inf. Sci. 2025

Methods — techniques the papers use, named apart from their topics

equilibrium analysis · 0.9decomposition · 0.9
YearPublicationVenuePosition
2026 Networked Evolutionary Games With Intergroup Conflict: Modeling and Collective Interest Analysis
abstract
Resource competition and intentional disruptions, grounded in rational intergroup conflict theory, play a central role in driving strategic rivalry in networked games. These mechanisms mirror real-world conflict dynamics, profoundly shaping decision-making processes and interfering with systemic stability. This study investigates the modeling and dynamics of networked evolutionary games with intergroup conflict (NEGs-IC). In the proposed framework, players are assigned a finite number of health points, which decrease when attacked–affecting both survivability and strategic interactions. Leveraging logical dynamical system modeling, we capture the co-evolution of strategies, payoffs, health points, and player actions, demonstrating that NEGs-IC can be effectively represented as a logical dynamic system. To characterize collective interest in NEGs-IC, we introduce an objective function that balances group cooperation and health point attrition. Based on this formulation, we define three evaluation criteria–optimal, suboptimal, and weak–to assess collective interest. An illustrative example is also presented to analyze network-based conflicts, offering insights into strategic behavior in adversarial environments.
Aixin Liu, Lin Wang 0022, Guanrong Chen, Xin-Ping Guan
IEEE Trans. Circuits Syst. I Regul. Pap.1
2025 Decomposition and equilibrium analysis of multi-potential games: aligning individual interest with group welfare
Aixin Liu
Sci. China Inf. Sci.1
2024 Heterogeneously Networked Evolutionary Games With Intergroup Conflicts
abstract
Network games primarily explore the intricacies of individual interactions and adaptive strategies within a network. Building upon this framework, the present study delves into the modeling, analysis, and control of heterogeneously networked evolutionary games with intergroup conflict (HNEG-IC), where attacking players possess area-monitoring capabilities with limited attacking power. To begin with, a mathematical model is introduced to capture intragroup strategy dynamics and intergroup conflicts of HNEGs-IC via the algebraic state space representation (ASSR). A necessary and sufficient condition for achieving global cooperation of HNEGs-IC is established. Then, a criterion for verifying the κ -cooperation below a certain mortality is presented. Considering the HNEGs-IC with strategy feedback control, it is proven that the feedback control, subject to global cooperation, is robust to conflicts when the intersection of the strategy threshold set and the reachable set of the preset initial strategy profiles is empty. Finally, for verification and demonstration, the obtained results are applied to a simplified virtual game model of the NATO and the Warsaw Pact.
Aixin Liu, Lin Wang 0022, Guanrong Chen, Xin-Ping Guan
IEEE Trans. Cybern.1
2020 On feedback invariant subspace of Boolean control networks
Aixin Liu, Haitao Li 0001
Sci. China Inf. Sci.1